Uldra
Uldra
Small Humanoid (Uldra)
Hit Dice: 1d8+2 (6 hp)
Initiative: +1
Speed: 20 ft (4 squares)
Armor Class: 15 (+1 size, +1 Dex, +2 leather armor, +1 light wooden shield), touch 12, flat-footed 14
Base Attack/Grapple: +1/-3
Attack: Longsword +2 melee (1d8/19-20/x2) or shortbow +2 ranged (1d6/x3)
Full Attacks: Longsword +2 melee (1d8/19-20/x2) or shortbow +2 ranged (1d6/x3)
Space/Reach: 5 ft/5 ft
Special Attacks: None
Special Qualities: Uldra traits
Saves: Fort +2 Ref +1 Will -1
Abilities: Str 10 Dex 13 Con 15 Int 12 Wis 8 Cha 7
Skills: Craft (carpentry) +3, Craft (gemcutting) +3, Hide +6, Knowledge (nature) +4, Listen +4, Profession (miner) +2, Spot +2
Feats: Weapon Focus (longsword)
Environment: Cold desert and underground
Organization: Solitary, pair, troop (3-40, plus 1 2nd-level ranger), clan (30-400 plus 1 4th-level ranger lieutenant and 1 6th-level ranger-chief per 50 uldras; plus 1 4th-level druid per 100 uldras; plus 1 4th-level ranger, 1 4th-level druid, 1 7th-level druid, and 1 7th-level ranger per 200 uldras; plus 2-12 rangers of 2nd-5th level, 2-8 druids of 2nd-4th level, and 50% noncombatant females and young, and animal guardians (equal chance of 5-30 giant badgers, 2-8 brown bears, or 5-20 wolves) per clan)
Challenge Rating: ½
Treasure: Standard
Alignment: Usually lawful good
Advancement: By character class
Level Adjustment: +0
This short humanoid is slightly taller than half as high as a human. Its complexion is whitish-yellow and fairly colorless. It has grayish hair and a short, full beard, and its dull gray eyes are surprisingly cheery. Its eyes are slightly pointed, and it has a large nose. It wears a simple tunic over leather armor, with a colorful conical hat, and pointed boots.
Uldras are a nature-loving race of small humanoids. Uldras are in the same family tree as gnomes and dwarves, but are a completely separate race. The physical resemblance as well as similarities in attitudes definitely reminds one of the uldra's brother races, but the uldra have a completely different way of going about things than the other demihumans. Uldras are about midway in size between dwarves and gnomes. They have large noses and full beards like their cousins, but their ears are significantly pointier, much like an elf's. Uldras average about 3 ½ - 4 feet tall and weigh between 100 and 120 pounds.
Uldras share many aspects of their gnomish and dwarven cousins, though they are a bit more cheerful than dwarves, and a bit less cheerful than gnomes. Uldras enjoy eating, drinking, and telling stories around campfires with new friends. Uldras are on friendly terms with both dwarves and gnomes, who they view as their brothers. Although uldras generally view elves with neutrality or even apathy, they tend to associate well with elves once the ice is broken, especially since both races share the same love of nature. Uldras are highly courageous, and never forget their friends or foes, immortalizing them in story and song.
Uldras speak their own language, Uldric, and often learn the languages of their brother races as well as the languages of the wilderness races. Those who travel away from their homes often also known the Common tongue and may learn Draconic, the language of their enemies the kobolds.
Most uldras encountered outside their homes are warriors; the information in the statistics block is for one of 1st level.
COMBAT
Uldras are typically armored with leather armor and a shield, and some may utilize magic items that improve their defenses. Uldras are usually armed with longswords and shortbows, but sometimes carry other weapons such as light crossbows, spears, axes, picks, maces, and hammers. Uldras know the best way to set up defenses for their homes, and anyone invading an uldra clan will be in for a surprise.
• Uldra Traits (Ex): Uldras possess the following racial traits.
+2 Constitution, +2 Dexterity, -2 Charisma
• Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
• An uldra’s base land speed is 20 feet.
• Darkvision out to 120 feet.
• Stonecunning: This ability grants an uldra a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. An uldra who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and an uldra can use the Search skill to find stonework traps as a rogue can. An uldra can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Uldras have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.
• +2 racial bonus on saving throws against poison. *Not reflected in the saving throw numbers given here.
• +2 racial bonus on saving throws against spells and spell-like effects. *Not reflected in the saving throw numbers given here.
• +2 racial bonus on Craft checks that are related to gemcutting or carpentry and Profession checks related to mining.
• An uldra can always automatically identify plants, animals, and pure water.
• Arctic Adaptation: An uldra does not need to make Fortitude saves to avoid taking nonlethal damage in conditions between 40 degrees and -20 degrees. In conditions of extreme cold (below -20 degrees) he must make Fortitude saves like any other creature, but gain a +4 racial bonus on this save.
• Wild Empathy: This power works like the druid’s wild empathy class feature, except that the uldra has a +2 racial bonus on the check. If the uldra has wild empathy as a class feature, this bonus stacks with that ability.
• Trackless Step: An uldra leaves no trail in natural surroundings and cannot be tracked. He may choose to leave a trail if so desired.
• Speak with animals as the spell, three times per day, duration 1 minute. An uldra with a Charisma score of at least 10 can also use this ability on magical beasts.
• +2 racial bonus on Listen checks.
• Automatic Languages: Common, Uldric. Bonus Languages: Draconic, Dwarf, Elf, Gnome, Sylvan.
• Favored Class: Ranger
The uldra warrior presented here had the following ability scores before racial adjustments: Str 10 Dex 11 Con 13 Int 12 Wis 8 Cha 9.
ULDRA SOCIETY
Uldras dwell in icy dungeons or any hospitable land in tundra regions. They are closely related to both dwarves and gnomes, and have developed a great love for all things in nature. In particular, uldras have a strong love and empathy for wild animals. Uldra society consists of clans very similar to those of dwarves and gnomes. The typical uldric lair is always an underground complex, mined by the uldras through ice or solid rock.
Uldras support their love for precious metals and gems by mining and gemcutting. Though not especially well known for it, they are also good woodworkers.
The chief deity of the uldras is Aslak, the wise old god who taught them their love of nature. Most uldra spellcasters are druids.
VITAL STATISTICS (as per page 109 in the Player's Handbook)
Adulthood: 50; Random Starting Age:
Barbarian/Ranger/Sorcerer: +6d6
Bard/Fighter/Paladin/Ranger: +8d6
Cleric/Druid/Monk/Wizard: +12d6
Aging:
Middle Age: 400; Old: 600; Venerable: 900; Maximum Age: +2d% years
Base height, man: 3'2"; woman: 3'0"; Height Modifier: +2d6
Base weight, man: 105 lbs.; woman: 80 lbs.; Weight Modifier: x (1d6) lbs.
Originally found in Dragon Magazine #119 ("The Uldra," March 1987, Calle Lindstrand).