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*Pathfinder & Starfinder
Creating magical items in a rare magic world
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<blockquote data-quote="irdeggman" data-source="post: 1770842" data-attributes="member: 16285"><p>But increasing the exp cost is what makes the items rare. If a spellcaster has to invest more of himself (i.e., exp) then he is more hesitant about creating items in the first place. This in turn reflects the higher cost to buy (note that the increase in cost is also more income for the creator).</p><p></p><p>There is also one other thing to consider. The 'cost' of magic items in the DMG is not necessarily the 'real' market value but is the number used to determine the creation costs (both material and exp). By bargaining the market price of anitem can very greatly but as the DMG states the price listed is what a player can reasonably expect to pay for an item (if it is available - not all items are available in all places at all times).</p><p></p><p>IMO the item creation feats are not really sucky. In reality the exp cost to create an item is pretty cheap. DMG is 1/25 of the value and 1/2 of the value in raw materials. This is really cheap in comparison to what can be gained by this process and IMO is a whole lot better than "giving" exp for creating an item (2nd ed).</p><p></p><p>IMO for a low magic item setting I would not increase the costs of potions or scrolls, since they are pretty common (and necessary) in just about any setting and one-time use items. Can you imagine a setting with healing potions being real rare?</p></blockquote><p></p>
[QUOTE="irdeggman, post: 1770842, member: 16285"] But increasing the exp cost is what makes the items rare. If a spellcaster has to invest more of himself (i.e., exp) then he is more hesitant about creating items in the first place. This in turn reflects the higher cost to buy (note that the increase in cost is also more income for the creator). There is also one other thing to consider. The 'cost' of magic items in the DMG is not necessarily the 'real' market value but is the number used to determine the creation costs (both material and exp). By bargaining the market price of anitem can very greatly but as the DMG states the price listed is what a player can reasonably expect to pay for an item (if it is available - not all items are available in all places at all times). IMO the item creation feats are not really sucky. In reality the exp cost to create an item is pretty cheap. DMG is 1/25 of the value and 1/2 of the value in raw materials. This is really cheap in comparison to what can be gained by this process and IMO is a whole lot better than "giving" exp for creating an item (2nd ed). IMO for a low magic item setting I would not increase the costs of potions or scrolls, since they are pretty common (and necessary) in just about any setting and one-time use items. Can you imagine a setting with healing potions being real rare? [/QUOTE]
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Creating magical items in a rare magic world
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