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Creating magical items in a rare magic world
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<blockquote data-quote="Moff_Tarkin" data-source="post: 1766805" data-attributes="member: 14175"><p>I did some thinking and thought the components for magical items should be the same as components for spells, maybe some crushed dimonds, a few pearls, ect. In any case materials wouldent cost more. All non magical items are base cost no matter how rare. Thats why party members are running around with mitrial armor and adamantium weapons. But thats not the point. I may be right but if the DM wants to dramatically raise the cost of magic items and the cost of components as well then that is his call to make and I must respect that. The DM did say we cant have arcane levels higher than half our total level. I just thought that magic was rare becouse there were no wizards out there crafting items.</p><p></p><p>Just in case it does come up, does everyone agree that upping the cost of magic items due to rarity or greedy merchants should not increase the xp cost to make them. Just becouse I got a good or bad deal on materials doesnt mean it should take more or less life force.</p><p></p><p>Here is a funny story, though I actually side with the DM on this one. I think the component for stoneskin is 250 gold worth of ruby dust. Anyway, our DM was running a game where everything was double book cost since the people running the kingdom were so greedy. So 250 gold of ruby dust should cost 500. But I just spent 250 saying "I spent 250 gold on this ruby dust so by that very fact it is 250 gold worth of ruby dust"</p></blockquote><p></p>
[QUOTE="Moff_Tarkin, post: 1766805, member: 14175"] I did some thinking and thought the components for magical items should be the same as components for spells, maybe some crushed dimonds, a few pearls, ect. In any case materials wouldent cost more. All non magical items are base cost no matter how rare. Thats why party members are running around with mitrial armor and adamantium weapons. But thats not the point. I may be right but if the DM wants to dramatically raise the cost of magic items and the cost of components as well then that is his call to make and I must respect that. The DM did say we cant have arcane levels higher than half our total level. I just thought that magic was rare becouse there were no wizards out there crafting items. Just in case it does come up, does everyone agree that upping the cost of magic items due to rarity or greedy merchants should not increase the xp cost to make them. Just becouse I got a good or bad deal on materials doesnt mean it should take more or less life force. Here is a funny story, though I actually side with the DM on this one. I think the component for stoneskin is 250 gold worth of ruby dust. Anyway, our DM was running a game where everything was double book cost since the people running the kingdom were so greedy. So 250 gold of ruby dust should cost 500. But I just spent 250 saying "I spent 250 gold on this ruby dust so by that very fact it is 250 gold worth of ruby dust" [/QUOTE]
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Creating magical items in a rare magic world
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