BOZ said:
how would we work out the negative energy damage – something like inflict wounds? Cool on the one negative level energy drain. How about the for every successful energy drain “the diurge restores 10 of its own lost psionic points” part? This is, of course, an alternative to the more standard temporary hit points.
Good suggestion...we could just have it do inflict light wounds. I don't see why we couldn't modify it to grant it bonus power points rather than hit points.
BOZ said:
I had them with DR 15/+1 before, but obviously that is a bit high… is 5/magic sufficient?
I think 5/magic is sufficient.
BOZ said:
polymorphing?

or is that covered in there?
Oops. I missed that. Add it in.
BOZ said:
the apodalypse right? Or did we base that one off of something else?
This is what I had previously:
Vulnerable to Turning (Ex): Although not undead beings, diurges can still be turned by good clerics (but not destroyed) as if they were undead of 4 Hit Dice higher than they are.
That was probably it.
BOZ said:
that, and we should probably mix it with the negative energy affinity ability you posted…
Good call.
BOZ said:
Absolutely. If we borrow from the githyanki...
Naturally Psionic: A diurge gains 3 bonus power points at 1st level.
BOZ said:
ESP = detect thoughts.
See below...
BOZ said:
I’m thinking that commanders may be best as diurges with class levels, since the old way is now considered archaic.
Agreed wholeheartedly.
Krishnath said:
It's funny, but detect thoughts doesn't exist as a psionic power in 3.5. But fortunatly the Expanded Psionic Handbook comes to the rescue, in the introduction of the Monster chapter in said book, it explains psi-like abilities, and it mentions, and I quote:
In other words, it is still a psionic power even if it isn't in the book.
True enough. However, we shouldn't need it as there is this...
Read Thoughts
Telepathy [Mind-Affecting]
Level: Telepath 2
Display: Mental
Manifesting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation centered on you
Duration: Concentration, up to 1 min./level (D)
Saving Throw: Will negates; see text
Power Resistance: No
Power Points: 3
You know the surface thoughts of the mind of any creature in the area that fails a Will save. A target that succeeds on its save is not affected by this manifestation of the power, even if it leaves the area and then reenters the area before the duration expires.
Creatures of animal intelligence have simple, instinctual thoughts that you can pick up. If you read the thoughts of a creature with an Intelligence of 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the power ends. This power does not let you pinpoint the location of an affected mind if you don’t have line of sight to the subject.
Each round, you can turn to use this power in a new area. The power can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Krishnath said:
Now, I need to know the creatures manifester level, so I can figure out which of its abilities are augmented, and which are not. (Trust me, this is needed.
)
If we once again borrow from the githyanki...
Psi-Like Abilities: Diurges gain the following psi-like abilities. Manifester level equal to 1/2 Hit Dice (minimum 1st). The save DCs are Charisma-based.