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D&D 3E/3.5 Creature Catalog 3.5 Overhaul Project

gotcha.

how is this now?

Sap (Su): A sticky sap-like substance runs through a wood golem's body, as if it were the creature's blood. Whenever a wood golem sustains slashing or piercing damage, sap will bleed out of its wound. Any living creature touching the wood golem with bare flesh is cured for 1d8+1 points of damage, as if by a cure light wounds spell. The sap remains active for only one round before drying out, and only affects the first creature that touches it.
 

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anyway. :)

Aspect of BOZ said:
how is this now?

Sap (Su): A sticky sap-like substance runs through a wood golem's body, as if it were the creature's blood. Whenever a wood golem sustains slashing or piercing damage, sap will bleed out of its wound. Any living creature touching the wood golem with bare flesh is cured for 1d8+1 points of damage, as if by a cure light wounds spell. The sap remains active for only one round before drying out, and only affects the first creature that touches it.
 


revisiting the construction part again:

Dragon #119 said:
Wood golems are generally made by high-level druids of at least 13th-level proficiency. Construction is also possible by lower-level druids who have the necessary instructions, although such druids have a cumulative chance of 10% per level of experience below 13th level that the golem rots and becomes useless. In order to create a wood golem, the druid must first have the instructions provided by a manual of wood golems. If the druid has such a manual in his possession, the wood golem costs nothing to create other than the costs incurred for materials. If the druid does not own such a manual, the cost for one (provided one can be located) is anywhere from 55,000 to 70,000 gp. Without the manual of wood golems, no such creature can be built (thus, DMs should include this item in treasure hoards as desired).

The druid must then find a large fallen oak or pine tree (one that is not rotting or infested with insects) or a recently dead treant shell to begin. To start, large branches of the same tree type must be placed appropriately for the arms and legs, and the rest of the tree must be carved to give it a roughly humanoid appearance. The druid must use the following spells in the following order to animate the wood golem: reincarnate, wall of thorns, plant growth, barkskin, and fire seeds. Finally, to complete the process, the druid must sprinkle a potion of plant control on the wood golem and drink the remainder of the potion at the same time. The golem then comes to life. The wood golem takes one month to complete. There is a base 30% chance that the golem goes berserk and attacks its creator upon any command (minus 2% for each level of the druid). Like other golems, wood golems are only able to understand simple commands given to them.

If created from the shell of a dead treant, the golem has the following additional powers:
1. An AC of 0.
2. HD of 11 (65 hp maximum).
3. Can do structural damage like a treant.
4. Has the same weakness to fire as a treant.

this is what we have so far, modified a bit using some of the current verbiage:

CONSTRUCTION
A wood golem's body must be crafted from a large fallen oak or pine tree, and the tree must not be rotting or insect-infested. Large branches of the tree must be sawed off and replaced in the appropriate places for the arms and legs, and the rest of the tree must be carved to give it a roughly humanoid appearance.

The golem costs 50,000 gp to create and prepare all of the necessary rituals, which includes 500 gp for the body and tools with which to craft it. Assembling the body requires a DC 13? Craft (woodworking) check or a DC 13? Craft (carpentry) check. The wood golem takes one month to complete.

A wood golem can also be created from the shell of a recently dead treant. Such a golem has the benefit of an additional +4 to its natural armor bonus (making it +12 total), and the golem also has 11 Hit Dice instead of the standard 9 HD. Such a golem also has the treant's Double Damage against Objects ability instead of the Double Damage against Wood ability, but not any of the treant's other abilities. Such a golem adds +1 to its CR, but is otherwise identical to a normal wood golem.

CL 13; Craft Construct (see MM page 303), barkskin, fire seeds, plant growth, reincarnate, wall of thorns, caster must be at least 13th level; Price X; Cost 50,500? gp + 1000? XP.
 


Regarding this...

Forest Awareness (Ex): A wood golem is keenly aware of the forest and environment it inhabits. A wood golem has a +X bonus on Knowledge (nature), Listen, Spot, and Survival checks while in the forest.

I think we should remove Knowledge since it is mindless. For the rest, I think a +4 bonus feels right.

I think the construction DC should be higher. I know the flesh golem at the same CR is 13, but none of the non-MM golems at that CR have Craft DCs that low. I'd recommed at least 15.
 


Aspect of BOZ said:
that all works for me. how about the construction/XP costs?

Comparing other golems:

Dragon #341's (lesser) wood golem: CL 5th; Craft Construct, wood shape, barkskin, caster must be at least 5th level; Price 4,000 gp; Cost 2,500 gp + 120 XP.

Thayan golem (also made of wood): CL 11th; Craft Construct, shield, geas/quest, shadow conjuration, creator must be 11th level; Price 25,000 gp; Cost 13,500 gp + 920 XP.

Flesh golem (same CR): CL 8th; Craft Construct, animate dead, bull’s strength, geas/quest, limited wish, caster must be at least 8th level; Price 20,000 gp; Cost 10,500 gp + 780 XP.

Gloom golem (same CR): CL 11th; Craft Construct, crushing despair, limited wish, planar binding, polymorph any object, caster must be evil and at least 11th level; Price 40,000 gp; Cost 25,000 gp + 1,200 XP.

Web golem (same CR): CL 14th; Craft Construct, geas/quest, limited wish, poison, polymorph any object, spider climb, web, caster must be at least 14th level; Price 65,000 gp; Cost 33,000 gp + 2,560 XP.
 

Into the Woods

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