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Creating magic items in 5e
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<blockquote data-quote="Ilbranteloth" data-source="post: 7187858" data-attributes="member: 6778044"><p>The starter kit has nothing to say about it. </p><p></p><p>Spells are either found or researched in my campaign. Even found spells take time to learn, although I also allow them to cast spells they haven't mastered (with a chance of something going wrong). So a wizard in my campaign is always in the process of learning several spells, and they can select from among those for the spells they learn when gaining a level.</p><p></p><p>Of course, they could also be researching (or may have found) spells from any earlier edition too. Learning a spell you've found and researching uses the same basic process, but it's much easier to learn one you've found. Part of the reason for this approach is that NPC wizards they defeat are often of higher level than the party, and may have a lot of spells in their spellbook. I don't want the players to have instant access to all of those spells, so they end up having to pick which ones to work on learning first, and it will be some time before they can actually use them, and a little longer before they master it.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7187858, member: 6778044"] The starter kit has nothing to say about it. Spells are either found or researched in my campaign. Even found spells take time to learn, although I also allow them to cast spells they haven't mastered (with a chance of something going wrong). So a wizard in my campaign is always in the process of learning several spells, and they can select from among those for the spells they learn when gaining a level. Of course, they could also be researching (or may have found) spells from any earlier edition too. Learning a spell you've found and researching uses the same basic process, but it's much easier to learn one you've found. Part of the reason for this approach is that NPC wizards they defeat are often of higher level than the party, and may have a lot of spells in their spellbook. I don't want the players to have instant access to all of those spells, so they end up having to pick which ones to work on learning first, and it will be some time before they can actually use them, and a little longer before they master it. [/QUOTE]
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