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*Pathfinder & Starfinder
Creating magical items in a rare magic world
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<blockquote data-quote="Ridley's Cohort" data-source="post: 1772663" data-attributes="member: 545"><p>Be outraged. We are only following the RAW.</p><p></p><p>The 50% number is a perfectly reasonable <em>and realistic</em> DEFAULT sale value. The reasons are manyfold. PCs are usually dangerous and flighty. ("I know he saved the town, and I am not saying I think he is lying. But that is not same thing as being trustworthy when it comes to business. Business is business.") Magic items are inherently dodgy things. ("They <em>all</em> say they made it themselves and only used it on Sundays. Do I look like I was born yesterday?") PCs are impatient. ("That's the best price <strong>today</strong>. If you would let me hold onto it for a few months, I think may be able to do a bit better.")</p><p></p><p>If I were DM and a PC wanted to set up shop, hang around town at least 9 months of the year, and spend time and energy making business contacts and building his reputation (including spending skill points on appropriate skills, among other things), I would be perfectly happy to discuss house rules to allow a reasonable profit. But for a typical PC in a typical campaign, 50% is perfectly fair.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 1772663, member: 545"] Be outraged. We are only following the RAW. The 50% number is a perfectly reasonable [i]and realistic[/i] DEFAULT sale value. The reasons are manyfold. PCs are usually dangerous and flighty. ("I know he saved the town, and I am not saying I think he is lying. But that is not same thing as being trustworthy when it comes to business. Business is business.") Magic items are inherently dodgy things. ("They [i]all[/i] say they made it themselves and only used it on Sundays. Do I look like I was born yesterday?") PCs are impatient. ("That's the best price [b]today[/b]. If you would let me hold onto it for a few months, I think may be able to do a bit better.") If I were DM and a PC wanted to set up shop, hang around town at least 9 months of the year, and spend time and energy making business contacts and building his reputation (including spending skill points on appropriate skills, among other things), I would be perfectly happy to discuss house rules to allow a reasonable profit. But for a typical PC in a typical campaign, 50% is perfectly fair. [/QUOTE]
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Creating magical items in a rare magic world
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