Creating a Mad Scientist - Growing your own army from a test tube

The concept ( which may sound vaugely familiar to a few of you :cool: ):

The mad society of Alchemists have constructed various underground laboratories where they are spawning clones of men and beasts - AND modifying them ( as well as some non-clones) with surgical & genetic enhancements, including additional temporary effects from alchemical injections (basically potions). The spawning vats cost an exorbitant amount of money to create an maintain, and require a morbid amount of varied tissue samples from different creatures.

The problem:

Coming up with the enhancements and mutations etc... is easy, but how I will accomplish the creation of the clones from a game mechanic standpoint is still a little cloudy.

Should I try and build the Alchemists around the concept of necromancy or just approach these clones as constructs ?

Your opinions are appreciated.




edit: In addition to the expensive lab equipment, rare magical gems will be required to power the spawning vats
 
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For the enhancements, set up a template, but make it a really open one. Have something like "At second level, the thingy gains any one ability from List B, or 2 abilities from List A.

The things on the lists are, basically, abilities of other stuff.
 

I'm considering accomplishing this with a PrC:

Biopsist

Requirements:
-Ability to cast at least one 3rd level Evocation AND Transmuation spells

-Craft (Alchemy): 8 ranks
-Knowledge (Arcana): 8 ranks
-Knowledge (Anatomy) : 8 ranks
-Feats: Brew Potion , Skill Focus ( Craft {Alchemy} ), Spell Mastery

Class skills:
Concentration (Con ), Craft (Int), Heal (Wis), Knowledge All (Int), Profession (Int), Spellcraft (Int)
Skill points/level: 2 + Int modifier

Class Level BAB Fort Ref Will Special Spells/Day
1 +0 +0 +0 +2 Lasting Injection +1 level existing class
2 +1 +0 +0 +3 Control clone +1 level existing class
3 +1 +1 +1 +3 +1 level existing class
4 +2 +1 +1 +4 Lesser Mutation +1 level existing class
5 +2 +1 +1 +4 Grafting +1 level existing class
6 +3 +2 +2 +5 +1 level existing class
7 +3 +2 +2 +5 Greater Mutation +1 level existing class
8 +4 +2 +2 +6 Clone Creation +1 level existing class
9 +4 +3 +3 +6 +1 level existing class
10 +5 +3 +3 +7 XXXXXXXXX +1 level existing class

Will finish later... but this is enough to give you a basic idea
 
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ConnorSB said:
For the enhancements, set up a template, but make it a really open one. Have something like "At second level, the thingy gains any one ability from List B, or 2 abilities from List A.

The things on the lists are, basically, abilities of other stuff.

Good idea - Yeah the enhancements will be the fun part for sure!
 




An idea I always liked was from the Deathstaker novels by Simon Green; he had a device that would release nanobots that would make zombies, it was their controller. I think you could craft something to do the same, sort of a zombie bomb.
 

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