doctorbadwolf
Heretic of The Seventh Circle
So, one way I like to make enemies with underlings more interesting is to make the underlings the vehicle by which the boss deploys their legendary actions. So, things like “allies within 30ft can move their speed”, or “up to X allies within 60 ft who can hear the boss make a single melee attack against a target within their reach”, etc.Well my first encounter is with a Lizardfolk Tribal leader who has taken over the crypt of one of his long dead ancestors and is claiming to be him reborn. I've originally gone with an Elite Lizardfolk defender with two pet Grauladons and a couple of standard lizardfolk defenders. The party is 6 second level characters, and I want to make this a severe encounter so I've 3 creatures of second level (total 120xp) and two of first (60xp) which tallies with the guidelines for a severe encounter, however I'd like to lose the standard Lizardfold defenders and make the boss more interesting.
The terrain they are fighting in a ruined and partially collapsed crypt, pools of water are dotted around the floor as the elements from above have seeped in, also there is piles of rubble and mud.
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ELITE
LIZARDFOLK DEFENDER CREATURE 2
N MEDIUM HUMANOID LIZARDFOLK
Perception +9
Languages Draconic, Iruxi
Skills Acrobatics +7, Athletics +8, Survival +7
Str +3, Dex +2, Con +3, Int –1, Wis +2, Cha +0
Items flail, javelin (3), wooden shield (Hardness 3, HP 12, BT 6)
AC 18 (20 with shield raised); Fort +10, Ref +9, Will +7
HP 31
Attack of Opportunity
Shield Block
Speed 25 feet, swim 15 feet
Melee flail +10 (disarm, sweep, trip), Damage 1d6+5 bludgeoning
Melee jaws +10, Damage 1d6+5 piercing
Melee tail +10 (agile), Damage 1d4+5 bludgeoning
Ranged javelin +9 (thrown 30 feet), Damage 1d6+5 piercing
Deep Breath A lizardfolk defender can hold their breath for 175 rounds (17-1/2 minutes).
Terrain Advantage Non-lizardfolk creatures in difficult terrain and non-lizardfolk creatures that are in water and lack a swim Speed are flat-footed to the lizardfolk defender.
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If you would rather ditch the underlings, then I’d look to things supernatural, using the tomb as a resource. Maybe they can cause spirit voices to cry out, forcing a save vs fear.
Or, he could simply have the ability to attack, move, and switch between a defensive and aggressive stance as legendary actions.
I’ll try to come back with more ideas tomorrow. I been up way too late.
