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D&D 3E/3.5 Creature Catalog 3.5 Overhaul Project


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Modify memory save DC is 21.

Weight...250 lbs.?

Sense Motive still says +X. I wasn't sure if you'd allocated all the skills yet, or if this just slipped by. You suggested +10 in your earlier post.

After that, it only needs a level adjustment. The mind flayer is +7. Where's Leo? :)
 

Shade said:
Sense Motive still says +X. I wasn't sure if you'd allocated all the skills yet, or if this just slipped by. You suggested +10 in your earlier post.

whoops! that was the old skill section, and i forgot to update it. :o
 



while we wait on that, i'll get started on the next monster (leaving work early today, gotta get going!)
 

OK, beacause you deserve it... the uldra! :D


Uldra

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Small Humanoid (Uldra)
Hit Dice: 1d8+2 (6 hp)
Initiative: +1 (Dex)
Speed: 20 ft
AC: 14 (+1 Dex, +3 leather armor and shield)
Attacks: Longsword +0 melee; or shortbow +1 ranged
Damage: Longsword 1d8; or shortbow 1d6
Face/Reach: 5 ft by 5 ft/5 ft
Special Attacks:
Special Qualities: Uldra traits, speak with animals, pass without trace, Darkvision 120 ft, cold resistance 5
Saves: Fort +2 Ref +3 Will +0
Abilities: Str 10 Dex 12 Con 15 Int 12 Wis 10 Chr 8
Skills: Listen +3, Spot +4
Feats: Weapon Focus (longsword)

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Climate: Any cold land and underground
Organization: Solitary, pair, troop (3-40, plus 1 2nd-level ranger), clan (30-400 plus 1 4th-level ranger lieutenant and 1 6th-level ranger-chief per 50 uldras; plus 1 4th-level druid per 100 uldras; plus 1 4th-level ranger, 1 4th-level druid, 1 7th-level druid, and 1 7th-level ranger per 200 uldras; plus 2-12 rangers of 2nd-5th level, 2-8 druids of 2nd-4th level, and 50% noncombatant females and young, and animal guardians (equal chance of 5-30 giant badgers, 2-8 brown bears, or 5-20 wolves) per clan)
Challenge Rating: 1/2
Treasure: Standard
Alignment: Usually lawful good
Advancement: By character class

Uldras are in the same family tree as gnomes and dwarves, but they are a completely separate race. The physical resemblance as well as similarities in attitudes definitely reminds one of the uldra's brother races, but the uldra have a completely different way of going about things than the other demihumans. Uldra's are about midway in height between dwarves and gnomes, being around 4 feet tall on the average. They have large noses and full beards like their cousins, but their ears are significantly pointier, much like an elf's.

The skin of an uldra is fairly colorless, with a whitish-yellow complexion that allows them to blend in with snow. Uldras have gray or white hair that is kept to at least shoulder length, and their eyes are usually a dull gray color. Uldras also usually wear drab clothing of various shades of gray. They wear simple tunics, with colorful conical hats, and pointed boots. The average uldra lives for 900 years; see the age categories in Table 2.

Uldras speak Common, Draconic, Gnome, Elf, Dwarf, Sylvan, and their own language. Uldras can also speak with any creature that has an Intelligence score of 1 or better.

COMBAT
Uldras are typically armored with leather armor and shield, and some may carry rings of protection +1 or other devices. Uldras are usually armed with longswords and shortbows, but sometimes carry other weapons such as light crossbows, spears, axes, picks, maces, and hammers.

Speak with Animals (Sp): 3/day as a 1st-level druid.
Pass without Trace (Sp): 1/day as a 1st-level druid.
Uldra traits (Ex): Uldras benefit from a number of racial traits:
Small: As Small creatures, uldras gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus to Hide checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-Size characters.
Darkvision: Uldras can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and uldras can function just fine with no light at all.
+2 racial bonus on saving throws against poison. Uldras are very hardy and resistant to toxins.
+2 racial bonus on saving throws against spells and spell-like effects.
Due to their knowledge of nature, uldras have the ability to automatically identify plants, animals, and pure water.
Stonecunning: Stonecunning grants uldras a +2 racial bonus on checks to notice unusual stonework, such as sliding walls, stonework traps, new construction, unsafe stone surfaces, shaky stone ceilings, and the like. (This ability works the same way as it does for dwarves.)
+4 racial bonus to Listen checks. Uldras have very sensitive hearing.

ULDRA SOCIETY
Uldras dwell in icy dungeons or any hospitable land in tundra regions. They are closely related to both dwarves and gnomes, and have developed a great love for all things in nature. In particular, uldras have a strong love and empathy for wild animals. Uldra society consists of clans very similar to those of dwarves and gnomes. The typical uldric lair is always an underground complex, mined by the uldras through ice or solid rock.

Uldras share many aspects of their gnomish and dwarven cousins, though they are a bit more cheerful than dwarves, and a bit less cheerful than gnomes. Uldras enjoy eating, drinking, and telling stories around campfires with new friends. Uldras are on friendly terms with both dwarves and gnomes, who they view as their brothers. Uldras support their love for precious metals and gems by mining and gemcutting. Though not especially well known for it, they are also good woodworkers. Although uldras generally view elves with neutrality or even apathy, they tend to associate well with elves once the ice is broken, especially since both races share the same love of nature. Uldras are highly courageous, and never forget their friends or foes, immortalizing them in story and song.

ULDRA CHARACTERS
An uldra's favored class is ranger; most uldra leaders are rangers. Uldras are also commonly druids, and are occasionally fighters, clerics, and rogues. Most uldra spellcasters are druids and worship their god Aslak.


PLAYER CHARACTER INFORMATION
Uldra as PCs have the same abilities to speak with animals, pass without trace, and see with darkvision as uldric NPCs. Player character and NPC uldric druids may worship any uldric deity, though the majority of them are neutral good and worship Aslak, the leader of the pantheon.

ULDRA RACIAL TRAITS
+2 Dexterity, +2 Constitution, -4 Charisma
Uldra base speed is 20 feet.
Automatic Languages: Common and Uldra. Bonus Languages: Draconic, Dwarf, Elf, Gnome, Sylvan.
Favored Class: Ranger. A multiclass uldra's ranger class does not count when determining whether he suffers an XP penalty for multiclassing (see Experience for Multiclass Characters, page 56 in the Player's Handbook).

TABLES (as per page 93 in the Player's Handbook)
Aging:
Adulthood; 50
Barbarian/Ranger/Sorcerer; +6d6
Bard/Fighter/Paladin/Ranger; +8d6
Cleric/Druid/Monk/Wizard; +12d6

Middle Age; 400
Old; 600
Venerable; 900
Max Age; +2d% years

Base height, man; 3'2"; woman; 3'0"
Height Modifier; +2d6
Base weight, man; 105 lbs.; woman; 80 lbs.
Weight Modifier; x(1d6) lbs.

(*** Gods information deleted ***)

Originally found in DRAGON Magazine #119 (1987, "The Uldra", Calle Lindstrand).
 

BOZ said:
while we wait on that, i'll get started on the next monster (leaving work early today, gotta get going!)

I got an ECL of 16 on solardin's calc. I say that's whoie and make it a +6 LA. I don't care what the MM says on the mind flayer for it's LA.


. NOTE: Why haven't you posted the LA's on the other converted monsters BOZ?
 
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