Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Creating Monsters: Two Questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lichmaster" data-source="post: 9600472" data-attributes="member: 6683330"><p>Ah, I see your point now, and you're probably correct.</p><p>The 70% figure is likely factoring in a fraction of damage not inflicted due to saves being passed or resistances, but there's no inclusion of number of targets affected. Also, it's not clear why the 70% reduction should be considered only when the AoE damage can be applied every round instead of once per combat.</p><p></p><p>If we assumed the dragon could AoE every round, with the current indications (unless I'm mistaken, I don't have access to the paper handbook right now, I'm only relying on a5e.tools) would be able to do 60x0,7 = 42 AoE damage per round every round, which could indicate around 80-160 actual damage to the party every round.</p><p></p><p>To be honest, I'm not really sold by 5e's damage and monster math, starting from the very first design choice/assumption that combat has to last on average 3 rounds and must result with one side losing all hps within that timeframe. In my experience combat tends to be way too swingy especially when large damage abilities come into play: one bad roll and combat can be FUBAR.</p><p></p><p>I haven't had any need to design A5E monsters yet, but if I do, I will probably divide AoE damage by 3 before applying the 70% reduction and the other considerations (like reducing damage in the "off" rounds if burst damage is higher than the budget).</p><p>So in your case the AoE would be 63/3 = 21 damage, and the other attacks would be 15 each. This makes it mathematically consistent</p></blockquote><p></p>
[QUOTE="lichmaster, post: 9600472, member: 6683330"] Ah, I see your point now, and you're probably correct. The 70% figure is likely factoring in a fraction of damage not inflicted due to saves being passed or resistances, but there's no inclusion of number of targets affected. Also, it's not clear why the 70% reduction should be considered only when the AoE damage can be applied every round instead of once per combat. If we assumed the dragon could AoE every round, with the current indications (unless I'm mistaken, I don't have access to the paper handbook right now, I'm only relying on a5e.tools) would be able to do 60x0,7 = 42 AoE damage per round every round, which could indicate around 80-160 actual damage to the party every round. To be honest, I'm not really sold by 5e's damage and monster math, starting from the very first design choice/assumption that combat has to last on average 3 rounds and must result with one side losing all hps within that timeframe. In my experience combat tends to be way too swingy especially when large damage abilities come into play: one bad roll and combat can be FUBAR. I haven't had any need to design A5E monsters yet, but if I do, I will probably divide AoE damage by 3 before applying the 70% reduction and the other considerations (like reducing damage in the "off" rounds if burst damage is higher than the budget). So in your case the AoE would be 63/3 = 21 damage, and the other attacks would be 15 each. This makes it mathematically consistent [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Creating Monsters: Two Questions
Top