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*Pathfinder & Starfinder
Creating magical items in a rare magic world
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<blockquote data-quote="cordell" data-source="post: 1777414" data-attributes="member: 21399"><p>Well, it is true that the rule only mentions items recovered as loot. Certainly, if you want to play the rules as written, then this rule would not apply to items created by a PC. Technically, it wouldnt apply to items *purchased* from an NPC, either. Would it apply to items which are "gifts"? Is a gift actually "loot"? What's the game definition of "loot?</p><p></p><p>So, as a DM, I suppose you could rule that there are different selling prices for a +1 longsword which is created by a player, and a +1 longsword which is found in a dungeon in a chest, even though they are exactly the same sword. Many DM's don't do it that way, they just interpret the "recovered loot" portion as applying to all sold items, and rule that its always 50%. As other posters have said, it's just easier that way.</p><p></p><p>I completely agree with you that Creation Feats are not worth it for a character, if he/she is looking to make a profit. But that's another story.</p><p></p><p>edit: oh, and in the FAQ example, it's not clear to me who they mean by "seller". Isn't the "seller" in that example the NPC who is upgrading the weapon? Not that it really matters.</p></blockquote><p></p>
[QUOTE="cordell, post: 1777414, member: 21399"] Well, it is true that the rule only mentions items recovered as loot. Certainly, if you want to play the rules as written, then this rule would not apply to items created by a PC. Technically, it wouldnt apply to items *purchased* from an NPC, either. Would it apply to items which are "gifts"? Is a gift actually "loot"? What's the game definition of "loot? So, as a DM, I suppose you could rule that there are different selling prices for a +1 longsword which is created by a player, and a +1 longsword which is found in a dungeon in a chest, even though they are exactly the same sword. Many DM's don't do it that way, they just interpret the "recovered loot" portion as applying to all sold items, and rule that its always 50%. As other posters have said, it's just easier that way. I completely agree with you that Creation Feats are not worth it for a character, if he/she is looking to make a profit. But that's another story. edit: oh, and in the FAQ example, it's not clear to me who they mean by "seller". Isn't the "seller" in that example the NPC who is upgrading the weapon? Not that it really matters. [/QUOTE]
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