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*Dungeons & Dragons
Creating magic items in 5e
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<blockquote data-quote="Jester David" data-source="post: 7188946" data-attributes="member: 37579"><p>Personally, having done a bunch of fairly RAW Pathfinder not that long ago, I'm glad 5e isn't like 3.X games. </p><p>Everyone buying 2-3 CLW wants because it's mathematically the cheapest healing. The Big Six items with everyone having the same cloak, ring, and amulet because they're mathematically superiour. Every small hamelt of more than 50 people having a store that sells magic items. The party always having to take breaks of 2-3 weeks between every couple adventures to craft everyone the appropriate gear for their chosen build. Characters trying to strategically fill each body slot with an item for maximum power. </p><p>That was such a pain...</p><p></p><p>Regardless, 3e still exists. Pathfinder still exists. If you want that kind of magic item in your game, then you can play those games. </p><p>Or you can just bring in those magic items directly, using the Pathfinder/3e rules. Pull out the magic item prices and crafting rules and use those.</p><p></p><p></p><p>I'm not sure how changing the pricing will have any effect on the game system...</p><p>How does knowing that a <em>sword of sharpness</em> is exactly 1700 gp rather than 500-5000 gp cause your game to come tumbling down?</p><p></p><p>Again, WotC isn't going to magically descend on a cloud, wave a wand, and "fix" magic item crafting for you. Not going to happen. They have other content to make.</p><p>And if they <em>do</em> make alternate rules for magic item creation, it will probably look a heck of a lot more like the guidelines in 2e's <em>Book of Artifacts</em> than the 3e rules.</p><p></p><p></p><p>If you really want those rules, you're just going to have to make them yourself. There's many on the DMsGuild to use as a foundation or source of inspiration. <a href="http://www.dmsguild.com/product/212501/Archias-Arcanums-Guide-to-Making-Magic-Items" target="_blank">1</a> <a href="http://www.dmsguild.com/product/211222/MageCraft-Alternative-Magic-Item-Rules" target="_blank">2</a> <a href="http://www.dmsguild.com/product/177647/The-GMs-Table-Enchanting--Masterwork-Items" target="_blank">3</a> <a href="http://www.dmsguild.com/product/212134/Arms-of-Myth--Legend" target="_blank">4</a></p><p>And if you can't be bothered to put in the effort, then you need to focus your complaints inward rather than at WotC...</p></blockquote><p></p>
[QUOTE="Jester David, post: 7188946, member: 37579"] Personally, having done a bunch of fairly RAW Pathfinder not that long ago, I'm glad 5e isn't like 3.X games. Everyone buying 2-3 CLW wants because it's mathematically the cheapest healing. The Big Six items with everyone having the same cloak, ring, and amulet because they're mathematically superiour. Every small hamelt of more than 50 people having a store that sells magic items. The party always having to take breaks of 2-3 weeks between every couple adventures to craft everyone the appropriate gear for their chosen build. Characters trying to strategically fill each body slot with an item for maximum power. That was such a pain... Regardless, 3e still exists. Pathfinder still exists. If you want that kind of magic item in your game, then you can play those games. Or you can just bring in those magic items directly, using the Pathfinder/3e rules. Pull out the magic item prices and crafting rules and use those. I'm not sure how changing the pricing will have any effect on the game system... How does knowing that a [I]sword of sharpness[/I] is exactly 1700 gp rather than 500-5000 gp cause your game to come tumbling down? Again, WotC isn't going to magically descend on a cloud, wave a wand, and "fix" magic item crafting for you. Not going to happen. They have other content to make. And if they [I]do[/I] make alternate rules for magic item creation, it will probably look a heck of a lot more like the guidelines in 2e's [I]Book of Artifacts[/I] than the 3e rules. If you really want those rules, you're just going to have to make them yourself. There's many on the DMsGuild to use as a foundation or source of inspiration. [URL="http://www.dmsguild.com/product/212501/Archias-Arcanums-Guide-to-Making-Magic-Items"]1[/URL] [URL="http://www.dmsguild.com/product/211222/MageCraft-Alternative-Magic-Item-Rules"]2[/URL] [URL="http://www.dmsguild.com/product/177647/The-GMs-Table-Enchanting--Masterwork-Items"]3[/URL] [URL="http://www.dmsguild.com/product/212134/Arms-of-Myth--Legend"]4[/URL] And if you can't be bothered to put in the effort, then you need to focus your complaints inward rather than at WotC... [/QUOTE]
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