Creative uses for Illusion ("Image") spells

Jack Simth said:
There's a couple of other problems with some of the suggestions - the Image spells (as Figments) can't make something seem to be something else, or to not be (that's the domain of Glammers) - so you can't Image the BBEG into looking like you, make a pit that's not real, and so on with the standard image spells.

I partially disagree. I agree you cannot make the BBEG look like you. However, I think you can make a pit that's not real. You cannot make a creature appear to be another creature, but I think it's well within the intent of a spells to make it appear as if there is a pit on a stone floor. Otherwise, you couldn't make ANYTHING with a figment spell, since every illusion is making in the very least the air around you look like something else.

For example, you put up an Illusory Wall of Stone....

Perfect example of what I mean. If there was a hallway, and you make it look like it is instead a dead end using that illusory wall of stone, you have in a sense "made something seem to be something else." But I really don't think that is what the author's intent was with that sentence in the general figment description. I think they mean make something [which is currently being interacted with (like a creature, or their weapon)] seem to be something else". I think you can make an illusion of anything in empty space or around or on top of an unattended object, like the ground or a wall or a door.
 

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lukelightning said:
One big problem with illusions is that a relatively simple spellcraft check will ruin it. "never mind...that wizard is casting major image, just ignore whatever appears...."

That is one of the biggest problems.

Some problems that really prevent image spells from being useful without special DM allowances are:

1) The one you mentioned. Spellcraft is the bane of image spells being cast without Still Spell and Silent Spell metamagic and even then, someone could wonder if an illusion was cast. It makes image spells virtually worthless if cast during combat, especially for spell casters ("A character faced with proof that an illusion isn’t real needs no saving throw.").

2) Image spells have no tactile component. It is easy to discover that an illusionary wall is an illusion, just by touching it. The chance of detecting that it is an illusion is 100% because one cannot touch it. ("A character faced with proof that an illusion isn’t real needs no saving throw."). Ditto for all other images like an image of an archer. Put an arrow through him or touch him and you have proof he isn't really there.

3) Figments and patterns totally disappear to someone viewing them (i.e. they just see an outline), hence, the moment one discovers the illusionary wall is the moment he can see whatever is hidden behind it.

4) One cannot really cast an illusion of summoning a creature since image spells are a standard action and summoning spells are one round casting time.

5) Image spells do not state that they can be changed on the fly with the exception of language and movement. They can be moved (within their area), but they cannot appear and disappear via concentration. There are no image spells that state that they allow you to change the illusion so that it looks different (such as a halfling becoming a giant or a spell caster disappearing). Changing them might seem reasonable, but they do not actually state that they have this capability. Mistwell is adding that capability to Image spells in some of his examples.

6) The rules on illusions are contradictory: "A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. (It is not a personalized mental impression.)" and "Like a figment, a pattern spell creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. All patterns are mind-affecting spells." and "A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline." Some illusions are mental and some are not, but both figments and patterns are treated as mental images (i.e. they are not real light and sound and can be seen through). Figments show an image that is not there, Glamers change something that is there, but the translucent rule is not the same for both. Why? It doesn't make sense.


Illusions should be like holodeck images. They should be actual sound and light and force, not fake sound and light and force that can sometimes be ignored with enough willpower and sometimes not. If one makes the save, he should notice imperfections and know it is an illusion, but he should not just see through it.

The higher level ones should also have tactile components so that a character can affect the illusion and it can affect him. An illusionary fighter should be able to do damage and be damaged.


The fact that this list was put together shows the extreme lack of utility and lack of good rules mechanics of image spells (non-image illusions like Invisibility have plenty of utility). If the illusion rules (and specifically, the image spells) were better designed, people would come up with thousands of good uses for images, not dozens.

For example, #29 in the list is literally by RAW not allowed which means that the image is known to be non-threatening and hence, known to be an image.


PS. #8 is questionable. Technically, illusions have no tactile component and the target should know this immediately if he does not have a helmet on and it should at best be a free action to reach for the sack and have it disappear completely.

#11 is not really doable. One can move an image, but one cannot (significantly) change it.

#19 has extremely limited area (i.e. to get a decent range, it takes most of the 10 foot area effects and hence, a target could often be out of range by stepping 10 feet to the side, arrows disappearing is a big clue that it is an illusion).

The Fighter cannot draw on an image as per #28 and the spell caster cannot make it change.
 

KarinsDad said:
That is one of the biggest problems.

Some problems that really prevent image spells from being useful without special DM allowances are:

1) The one you mentioned. Spellcraft is the bane of image spells being cast without Still Spell and Silent Spell metamagic and even then, someone could wonder if an illusion was cast. It makes image spells virtually worthless if cast during combat, especially for spell casters ("A character faced with proof that an illusion isn’t real needs no saving throw.").

Most opponents do not have ranks in spellcraft. Those who do may well detect it, but then they have to communicate it to others, and the others simply get a bonus to detect it then. Also, spellcasters that specialize in illusions tend to have silent spell (still spell is not as necessary in my opinion). Indeed, the best illusionist PRC comes with silent spell already automatically on all his illusion spells (Shadowcraft Mage).

2) Image spells have no tactile component. It is easy to discover that an illusionary wall is an illusion, just by touching it. The chance of detecting that it is an illusion is 100% because one cannot touch it. ("A character faced with proof that an illusion isn’t real needs no saving throw."). Ditto for all other images like an image of an archer. Put an arrow through him or touch him and you have proof he isn't really there.

How many opponents do you know that take an action in the middle of combat to touch all walls to make sure they are real?

As for the archer, the more advanced figment spells can have the illusion react appropriately to an attack.

3) Figments and patterns totally disappear to someone viewing them (i.e. they just see an outline), hence, the moment one discovers the illusionary wall is the moment he can see whatever is hidden behind it.

Indeed. Not sure why this is a point against figments in general. If you overcome a spell, you overcome a spell. Same for most spells.

4) One cannot really cast an illusion of summoning a creature since image spells are a standard action and summoning spells are one round casting time.

Are you seriously saying your opponents will notice if you take a full round action or a standard action to summon the creature, and therefore will assume it is an illusion if you take a standard action? Wow, now there is a DM that would learn to regret meta-gaming real quick, as there are many ways to get a creature going without a full round action, and assuming that creature is an illusion will generally mean you ignore it and hence lose your dex bonus to AC. In fact, that would be the sort of DM that is begging for shadow illusions that are close to 100% real if disbelieved. :mad: Not to mention, you COULD take a full round action to cast it if you really think this is an issue. But, I think most DMs will not.

5) Image spells do not state that they can be changed on the fly with the exception of language and movement. They can be moved (within their area), but they cannot appear and disappear via concentration. There are no image spells that state that they allow you to change the illusion so that it looks different (such as a halfling becoming a giant or a spell caster disappearing). Changing them might seem reasonable, but they do not actually state that they have this capability. Mistwell is adding that capability to Image spells in some of his examples.

First, I added nothing to nothing. Those are not my examples, and I said that in the post. I just keep a list of other people's examples. Second, it doesn't say you can't, and therefore I list them because some DMs will allow that (and some will not).

6) The rules on illusions are contradictory: "A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. (It is not a personalized mental impression.)" and "Like a figment, a pattern spell creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. All patterns are mind-affecting spells." and "A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline." Some illusions are mental and some are not, but both figments and patterns are treated as mental images (i.e. they are not real light and sound and can be seen through). Figments show an image that is not there, Glamers change something that is there, but the translucent rule is not the same for both. Why? It doesn't make sense.

Illusions should be like holodeck images. They should be actual sound and light and force, not fake sound and light and force that can sometimes be ignored with enough willpower and sometimes not. If one makes the save, he should notice imperfections and know it is an illusion, but he should not just see through it.

Not sure why this is a drawback for figments, or addresses how to use figments creatively.

The higher level ones should also have tactile components so that a character can affect the illusion and it can affect him. An illusionary fighter should be able to do damage and be damaged.

They do, however when they become that higher level to do that damage, their type changes from figment to shadow. Shadow Evocation and Shadow Conjuration, and the Shadowcraft Mage power Shadow Illusion, all do this.

The fact that this list was put together shows the extreme lack of utility and lack of good rules mechanics of image spells (non-image illusions like Invisibility have plenty of utility). If the illusion rules (and specifically, the image spells) were better designed, people would come up with thousands of good uses for images, not dozens.

The list doesn't show anything about anything, and I think you know that was a serious stretch. People HAVE come up with thousands of good uses for images, and not dozens. This isn't some comprehensive list. It's just the act of one guy (me) to make a vague half-hearted effort to list some of the interesting uses for a type of spell that he has seen. I mean, what the heck were you thinking elevating this one thread to somehow the level of "this is the totality of all that people have ever been able to do with these kinds of spells, and because this list is not that long, it means the spells have no utility"?

For example, #29 in the list is literally by RAW not allowed which means that the image is known to be non-threatening and hence, known to be an image.

Um, at the time the list was composed there was not RAW on the topic I believe. And it DID say that some DMs will not allow that item, back when it was written. You need to chill out a bit dude. It's just some stuff I have seen people suggest over time that I copied and pasted onto a list and posted in a message. That's it.

PS. #8 is questionable. Technically, illusions have no tactile component and the target should know this immediately if he does not have a helmet on and it should at best be a free action to reach for the sack and have it disappear completely.

I agree, not a trick I would use, but some DMs might make it a move action at least (similar to stowing or retrieving a weapon).

#11 is not really doable. One can move an image, but one cannot (significantly) change it.

I disagree. The text of programmed image and persistent image suggests to me that figments are capable of quite a lot of change. And, I think many DMs allow an illusion to change, particularly if it is in line with the creature that the image is representing. If you make a figment of a dragon, I think a lot of DMs will allow the illusion to breath fire (within the range of the spell of course).

#19 has extremely limited area (i.e. to get a decent range, it takes most of the 10 foot area effects and hence, a target could often be out of range by stepping 10 feet to the side, arrows disappearing is a big clue that it is an illusion).

Four 10-ft. cubes + one 10-ft. cube/level. You really think that is extremely limited area? Not me. Not too hard to guess which general part of the room your opponents are most likely to be in during most of the battle.

The Fighter cannot draw on an image as per #28 and the spell caster cannot make it change.

Again, I disagree, and I think many DMs allow figments to change. This isn't a rules debate KarinsDad, it's a list that some people may find useful for their games. If a particular DM doesn't allow images to change like you don't let them do, they can ignore that item on the list. But some DMs do allow it, hence it is on the list.

Did you have something positive to contribute to the thread?
 

I think it is certainly OK to highlight limitations (real or potential) with illusion spells in the thread, although in the spirit of the original post it would be nice if we can concentrate on talking about the things illusions *can* be used for, and not just the things they *can't* be used for!

Thanks
 

To save the life of someone wrongfully accused, create an image of a man being killed, hangman, axe, guillotine, etc. The politically powerful foe commanding the death looks on from the royal palace far above would have no chance to interact with the image.
 

Mistwell said:
I partially disagree. I agree you cannot make the BBEG look like you. However, I think you can make a pit that's not real. You cannot make a creature appear to be another creature, but I think it's well within the intent of a spells to make it appear as if there is a pit on a stone floor.
If you're making the illusion of a pit, you're making the illusion that there's no floor at that spot. If you can do that, why not an illusion of empty air where you're standing (it's an illusion of an empty room, empty hallway, empty field, or whatever)? Silent Image shouldn't be able to duplicate Invisibility.

A Wall or creature is strictly additive - you're making something appear to be where something is not.
Mistwell said:
Otherwise, you couldn't make ANYTHING with a figment spell, since every illusion is making in the very least the air around you look like something else.
When was the last time you saw normal air? Smoke, steam, or something in the air, sure; but under normal circumstances, you don't see air. Thus, you're not changing it's visual qualities. You're being strictly additive.
Mistwell said:
Perfect example of what I mean. If there was a hallway, and you make it look like it is instead a dead end using that illusory wall of stone, you have in a sense "made something seem to be something else." But I really don't think that is what the author's intent was with that sentence in the general figment description. I think they mean make something [which is currently being interacted with (like a creature, or their weapon)] seem to be something else". I think you can make an illusion of anything in empty space or around or on top of an unattended object, like the ground or a wall or a door.
Cool. So I make an illusion that the unattended door is invisible from this side only, and look through to see what's on the other side.

How's that different from a Figment of a pit trap?
 

I have a rule of thumb that I've always applied to illusions - and that is that you can make an illusion of 'something' but not 'nothing'.

So I'd never allow an illusion of a pit, but I'd allow an illusion of a normal floor over a pit. I'd allow an illusion of a bridge where none existed, but I wouldn't allow the illusion to change the position of the real bridge (you would have to use the invisibility spell to hide the real bridge).

I've found this to be a useful rule of thumb.
 

Plane Sailing said:
So I'd never allow an illusion of a pit...

It's possible to make a strictly additive illusion of a pit... but only if you know exactly where the observers will be looking from!

blair.jpg


-Hyp.
 

Mistwell said:
Not sure why this is a drawback for figments, or addresses how to use figments creatively.

It is a contradiction of figments. They are not mental images, but someone can mentally overcome them. It's illogical. If everyone sees the same thing, they should see the same thing.

For example, someone outside the area of effect of an illusion should either not see the illusion at all (if it is fake light) because the magic of the illusion itself should not extend beyond the area of effect, or the magic should create real light, allow characters outside the area of effect to view the image, and the concept of translucent outlines if a save is made (from outside the area of effect) should not exist (because it is real light).

As designed, it is an illogical rules construct and hence, should be fixed.

Mistwell said:
Again, I disagree, and I think many DMs allow figments to change. This isn't a rules debate KarinsDad, it's a list that some people may find useful for their games. If a particular DM doesn't allow images to change like you don't let them do, they can ignore that item on the list. But some DMs do allow it, hence it is on the list.

This is a rules forum. If you wanted a general discussion on illusions, why didn't you post it in the general discussion forum?

So, you (inappropriately) discuss general stuff here and I'll (appropriately) discuss rules.

Mistwell said:
Did you have something positive to contribute to the thread?

I did. I posted weaknesses of the image rules which allow other DMs to make adjustments if they so desire.

Just because I did not post what you wanted me to does not mean I did not contribute positive stuff to the thread.
 

Folks, you are hijacking the thread. Please stop doing so. If you want to talk about the minutiae of illusion rules, there's a whole rules forum for you out there -- but this thread is about how to use illusions in creative ways. That's what it should stay focused on.

Karinsdad, a moderator has already weighed in that this thread is fine here. We do not appreciate "junior modding," as seen in your last post. Don't do this, please. If you think a thread is in the wrong forum, the easiest thing to do is to report it so that a moderator can move the thread if needed.

As always, email me if this is somehow a problem.
 
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