BOZ
Creature Cataloguer
does CR 1 cover this monster?
one more question, and i'll be satisfied. does this cover the ability properly?
Partial Etherealness (Su): The stinger of the lock lurker exists wholly on the Ethereal plane. It can be materialized on the Material plane as a free action once per round, and returns to the Ethereal at the end of that round. Only creatures on the Material plane can attack the stinger, and only after the lock lurker has used a sting attack in a particular round. If the lock lurker is encountered on the Ethereal Plane, the entire creature will be visible and can be attacked. The stinger can always attack creatures on the Ethereal plane no matter where the lock lurker is.
Venom and food eaten are held in expandable body sacs on the Ethereal plane and brought to the Material plane as needed, in the same manner as the stinger.
otherwise said as:
one more question, and i'll be satisfied. does this cover the ability properly?
Partial Etherealness (Su): The stinger of the lock lurker exists wholly on the Ethereal plane. It can be materialized on the Material plane as a free action once per round, and returns to the Ethereal at the end of that round. Only creatures on the Material plane can attack the stinger, and only after the lock lurker has used a sting attack in a particular round. If the lock lurker is encountered on the Ethereal Plane, the entire creature will be visible and can be attacked. The stinger can always attack creatures on the Ethereal plane no matter where the lock lurker is.
Venom and food eaten are held in expandable body sacs on the Ethereal plane and brought to the Material plane as needed, in the same manner as the stinger.
When the lock lurker is at rest, this stinger is concealed from sight, as it exists on the Ethereal plane (where it can also strike); it is only brought into existence in the Prime Material plane to launch an attack. When so materialized, the sting looks like a scorpion‘s segmented tail, curving upward from the disclike body of the lurker. When using the stinger, it looks as though the lurker will overbalance and fall due to the size and length of the sting. This action, however, is counterbalanced by the heavy body of the creature.
The stinger of a lock lurker can be attacked on the Prime Material plane only when it materializes there. On the Ethereal plane, all of a lock lurker can be attacked, except when the stinger passes into the Prime Material plane (which it can always do, once per round, despite any physical or magical restraints placed upon it in either plane). Lock-lurker attacks and venom have identical effects on the Ethereal plane. Lock lurkers can see up to 6” (with infravision) on either plane.
otherwise said as:
A lurker's stinger strikes as if the creature were a much more powerful monster. The stinger can attack creatures in the Ethereal plane, and materializes on the Prime Material plane only when the lurker launches an attack. The strike is powerful enough to pierce any armor and to stun opponents of less than man-size for 1-2 rounds. It causes 1d4+5 hp damage and injects a venom into the victim's bloodstream.
A lurker's stinger can be attacked on the Prime Material plane only if materialized there. On the Ethereal plane, all parts of a lurker can be attacked unless it pulls itself fully into the Prime Material plane, This requires an entire round, allowing an ethereal attacker one "free" attack at it.
A lurker can transfer body material between the two planes despite any physical or magical restraints placed on it, but can never fully withdraw into the Ethereal plane. Lurker attacks and venom have the same effects on both planes, and lurkers have 60%-range normal and infravision on both planes.