Shallown said:
Then you had them generate a 1st level character and just started to advance them and then stopped when you got to the level you wanted to run. Each level they get money equal to the difference in last level and the new level. If they had a +1 sword they sell it at 1/2 book price and buy a new one etc. Item builders would still make items/scrolls and burn experience. They could even make them for other characters. perhaps instead of just advancing hand out experience so caster's could create items, give a little more than what is needed for a level.
Interesting idea. However, consider: the wealth levels are not NEW stuff, it's TOTAL stuff. Also, instead of SELLING that +1 sword ...
upgrade it!. Yes, that's in the rules. Have a +1 sword, but want a +2 sword? The difference between a +1 sword and a +2 sword is 6,000gp ... so thatis all youhave to pay (well, and during a game, you have to not HAVE th sword for the six days the wizard is working on it, and possibly a few days before and after, if said wizard is unsure exactly when s/he can BEGIN the work ...).
This is just a half formed idea but I think it coulkd be made to work.
I know creating a 15th level character almost always ends up different then if you had played the character up through those levels. [/B][/QUOTE]
Only because the GM decides most of what you come across, you don't get to choose it. One alternative would be, for the GM to figure out "magic item loot" equal to one-half the party's total treasure, and let the players divvy it up; they can then spend their remaining wealth allowed as they please (representing coin and favors earned during play). Only catch being, everythign MUST be taken, by someone (an honest GM will make sure everything is of at least SOME interest to at least ONE of the PC's).