that exact thing, no... similar rules shenanigans yes.Have you ever seen something like this happen at your table? What do you think about this tactic?
I have a hafling wizard that is a diviner with the lucky feat... I would jump at this trick, cause I have so many get out of jail free cards, but having said that, I still would warn about abuseThe risk is rolling a nat 1 and dying due to accruing two death save fails on top of the one you already have. So it's good to be a halfling in this case since you can reroll the 1. (Or having access to anything that'll let you do some rerolls as needed.)
I just don't see much of an issue with abuse. It's risky, particularly for non-halflings, as you can just take the L on the time pressure and not put the stable character at risk (presuming the time pressure isn't something like "you all die"). For your halfling diviner, luck is your super power so it's on brand in my view to take a chance on a dangerous magic surgery.I have a hafling wizard that is a diviner with the lucky feat... I would jump at this trick, cause I have so many get out of jail free cards, but having said that, I still would warn about abuse
As DM, the lack of preparation of the PCs is nothing I care about. If anything, I encourage it to get my body count up.Certainly meta thinking and if I allowed it I would likely allow it to perma-kill the PC if it failed after the first or second attempt. Falls into the 'bag of rats' trick to me.
Bigger question is why a group of PCs went into a dungeon with no potions of healing. Maybe if they were 1st level or something, but they should know to be more careful if they have no potions.
Also, shouldn't the players cry foul on the DM and make up some crap about non-level encounters or at least point to something in the DMG that says each level of a dungeon must have 3-4 potions to be found.![]()
I have never seen this, but if my players came up with it I would allow it and flavor it as trying to shock the downed character into consciousness using a dangerous form of magic defibrillation.
It would certainly change the parameters around what their viable options might be.Do you suppose some particular consequence might change your perception of this approach?
My D&D is usually played in a pseudo-Medieval fantasy world, where the characters don't know what fibrillation is, much less how to defibrillate.
Moreover, the characters don't know from saving throws, or the exact rules around death saves. The saving throw does not exist in the fiction, so the character's can't reference making the saving throw happen as a reason to take the action.
So, they'd have to have a in-game, in-fiction reason to think this would work, or it is not a suitable declaration of an action.
That's my view. The group is essentially putting the fate of their companion up to the gods - and if it wasn't a halfling it would actually be REALLY risky.I mean, it's a fantasy world. Why not?
this is a super hard qustion... but if @Umbran has the buy in of his players... they just would NOT do itJust out of curiosity, if your players said their characters were trying this procedure, would you:
1. Just flat-out say, "No, your characters are not doing that."
2. Say, "Your characters can do that only if you the players can give me an in-game, in-fiction reason your characters would do it - and only if I judge that reason to be acceptable to me."
3. Actively help them come up with an in-game, in-fiction reason.
yeah this goes back to what I said about "fun at table"It would certainly change the parameters around what their viable options might be.
For example, if it's an escape scenario and they're all dead if they don't get out within the allotted time that's quite different than if going overtime causes them to merely lose out on a small monetary reward.
Yeah, why the medicine skill doesn't at least allow you to use HD to heal (after a minute of time at least, so it's not really usable in combat), I think is a tragedy. But, we can't have mundane skills do things better left to magic, I guess...Characters can be knocked out for hours by blunt force trauma and wake up completely fine with no medical assistance, their bodies just work in mysterious ways.
It'd be cool if the Medicine skill could actually be used to heal, would help with situations like this.