Shade
Monster Junkie
Good point.
Following the Savage Species method:
+2 for natural armor beyond 5
+2 for energy drain
+1 for damage reduction
+1 for fast healing
+2 for psionics
+1 for spell resistance
+1 for unbalance ability scores
+1 for two or more bonus feats
This gives us +11. I'd probably take off one for the vulnerabilty to turning, and I don't really think psionics should immediately be worth +2, as they are basically spell-like abilities, which is worth a +1 in this case.
In summary, I'd go with +9.
Following the Savage Species method:
+2 for natural armor beyond 5
+2 for energy drain
+1 for damage reduction
+1 for fast healing
+2 for psionics
+1 for spell resistance
+1 for unbalance ability scores
+1 for two or more bonus feats
This gives us +11. I'd probably take off one for the vulnerabilty to turning, and I don't really think psionics should immediately be worth +2, as they are basically spell-like abilities, which is worth a +1 in this case.
In summary, I'd go with +9.
