Hitman187
First Post
The "rules" in the book are just to help guide the DM, he has the power to make whatever he wants happen however he wants it to. I honestly wouldn't want a DM that took this to an extreme that made the game no longer fun, but limiting what items can be crafted/bought versus found through advancing plots does not sound like a big issue. What I would do is just say you aren't allowing items from the Magic item compendium into your game and just make up your own items "very similar" to those in the book.