let’s see, changes I’m thinking of for the abiorach…
how many attacks per round with the trident?
I’m thinking of raising the Charisma score. 12 is just pathetic for their Int, especially when compared to existing rilmani. I think they need at least 16, if not 18.
Skills: how about these for ranks:
Bluff 12, Concentration 8, Diplomacy 9, Knowledge (the planes) 12, Listen 8, Search 6, Sense Motive 9, Spellcraft 9, Spot 8. maybe add Disguise and/or Gather Information to that?
Feats: need one more, how about one of the following: Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Persuasive?
Languages: Rilmani, Common, Undercommon, Aquan, Auran, Ignan, Terran
5 feet tall
Spell-Like Abilities: At will – charm monster (DC X), comprehend languages, darkness, daylight, detect chaos, detect evil, detect good, detect law, detect magic, detect thoughts, dismissal (DC X), feather fall, glitterdust, greater teleport (self plus 50 pounds of object only), hold monster (DC X), invisibility, mirror image, sanctuary, shocking grasp (DC X), tongues; 3/day – polymorph. Caster level (6th or 7th). The save DCs are Charisma-based.