pjrake
Explorer
Okay, so this weekend my players are going to face a Beholder (the new 9th level one from the Monster Vault), and I wanted to create a scenario where his lair collapses and the players must escape before it completely falls apart. In other words, once he's bloodied, I want to create an "out."
So this is what I came up with. Please let me know if I should make any changes. There are two exits for the players: the spiral staircase, and a portal.
Here are my notes:
Collapsing Ceiling
• At end of round, 25% chance falling debris hits a creature (16 or higher on d20)
• +12 vs. Reflex or take 2d8+8 damage and prone
• The square debris falls become difficult terrain
• After two full rounds, the chance increases to 50% (11 or higher on d20)
Crack Floor
• At the beginning of a round, replace the center tile with the cracked floor tile. Any creature standing on one of its squares is affected
• +12 vs. Reflex or take 2d10 falling damage (20’) and prone; Athletics check (DC 17 to climb out)
Lair
• Every creature is considered “slowed” until the lair collapses completely
• Lair is completely destroyed at the end of the 4th round after the Beholder has become bloodied
• Dungeoneering check (Easy DC 9th level)
• PCs receive full XP for the encounter
• Any PC left in the lair takes 10d10 damage every round
-PJ
So this is what I came up with. Please let me know if I should make any changes. There are two exits for the players: the spiral staircase, and a portal.
Here are my notes:
Collapsing Ceiling
• At end of round, 25% chance falling debris hits a creature (16 or higher on d20)
• +12 vs. Reflex or take 2d8+8 damage and prone
• The square debris falls become difficult terrain
• After two full rounds, the chance increases to 50% (11 or higher on d20)
Crack Floor
• At the beginning of a round, replace the center tile with the cracked floor tile. Any creature standing on one of its squares is affected
• +12 vs. Reflex or take 2d10 falling damage (20’) and prone; Athletics check (DC 17 to climb out)
Lair
• Every creature is considered “slowed” until the lair collapses completely
• Lair is completely destroyed at the end of the 4th round after the Beholder has become bloodied
• Dungeoneering check (Easy DC 9th level)
• PCs receive full XP for the encounter
• Any PC left in the lair takes 10d10 damage every round

-PJ