Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Creating magic items in 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ilbranteloth" data-source="post: 7187857" data-attributes="member: 6778044"><p>Yes, I allow it. It's a complex and dangerous process in my campaign, with potential long-term effects.</p><p></p><p>It requires a number of skills (although you can pay others to do many of them), rare and usually expensive ingredients, time (although not as long as some of the items in 5e), and imposes Strength and Constitution drain, which takes at least 3 days to recover, although there's always a chance it will be permanent.</p><p></p><p>Earlier editions sometimes used XP as a cost, but that is of a limited deterrent, if at all, and also doesn't have much of an in-world relevance. My rules are based around the question: why aren't magic items more common? In addition, I wanted to support the old depiction of a wizard with a well stocked library and laboratory performing experiments in magic. This is also used for researching spells, developing material components, etc.</p><p></p><p>Another thing I don't care for in most systems is the idea that and adventurer, who is presumably spending most of their time adventuring, has enough time to make magic items, when the rest of society (including the local wizards) are not, since there isn't a thriving open market for them. The majority of them are made by wizards hired by the local Lords, or the ones doing so under duress to provide items for the Red Wizard's program to attempt to create a market for them (of course, nothing too powerful).</p><p></p><p>Because in addition to having the ability to make them, you have to risk something of value. The exhaustion approach is the same as energy drain in my campaign. </p><p></p><p>Despite the risks, since every player has multiple characters in the campaign, with many involved in downtime activities, there are always a couple making some magic items.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7187857, member: 6778044"] Yes, I allow it. It's a complex and dangerous process in my campaign, with potential long-term effects. It requires a number of skills (although you can pay others to do many of them), rare and usually expensive ingredients, time (although not as long as some of the items in 5e), and imposes Strength and Constitution drain, which takes at least 3 days to recover, although there's always a chance it will be permanent. Earlier editions sometimes used XP as a cost, but that is of a limited deterrent, if at all, and also doesn't have much of an in-world relevance. My rules are based around the question: why aren't magic items more common? In addition, I wanted to support the old depiction of a wizard with a well stocked library and laboratory performing experiments in magic. This is also used for researching spells, developing material components, etc. Another thing I don't care for in most systems is the idea that and adventurer, who is presumably spending most of their time adventuring, has enough time to make magic items, when the rest of society (including the local wizards) are not, since there isn't a thriving open market for them. The majority of them are made by wizards hired by the local Lords, or the ones doing so under duress to provide items for the Red Wizard's program to attempt to create a market for them (of course, nothing too powerful). Because in addition to having the ability to make them, you have to risk something of value. The exhaustion approach is the same as energy drain in my campaign. Despite the risks, since every player has multiple characters in the campaign, with many involved in downtime activities, there are always a couple making some magic items. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Creating magic items in 5e
Top