Shade said:I'd drop "giant-kin", as that doesn't appear to be a term used anymore. The firbolgs ditched it, so we probably should too.![]()
BOZ said:i forget what was going to be next... i'll let you know tomorrow at some point.![]()
As it doesn't have any spell-like or supernatural abilities, I agree that Animal (Aquatic) is a safe bet.Shade said:First, the biggest question...animal or magical beast? It doesn't seem to have anything too extraordinary, so animal would seem the safe bet.
Not sure if it needs Endurance. Another feat worth considering (seeing as it's a catfish - maybe bottom feeder) is blind-fight.It gets 7 feats. I'd recommend Alertness, Diehard, Endurance, Improved Critical (bite), Weapon Focus (bite), Power Attack, and either Cleave or Iron Will.
Possibly 10/bludgeoning and for the armored head 15/bludgeoning instead of +2 natural armor? Then again, slashing and bludgeoning weapons are next to useless underwater (or should beI'd change "resist edged weapons" to damage reduction x/bludgeoning.
We need to add Improved Grab, or give it the Snatch feat.[?QUOTE]
I'ld go for Improved Grab, as gives us another feat to play with (not counting bonus feats)
SoComparing its ability scores to its "peers":
Current Verme scores: Str 39 Dex 9 Con 27 Int 2 Wis 10 Cha 6
Elsewhale (Gargantuan): Str 35, Dex 13, Con 24, Int 7, Wis 14, Cha 16
Leviathan (Colossal): Str 40, Dex 7, Con 30, Int 4, Wis 13, Cha 5
It looks like it could use a slight bump in Dex (maybe to 11?) and possibly a slight decrease in Str (to 37?).
Str 37, Dex 11, Con 27, Int 2, Wis 10, Cha 6?
Do we want to include the Armored Head (Ex) ability? If so, as mentioned above, I would favour making it an addition to DR instead of natural armor.
All this, of course, is assuming that WotC didn't include it in Stormwrack.![]()
Regards,
Mortis

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.