shilsen
Adventurer
For those of you who haven't already, check out the following article at WotC:
http://www.wizards.com/default.asp?x=dnd/bs/20041224a
This article hits on something which I find a very useful approach as a DM - taking the mechanics from one or more existing rules, creatures, spells, items, etc. and use them exactly as written but with a completely different flavor which fits my campaign.
For example: I posted a couple weeks ago about wanting the PCs in my Eberron campaign to meet a warforged that had been built with unusual augmentations. So I just slapped the half-dragon template on a warforged, changing the claws to metal ones on the fingers, the breath weapon to a "blaster" attached to the arm, etc. Surprised the heck out of the PCs and sent them scurrying off to find out what they could about it, opening up a whole new plot arc for the campaign.
I'm sure other DMs also do the same. Care to share any interesting experiences?
http://www.wizards.com/default.asp?x=dnd/bs/20041224a
This article hits on something which I find a very useful approach as a DM - taking the mechanics from one or more existing rules, creatures, spells, items, etc. and use them exactly as written but with a completely different flavor which fits my campaign.
For example: I posted a couple weeks ago about wanting the PCs in my Eberron campaign to meet a warforged that had been built with unusual augmentations. So I just slapped the half-dragon template on a warforged, changing the claws to metal ones on the fingers, the breath weapon to a "blaster" attached to the arm, etc. Surprised the heck out of the PCs and sent them scurrying off to find out what they could about it, opening up a whole new plot arc for the campaign.
I'm sure other DMs also do the same. Care to share any interesting experiences?