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Creating magic items in 5e
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<blockquote data-quote="cbwjm" data-source="post: 7187693" data-attributes="member: 6788732"><p>Do people have any ideas on how to do this in 5e? Do you think it should be a player option in 5e?</p><p></p><p>I recall the RC had rules which broke down to a percentage chance to create an item based on your casting modifier, level, and I believe the level of spell that you were using to create an item. </p><p></p><p>2e had enchant an item and permanency spells for magical item creation. You also had to gather up some exotic items like the branch of oak tree which had been struck by lightning to create a wand of lightning (this is nonspecific, it could have been anything the DM determined). Presumably priests just threw an item on the altar and prayed a bunch for their items.</p><p></p><p>3e had the item creation feats and allowed you to make items to your heart's content as long as you had the money and experience points to pay for it.</p><p></p><p>4e, as I was just reminded, had a ritual that allowed you to create items. I believe they also had one to break down items so if you had an axe if thunder but really wanted a sword of frost you could perform the rituals and swap them about.</p><p></p><p>5e I think has some downtime rules (I'm drinking coffee in a cafe at the moment so can't check) and I believe they expanded in them in a UA.</p><p></p><p>At any rate, how do you deal with enchanting items in 5e? Have you brought back a system from an earlier edition? Do you use downtime as a means for item creation? Do you even allow PCs to create their own items?</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7187693, member: 6788732"] Do people have any ideas on how to do this in 5e? Do you think it should be a player option in 5e? I recall the RC had rules which broke down to a percentage chance to create an item based on your casting modifier, level, and I believe the level of spell that you were using to create an item. 2e had enchant an item and permanency spells for magical item creation. You also had to gather up some exotic items like the branch of oak tree which had been struck by lightning to create a wand of lightning (this is nonspecific, it could have been anything the DM determined). Presumably priests just threw an item on the altar and prayed a bunch for their items. 3e had the item creation feats and allowed you to make items to your heart's content as long as you had the money and experience points to pay for it. 4e, as I was just reminded, had a ritual that allowed you to create items. I believe they also had one to break down items so if you had an axe if thunder but really wanted a sword of frost you could perform the rituals and swap them about. 5e I think has some downtime rules (I'm drinking coffee in a cafe at the moment so can't check) and I believe they expanded in them in a UA. At any rate, how do you deal with enchanting items in 5e? Have you brought back a system from an earlier edition? Do you use downtime as a means for item creation? Do you even allow PCs to create their own items? [/QUOTE]
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