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Creating magic items in 5e
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<blockquote data-quote="discosoc" data-source="post: 7187868" data-attributes="member: 6801554"><p>I tinkered with a system where great deeds could "upgrade" a normal item into a magic one. Critical killing blows or taking critical hits could contribute towards a particular weapon or armor becoming enchanted, for example. I had some hidden things as well, like paladins defending the weak, mages finding and researching lost tomes, etc.. Basically most classes had a few things they could do, and everyone had random chances via combat and RP actions.</p><p></p><p>Hardest part was tracking things, and I think if I found a way to streamline that, the system would be pretty cool.</p></blockquote><p></p>
[QUOTE="discosoc, post: 7187868, member: 6801554"] I tinkered with a system where great deeds could "upgrade" a normal item into a magic one. Critical killing blows or taking critical hits could contribute towards a particular weapon or armor becoming enchanted, for example. I had some hidden things as well, like paladins defending the weak, mages finding and researching lost tomes, etc.. Basically most classes had a few things they could do, and everyone had random chances via combat and RP actions. Hardest part was tracking things, and I think if I found a way to streamline that, the system would be pretty cool. [/QUOTE]
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Creating magic items in 5e
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