cavetroll
Explorer
I totally agree. The part I'm struggling to decide on is how to implement it.Fair enough. My main point is that it's possibly folly to try and crowdfund until folks know and care about your work; and that may require getting people to play it ahead of time and then to evangelize for you. Publicly playtesting, or running it for people, really helps a lot in my experience.
Lets say you create a product and you spend $10,000 on art. Do you want to give that art away for free in a digital format as is? Seems kind of sad to have to do so.
One idea I had was you do the PDF but on each picture you put FREE VERSION in white lettering so that the picture looks like this
That way you know exactly what you are buying, but you still have incentive to go pay for that art.
What do you think?