Moff_Tarkin
First Post
This might belong in house rules but I am hoping to find a solution that should work with the set rules.
Our DM is running a low magic game. You cant have arcane levels higher than half your total level, and magical items cost twice to four times as much. Well, I did the smart thing and played a cleric with a bunch of magic item creation feats. But someone mentioned a minor problem with that. Like I said, this is a world were magic is very rare, so magic items cost anywhere from double to quadruple the cost. Some players think this means that the cost for materials should raise to match the prices. I dont believe that makes sense. A masterwork weapon or armor costs normal price in this world. I am not buying magical items, I am buying mundane items and using my magical skills to enchant them. Magic items are expensive becouse magic is rare, should that raise the cost for the mundane components used to make them? One former DM liked to double the cost of every purchased item so materials would be double in his game. However, he ruled that since the cost was doubled the xp should be as well. I know that is a load of BS. Just becouse the local merchant was realy greedy doesnt mean creating your magical items takes more of your life force.
Our DM is running a low magic game. You cant have arcane levels higher than half your total level, and magical items cost twice to four times as much. Well, I did the smart thing and played a cleric with a bunch of magic item creation feats. But someone mentioned a minor problem with that. Like I said, this is a world were magic is very rare, so magic items cost anywhere from double to quadruple the cost. Some players think this means that the cost for materials should raise to match the prices. I dont believe that makes sense. A masterwork weapon or armor costs normal price in this world. I am not buying magical items, I am buying mundane items and using my magical skills to enchant them. Magic items are expensive becouse magic is rare, should that raise the cost for the mundane components used to make them? One former DM liked to double the cost of every purchased item so materials would be double in his game. However, he ruled that since the cost was doubled the xp should be as well. I know that is a load of BS. Just becouse the local merchant was realy greedy doesnt mean creating your magical items takes more of your life force.