Shallown said:
Then you had them generate a 1st level character and just started to advance them and then stopped when you got to the level you wanted to run. Each level they get money equal to the difference in last level and the new level. If they had a +1 sword they sell it at 1/2 book price and buy a new one etc. Item builders would still make items/scrolls and burn experience. They could even make them for other characters. perhaps instead of just advancing hand out experience so caster's could create items, give a little more than what is needed for a level.
Shallown said:Then you had them generate a 1st level character and just started to advance them and then stopped when you got to the level you wanted to run. Each level they get money equal to the difference in last level and the new level. If they had a +1 sword they sell it at 1/2 book price and buy a new one etc. Item builders would still make items/scrolls and burn experience. They could even make them for other characters. perhaps instead of just advancing hand out experience so caster's could create items, give a little more than what is needed for a level.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.