Henry:
>>On the other hand, those PC's spending all that gold and XP, should they sell the item, are going to be GETTING that extra gold in sales, too - after all, aren't they selling a RARE commodity?
Umm ... no.
Players create an item at 50% of the cost and some xp. By the Core Rules, they can sell an item at 50% of the cost. So, if they create an item and sell it, there is no profit. This is true in any campaign. So, the amount of xp this DM charges his players, whether based upon the DMG market price or his campaign-specific market price (4x), has nothing to do with the level of profit they get from selling items which they make. The profit is always 0.
>>On the other hand, those PC's spending all that gold and XP, should they sell the item, are going to be GETTING that extra gold in sales, too - after all, aren't they selling a RARE commodity?
Umm ... no.
Players create an item at 50% of the cost and some xp. By the Core Rules, they can sell an item at 50% of the cost. So, if they create an item and sell it, there is no profit. This is true in any campaign. So, the amount of xp this DM charges his players, whether based upon the DMG market price or his campaign-specific market price (4x), has nothing to do with the level of profit they get from selling items which they make. The profit is always 0.