Shade
Monster Junkie
Weisshund
http://www.enworld.org/forum/general-monster-talk/258155-converting-greyhawk-monsters-21.html
Weisshund
Medium Magical Beast
Hit Dice: 4d10+16 (38 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +4/+7
Attack: Bite +7 melee (1d8+3)
Full Attack: Bite +7 melee (1d8+3) and 2 claws +5 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, size change
Special Qualities: Darkvision 60 ft., detect hostile intent, low-light vision
Saves: Fort +8, Ref +6, Will +3
Abilities: Str 17, Dex 14, Con 19, Int 8, Wis 14, Cha 11
Skills: Escape Artist +6*, Jump +11, Listen +7, Sense Motive +7, Spot +7, Survival +2*
Feats: Alertness, Multiattack, Track (B)
Environment: Any land (see text)
Organization: Domesticated
Challenge Rating: 3
Treasure: None
Alignment: Always neutral good
Advancement: 5-6 HD (Medium)
Level Adjustment: —
This beautiful dog is covered with thick white fur. It looks rather chubby, and relatively harmless
Weisshunds are the result of centuries of breeding and training by specialized clerics of St. Cuthbert. As a result, they are rarely found outside of temples or shrines dedicated to that deity.
Although they appear chubby and harmless, weisshunds are actually agile, lean, and strong. Their heavy, loose skin provides protection and agility. Weisshunds spend most of their time sleeping, enhancing their facade of harmlessness. Weisshund appear to be completely docile lapdogs until they are provoked into a fight.
Most weisshund that are encountered are males. Females are generally kept for breeding purposes, and pregnant females are especially protected within the sanctuary. Females are able to become pregnant only twice per year, and litters are never larger than two puppies. When a puppy becomes six months old, it enters training for its future as a temple guardian.
A weisshund is slightly more than 2 feet high at the shoulder and weighs about 200 pounds.
Weisshunds cannot speak, but they understand Common.
COMBAT
A sleeping weisshund remains alert, awakening if an evil or hostile creature comes within range. At that point, it becomes extremely agitated, growling at the intruder, and attempts to alert one of its masters with loud barks. It will not allow the suspect out of its sight for any reason. As long as its captive does not threaten or attack the weisshund, its masters, or persons whom it has been trained to protect, the weisshund will not attack. As soon as the suspect makes an aggressive move, however, the weisshund enlarges its size and counterattacks.
Detect Hostile Intent (Su): A weisshund is constantly aware of the presence of any creatures with hostile intent within 30 feet, and their direction (but not their specific location). The power detects active aggression, as opposed to vigilance. The weisshund cannot be surprised or caught flat-footed by creatures that are susceptible to mind-affecting powers. Additionally, a weisshund can make Sense Motive checks as a free action against anyone within 30 feet. This power can penetrate barriers, but 3 feet of stone, 3 inches of common metal, 1 inch of lead, or 6 feet of wood or dirt blocks it.
Improved Grab (Ex): To use this ability, a weisshund must hit an opponent of of its size or smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold.
Size Change (Su): At will, a weisshund can change its size in a fashion similar to the effect of an enlarge person spell. The weisshund gains a +8 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a +4 size bonus to Constitution. It also suffers a –1 size penalty on attack rolls and AC due to its increased size. The weisshund's natural armor bonus improves by +2, and its claw damage improves to 1d6, while its bite damage improves to 2d6. The weisshund may assume Large size for up to 20 rounds each day. These rounds need not be consecutive. Returning to its normal size is a swift action.
Skills: Weisshunds have a +4 racial bonus on Sense Motive checks. A weisshund's loose, elastic skin gives it a +4 racial bonus on Escape Artist checks. *This racial bonus increases to +8 for Escape Artist checks to escape a grapple. *Weisshunds have a +4 racial bonus on Survival checks when tracking by scent.
Originally appeared in WGA2 – Falconmaster (1990).
http://www.enworld.org/forum/general-monster-talk/258155-converting-greyhawk-monsters-21.html
Weisshund
Medium Magical Beast
Hit Dice: 4d10+16 (38 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +4/+7
Attack: Bite +7 melee (1d8+3)
Full Attack: Bite +7 melee (1d8+3) and 2 claws +5 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, size change
Special Qualities: Darkvision 60 ft., detect hostile intent, low-light vision
Saves: Fort +8, Ref +6, Will +3
Abilities: Str 17, Dex 14, Con 19, Int 8, Wis 14, Cha 11
Skills: Escape Artist +6*, Jump +11, Listen +7, Sense Motive +7, Spot +7, Survival +2*
Feats: Alertness, Multiattack, Track (B)
Environment: Any land (see text)
Organization: Domesticated
Challenge Rating: 3
Treasure: None
Alignment: Always neutral good
Advancement: 5-6 HD (Medium)
Level Adjustment: —
This beautiful dog is covered with thick white fur. It looks rather chubby, and relatively harmless
Weisshunds are the result of centuries of breeding and training by specialized clerics of St. Cuthbert. As a result, they are rarely found outside of temples or shrines dedicated to that deity.
Although they appear chubby and harmless, weisshunds are actually agile, lean, and strong. Their heavy, loose skin provides protection and agility. Weisshunds spend most of their time sleeping, enhancing their facade of harmlessness. Weisshund appear to be completely docile lapdogs until they are provoked into a fight.
Most weisshund that are encountered are males. Females are generally kept for breeding purposes, and pregnant females are especially protected within the sanctuary. Females are able to become pregnant only twice per year, and litters are never larger than two puppies. When a puppy becomes six months old, it enters training for its future as a temple guardian.
A weisshund is slightly more than 2 feet high at the shoulder and weighs about 200 pounds.
Weisshunds cannot speak, but they understand Common.
COMBAT
A sleeping weisshund remains alert, awakening if an evil or hostile creature comes within range. At that point, it becomes extremely agitated, growling at the intruder, and attempts to alert one of its masters with loud barks. It will not allow the suspect out of its sight for any reason. As long as its captive does not threaten or attack the weisshund, its masters, or persons whom it has been trained to protect, the weisshund will not attack. As soon as the suspect makes an aggressive move, however, the weisshund enlarges its size and counterattacks.
Detect Hostile Intent (Su): A weisshund is constantly aware of the presence of any creatures with hostile intent within 30 feet, and their direction (but not their specific location). The power detects active aggression, as opposed to vigilance. The weisshund cannot be surprised or caught flat-footed by creatures that are susceptible to mind-affecting powers. Additionally, a weisshund can make Sense Motive checks as a free action against anyone within 30 feet. This power can penetrate barriers, but 3 feet of stone, 3 inches of common metal, 1 inch of lead, or 6 feet of wood or dirt blocks it.
Improved Grab (Ex): To use this ability, a weisshund must hit an opponent of of its size or smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold.
Size Change (Su): At will, a weisshund can change its size in a fashion similar to the effect of an enlarge person spell. The weisshund gains a +8 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a +4 size bonus to Constitution. It also suffers a –1 size penalty on attack rolls and AC due to its increased size. The weisshund's natural armor bonus improves by +2, and its claw damage improves to 1d6, while its bite damage improves to 2d6. The weisshund may assume Large size for up to 20 rounds each day. These rounds need not be consecutive. Returning to its normal size is a swift action.
Skills: Weisshunds have a +4 racial bonus on Sense Motive checks. A weisshund's loose, elastic skin gives it a +4 racial bonus on Escape Artist checks. *This racial bonus increases to +8 for Escape Artist checks to escape a grapple. *Weisshunds have a +4 racial bonus on Survival checks when tracking by scent.
Originally appeared in WGA2 – Falconmaster (1990).
Last edited: