Shade
Monster Junkie
Mystaran Gargantua
http://www.enworld.org/forum/genera...verting-original-d-d-mystara-monsters-62.html
Mystaran gargantuas are living creatures that have been increased to enormous size by magical experimentation.
Creating a Mystaran Gargantua
"Mystaran gargantua" is a template that can be added to any corporeal, living creature of less than Colossal size with at least one racial Hit Die (referred to hereafter as the base creature). A Mystaran gargantua has all the base creature’s statistics and special abilities except as noted here.
Size and Type: The creature’s size increases per the following table. Type is unchanged.
Mystaran Gargantua Size Table
Base Size. . . New Size . Space/Reach (tall) . Space/Reach (long)
Fine to Small . Huge . . . 15 ft./15 ft . . 15 ft./10 ft.
Medium . . . Gargantuan .. 20 ft./20 ft . . 20 ft./15 ft.
Large . . . . Colossal . . 30 ft./30 ft . . 30 ft./20 ft.
Huge . .. . . Colossal . . 40 ft./40 ft . . 40 ft./30 ft.
Gargantuan .. Colossal . . 50 ft./50 ft . . 50 ft./40 ft.
Colossal . .. Colossal .. +30 ft./+30 ft . +30 ft./+20 ft.*
*If the base creature is Colossal, increase its Space by 30 ft. and increase its Reach by 30 ft. (for tall) or 20 ft. (for long).
Hit Dice: If the base creature has 2 or more HD, multiply the base creature's Hit Dice by 8. For Mystaran gargantua with fewer than 2 HD, the gargantua will have 12 HD if the base creature has 1 HD and 8 HD if the base creature has less than 1 HD. This template only applies to a creature's racial Hit Dice.
Speed: Double the base creature's speed in all its movement modes. If the base creature can fly, its maneuverability rating drops to clumsy. Maneuverability remains unchanged for creatures that fly through supernatural or spell-like abilities, including incorporeal creatures.
Armor Class: Increase the base creature's natural armor according to the Mystaran Gargantua Modifiers Table (below). This includes the improvement for the creature's size increase.
Base Attack/Grapple: A Mystaran gargantua's Base Attack Bonus and Grapple checks are recalculated according to its increased hit dice, size and ability scores.
Attack: As base creature.
Full Attack: As base creature.
Damage: A Mystaran gargantua retains all the natural weapons, manufactured weapons and weapon proficiencies of the base creature. The damage values of these attacks increase according to the following table (this includes improvement for increased size).
Mystaran Gargantua Damage Table
Old Damage . . New Damage by Base Creature's Size
(Each) . . . . Fine . . Diminutive . . Tiny or larger
. 0 . . .. . . 1d8* . . . 1d6* . . . .. . . 1d4*
. 1 . . . . . 1d10 . .. . 1d8 . . . . . . . 1d6
.1d2. . . . . 1d12 . . . 1d10 . . . . . . . 1d8
.1d3 . . . . . 3d6. . . . 2d8 . . . . . . . 2d6
.1d4 . . . . . 3d8. . . . 3d6 . . . . . . . 3d6
.1d6 . . . . . 4d8. . . . 4d6 . . . . . . . 4d6
.1d8 . . . . . 4d8. . . . 4d8 . . . . . . . 4d8
.1d10 . . . . 4d10 . . . 4d10 . . . .. . . 4d10
.1d12 . . . . 4d12 . . . 4d12 . . . .. . . 4d12
.2d6 . . . . . 8d6. . . . 8d6 . . . . . . . 8d6
.2d8 . . . . . 8d8. . . . 8d8 . . . . . . . 8d8
*If the base creature has an attack that deals no damage (such as a roper's strands), the attack does damage according to the "0" old damage row plus half the Mystaran gargantua's damage Str bonus.
If the base creature has no attacks listed (such as a bat), it gains a single attack with the damage given in the "0" old damage row plus 1½ the Mystaran gargantua's damage Str bonus. Use whichever type of natural attack seems most appropriate; it is usually a bite, slam or kick.
Special Attacks: A Mystaran gargantua retains all of the base creature's special attacks, and may gain additional special attacks as follows. The DCs of its special attacks are recalculated according to its new Hit Dice and ability scores.
Area Attacks (Ex): A Mystaran gargantua creature's area attacks (such as a spider's ability to generate webs) increase in size to gigantic proportions. Multiply the height, width, and length of the base creature's area attack by the area modifier given on the Mystaran Gargantua Modifiers table.
Increased Damage (Ex): If the base creature has a special attack that deals hit point damage, increase this damage according to the Mystaran Gargantua Damage table, or multiply by 4 if the attack does a set amount of damage (e.g. if the base creature has a special attack dealing 4 points of acid damage, the Mystaran gargantua's version would deal 16 points of acid damage.)
If the base creature has a special attack that causes ability damage or ability drain, such as a poison bite, increase this ability damage by the amount given in the Mystaran Gargantua Modifiers table.
Swallow Whole (Ex): A Mystaran gargantua gains a swallow whole attack if it has a bite attack and is Gargantuan size or larger. The creature can swallow opponents up to three size smaller than itself by making a successful grapple check. Once inside, an opponent takes crushing damage equal to the creature's bite attack plus 8 points of acid damage from the creature's gizzard. A Colossal Mystaran gargantua inflicts 12 points of acid damage. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 10 plus half the creature's natural armour). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Mystaran gargantua's interior can hold 2 opponents of the base creature's size, 8 opponents 1 size smaller than the base creature, and 32 opponents 2 or more sizes smaller.
If the base creature already has a swallow whole attack, use that attack's damage values or sizes (adjusted by the gargantua's greater size and Increased Damage special ability), if the result would be better than those given above.
Trample (Ex): A Mystaran gargantua gains a trample attack. It can trample opponents smaller than itself, dealing the damage given in the Mystaran Gargantua Modifiers table plus 1½ times the gargantua's Strength bonus. A trampled opponent can attempt either an attack of opportunity at a –4 penalty or a Reflex save (DC 10 + ½ Mystaran gargantua's Hit Dice + the Mystaran gargantua's Str bonus) for half damage.
If the base creature already has a trample attack, use that attack's damage value adjusted by the Increased Damage special ability if the result is better than the damage of the Mystaran Gargantua Modifiers table.
Special Qualities: A Mystaran gargantua retains all the base creature's special qualities. Any fast healing or regeneration it possesses is doubled in value.
Abilities: A Mystaran gargantua's ability scores are increased according to the Mystaran Gargantua Modifiers Table. This includes the improvement for the creature's size increase.
Skills: A Mystaran gargantua retains the class skills of the base creature. Recalculate its skills according to its increased hit dice.
Feats: A Mystaran gargantua retains the feats of the base creature and gains additional feats according to its increased hit dice. If it gains epic feats, it can substitute epic equivalents of the base creature's feats instead of retaining the base creature's feats, provided it meets the prerequisites. For example, the Mystaran gargantua constrictor snake below may replace its Toughness feat with Epic Toughness, but cannot replace Alertness with Epic Skill Focus (Listen) and Epic Skill Focus (Spot), because it lacks the 20 rank prerequisite in those skills.
In addition, it gains Snatch as a bonus feat. If the Mystaran gargantua has a fly speed it also gains Hover as a bonus feat.
Mystaran Gargantua Modifiers Table
Size of. . . . Natural . . . . . . . . . . . . . Ability. Trample
Base Creature . Armour . Str . Dex . Con . Area . Damage . Damage
Fine . . . . . . Same .. +30 .. -2 . +12 .. ×6 .. +1d10 . . . 2d8
Diminutive . . . Same .. +28 .. -2 . +12 .. ×5 . . +2d4 . . . 2d8
Tiny . . . . . . +2NA .. +24 .. -2 . +10 .. ×5 . . +1d8 . . . 2d8
Small. . . . . . +5NA .. +20 .. -2 . +10 .. ×4 . . +1d6 . . . 2d8
Medium . . . . . +9NA .. +24 .. -2 . +12 .. ×4 . . +1d8 . . . 3d8
Large . . . . . +12NA .. +24 .. -- . +12 .. ×3 .. +1d10 . . . 4d8
Huge. . . . . . +16NA .. +24 .. -- . +12 .. ×3 .. +1d12 . . . 6d8
Gargantuan. . . +20NA .. +24 .. -- . +12 .. ×2 . . +2d6 . . . 8d8
Colossal. . . . +25NA .. +24 .. -- . +12 .. ×2 . . +2d6 . .. 12d8
Organization: Solitary.
Challenge Rating: Update the base creature's challenge rating according to the following table:
Mystaran Gargantua Challenge Rating Table
Old CR . . . New CR
up to 1/4 . . CR 5
1/3 or 1/2 .. CR 7
. . 1 . . . . CR 10
. . 2 . . . . CR 12
. . 3 . . . . CR 15
. . 4 . . . . CR 18
. . 5 . . . . CR 20
. . 6 . . . . CR 22
. . 7 . . . . CR 24
each +1 . . . CR +3
Treasure: Same as the base creature.
Alignment: Same as the base creature.
Advancement: As base creature, but multiply the Hit Dice by eight and increase the sizes by three size categories for Hit Dice advancement ranges.
Level Adjustment: Same as the base creature.
Incorporeal Mystaran Gargantua
Incorporeal creatures can also gain this template, with the following modifications:
Incorporeal Mystaran Gargantua Modifiers Table
Size of . . . . . . . . . . . . . . Ability
Base Creature .. Dex . Cha . Area .. Damage
Fine . . . . . . +12 .. +10 .. ×6 .. +1d10
Diminutive . . . +14 .. +10 .. ×5 . . +2d4
Tiny . . . . . . +16 .. +10 .. ×5 . . +1d8
Small. . . . . . +16 .. +10 .. ×4 . . +1d6
Medium . . . . . +18 .. +12 .. ×4 . . +1d8
Large . . .. . . +18 .. +12 .. ×3 .. +1d10
Huge . . . . . . +18 .. +12 .. ×3 .. +1d12
Gargantuan . . . +18 .. +12 .. ×2 . . +2d6
Colossal . . . . +18 .. +12 .. ×2 . . +2d6
Additional Mystaran Gargantua Abilities
The following variant abilities may be added for increased variety of gargantuas. Each variant ability includes a CR adjustment.
Waterblast (Ex): A Mystaran gargantua with a swim speed can create a powerful blast of water as a standard action. The gargantua must be in water at least 20 feet deep to use this special attack. A waterblast can affect a line 20 times longer than the gargantua's space or a cone 10 times larger than the gargantua's space (e.g. a gargantua with a 20 ft. space could create a 400 ft. line or a 200 ft. cylinder). All flames in the area of the waterblast are extinguished. Creatures within the area of the waterblast are affected as follows:
Any creature smaller than the gargantua's base creature (max Large) must succeed on a Fort save (DC 10 + 1/2 HD + Str modifier) or be knocked prone and washed 1d10×10 feet away from the gargantua, if this forced movement causes them to strike something solid, they take 1d6 points of damage per 10 feet traveled (nonlethal for landing in mud or earth, lethal damage for rocks). Creatures the same size as the gargantua's base creature (max Huge) must succeed on the same saving throw or be knocked prone and swept back 1d6×10 feet, taking damage as above. Creatures larger than the gargantua's base creature are affected as by a bull rush maneuver (the gargantua uses its Strength modifier plus 4 points per size larger than Huge), these larger water-blasted victims take damage as above but are not knocked prone.
CR Adjustment: +1
Windstorm (Ex): A Gargantuan or larger Mystaran gargantua that has a fly speed can create tornado-force windstorms. A flying gargantua can create a storm by hovering in place and taking a full-round action. Once started, it can maintain the windstorm with a move action each round. The windstorm can affect a cone 12 times longer than the gargantua's space or a cylinder with a radius and height 4 times larger than the gargantua's space (e.g. a gargantua with a 30 ft. space could create a 360 ft. cone or a 120 ft. cylinder). It can choose a different area each round.
All flames in the region are extinguished. Ranged attacks are impossible to make while the windstorm is in effect (except for siege weapons or kaiju ranged attacks, which suffer a -8 penalty to attack). Listen checks are impossible.
Creatures on the ground that are smaller than the gargantua's base creature (max Large) must succeed on a Fort save (DC 10 + 1/2 HD + Str modifier) or be knocked prone and roll 1d10×10 feet, sustaining 1d6 points of nonlethal damage per 10 feet. Creatures on the ground that are the same size as the gargantua's base creature (max Huge) must succeed on the same saving throw or be knocked prone, while creatures on the ground a size larger than the gargantua's base creature (max Gargantuan) are checked if they fail this save. Bigger creatures are not damaged or impaired by the windstorm. The save DC is Strength-based.
Flying creatures smaller than the gargantua's base creature (max Large) are blown back 2d10×10 feet and sustain 3d6 points of nonlethal damage if they fail the same saving throw. Flying creatures the same size as the gargantua's base creature (max Huge) are blown back 1d6×10 feet and flying creatures a size larger than the gargantua's base creature (max Gargantuan) are blown back 1d6×5 feet, but neither take any damage.
CR Adjustment: +1
Sample Mystaran Gargantuas
The following creatures have been modified with this template.
Mystaran Gargantua Carrion Crawler
Colossal Aberration
Hit Dice: 24d8+192 (300 hp)
Initiative: +6
Speed: 60 ft. (12 squares), climb 30 ft.
Armor Class: 22 (-8 size, +2 Dex, +18 natural), touch 4, flat-footed 20
Base Attack/Grapple: +18/+48
Attack: Tentacle +41 melee (1d4+14 plus paralysis)
Full Attack: 8 tentacles +41 melee (1d4+14 plus paralysis) and bite +41 melee (3d6+7)
Space/Reach: 30 ft./20 ft.
Special Attacks: Paralysis, swallow whole, trample 4d8+21
Special Qualities: Darkvision 60 ft., scent
Saves: Fort +16, Ref +14, Will +16
Abilities: Str 38, Dex 15, Con 26, Int 1, Wis 15, Cha 6
Skills: Climb +46, Listen +28, Spot +28
Feats: Alertness (B), Combat Reflexes, Epic Prowess, Epic Reflexes, Improved Initiative, Improved Multiattack, Knock Down, Multiattack, Snatch (B), Stand Still, Track
Environment: Underground
Organization: Solitary
Challenge Rating: 15
Treasure: None
Alignment: Always neutral
Advancement: 25-48 HD (Gargantuan); 49-72 HD (Colossal)
Level Adjustment: —
Paralysis (Ex): Those hit by a carrion crawler's tentacle attack must succeed on a DC 30 Fortitude save or be paralyzed for 2d4 rounds. The save DC is Constitution-based.
Swallow Whole (Ex): A Mystaran gargantua carrion crawler can swallow opponents up to three size smaller than itself by making a successful grapple check. Once inside, an opponent takes takes crushing damage equal to the creature's bite attack plus 8 points of acid damage from the creature's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 19). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Mystaran gargantua carrion crawler's interior can hold 2 Large opponents, 8 Medium opponents, and 32 Small or smaller opponents.
Trample (Ex): Reflex half DC 46. The save DC is Strength-based.
Skills: Carrion crawlers have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks even if rushed or threatened.
Mystaran Gargantua Gargoyle
Gargantuan Monstrous Humanoid (Earth)
Hit Dice: 32d8+350 (496 hp)
Initiative: +5
Speed: 80 ft. (16 squares), fly 120 ft. (clumsy)
Armor Class: 20 (-4 size, +1 Dex, +13 natural), touch 7, flat-footed 19
Base Attack/Grapple: +32/+58
Attack: Claw +42 melee (4d6+14)
Full Attack: 2 claws +42 melee (4d6+14) and bite +40 melee (6d6+7) and gore +40 melee (6d6+7)
Space/Reach: 20 ft./20 ft.
Special Attacks: Swallow whole, trample 3d8+21
Special Qualities: Damage reduction 10/magic, darkvision 60 ft., freeze
Saves: Fort +28, Ref +19, Will +14
Abilities: Str 39, Dex 12, Con 30, Int 6, Wis 11, Cha 7
Skills: Hide +22* [+28 against stone], Listen +11, Spot +11
Feats: Alertness, Dire Charge, Epic Skill Focus (Hide), Epic Toughness, Epic Will, Hover (B), Improved Initiative, Improved Natural Attack (bite), Improved Natural Attack (claw), Improved Natural Attack (gore), Multiattack, Power Attack, Snatch (B)
Environment: Any
Organization: Solitary
Challenge Rating: 18
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: 33-48 HD (Gargantuan); 49-96 HD (Colossal)
Level Adjustment: +5
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
Swallow Whole (Ex): A Mystaran gargantua gargoyle can swallow opponents up to three size smaller than itself by making a successful grapple check. Once inside, an opponent takes takes crushing damage equal to the creature's bite attack plus 8 points of acid damage from the creature's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 16). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Mystaran gargantua gargoyle's interior can hold 2 Medium opponents, 8 Small opponents, and 32 Tiny or smaller opponents.
Trample (Ex): Reflex half DC 40. The save DC is Strength-based.
Skills: Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks.
*The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.
Mystaran Gargantua Troll
Colossal Giant
Hit Dice: 48d8+576 (792 hp)
Initiative: +2
Speed: 60 ft. (12 squares)
Armor Class: 21 (-8 size, +2 Dex, +17 natural), touch 4, flat-footed 19
Base Attack/Grapple: +36/+66
Attack: Claw +47 melee (6d6+18/19-20 13d8+36 plus DC 52 Fort save or die)
Full Attack: 2 claws +47 melee (6d6+18/19-20 13d8+36 plus DC 52 Fort save or die) and bite +45 melee (6d6+18/19-20 13d8+36 plus DC 52 Fort save or die)
Space/Reach: 30 ft./30 ft.
Special Attacks: Rend 8d6+27, swallow whole, trample 4d8+27
Special Qualities: Darkvision 90 ft., low-light vision, regeneration 10, scent
Saves: Fort +39, Ref +18, Will +19
Abilities: Str 47, Dex 14, Con 35, Int 6, Wis 9, Cha 6
Skills: Listen +34, Spot +35
Feats: Cleave, Devastating Critical (bite), Devastating Critical (claw), Dire Charge, Epic Skill Focus (Listen), Epic Skill Focus (Spot), Epic Will, Great Cleave, Improved Critical (bite), Improved Critical (claw), Multiattack, Overwhelming Critical (bite), Overwhelming Critical (claw), Power Attack, Track, Weapon Focus (bite), Weapon Focus (claw)
Environment: Cold mountains
Organization: Solitary
Challenge Rating: 20
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment: +5
Swallow Whole (Ex): A Mystaran gargantua troll can swallow opponents up to three size smaller than itself by making a successful grapple check. Once inside, an opponent takes takes crushing damage equal to the creature's bite attack plus 12 points of acid damage from the creature's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 18). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Mystaran gargantua troll's interior can hold 2 Large opponents, 8 Medium opponents, and 32 Small or smaller opponents.
Rend (Ex): If a Mystaran gargantua troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 8d6+27 points of damage.
Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
Trample (Ex): Reflex half DC 52. The save DC is Strength-based.
Mystaran Gargantua Monitor Lizard
Gargantua Animal
Hit Dice: 24d8+216 (324 hp)
Initiative: +1
Speed: 60 ft. (12 squares), swim 60 ft.
Armor Class: 21 (-4 size, +1 Dex, +12 natural), touch 7, flat-footed 20
Base Attack/Grapple: +18/+45
Attack: Bite +30 melee (4d8+22/19-20)
Full Attack: Bite +30 melee (4d8+22/19-20)
Space/Reach: 20 ft./15 ft.
Special Attacks: Trample 3d8+22, swallow whole
Special Qualities: Fast healing 3, low-light vision
Saves: Fort +27, Ref +16, Will +9
Abilities: Str 41, Dex 13, Con 29, Int 1, Wis 12, Cha 2
Skills: Climb +19, Hide +6*, Listen +9, Move Silently +10, Spot +9, Swim +23
Feats: Alertness, Cleave, Epic Fortitude, Fast Healing, Improved Critical (bite), Power Attack, Skill Focus (Hide), Stealthy, Weapon Focus (bite)
Environment: Warm forests
Organization: Solitary
Challenge Rating: 12
Advancement: 25-40 HD (Gargantuan)
Level Adjustment: —
Swallow Whole (Ex): A Mystaran gargantua monitor lizard can swallow opponents up to three size smaller than itself by making a successful grapple check. Once inside, an opponent takes takes crushing damage equal to the creature's bite attack plus 8 points of acid damage from the creature's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 16). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Mystaran gargantua monitor lizard's interior can hold 2 Medium opponents, 8 Small opponents, and 32 Tiny or smaller opponents.
Trample (Ex): Reflex half DC 37. The save DC is Strength-based.
Skills: A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.
Mystaran Gargantua Constrictor Snake
Gargantuan Animal
Hit Dice: 24d8+228 (336 hp)
Initiative: +6
Speed: 40 ft. (8 squares), climb 40 ft., swim 40 ft.
Armor Class: 19 (-4 size, +2 Dex, +11 natural), touch 8, flat-footed 17
Base Attack/Grapple: +18/+45
Attack: Bite +5 melee (3d6+22)
Full Attack: Bite +5 melee (3d6+22)
Space/Reach: 20 ft./15 ft.
Special Attacks: Constrict 2d6+22, improved grab, trample 3d8+22, swallow whole
Special Qualities: Scent
Saves: Fort +21, Ref +16, Will +11
Abilities: Str 41, Dex 15, Con 25, Int 1, Wis 12, Cha 2
Skills: Balance +10, Climb +26, Hide +18, Listen +10, Move Silently +4, Spot +10, Swim +23
Feats: Alertness, Endurance, Improved Initiative, Improved Natural Attack (bite), Epic Toughness (×2), Skill Focus (Hide), Stealthy, Weapon Focus (bite)
Environment: Warm forests
Organization: Solitary
Challenge Rating: 12
Advancement: 4-5 HD (Medium); 6-10 HD (Large)
Level Adjustment: —
Constrict (Ex): On a successful grapple check, a Mystaran gargantua constrictor snake deals 2d6+22 points of damage.
Improved Grab (Ex): To use this ability, a Mystaran gargantua constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Swallow Whole (Ex): A Mystaran gargantua constrictor snake can swallow opponents up to three size smaller than itself by making a successful grapple check. Once inside, an opponent takes takes crushing damage equal to the creature's bite attack plus 8 points of acid damage from the creature's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Mystaran gargantua constrictor snake's interior can hold 2 Medium opponents, 8 Small opponents, and 32 Tiny or smaller opponents.
Trample (Ex): Reflex half DC 37. The save DC is Strength-based.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Mystaran Gargantua Viper Snake
Huge Animal
Hit Dice: 12d8+60 (114 hp)
Initiative: +6
Speed: 40 ft. (8 squares), climb 40 ft., swim 40 ft.
Armor Class: 18 (-2 size, +2 Dex, +8 natural), touch 10, flat-footed 16
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (1d8+12 plus poison)
Full Attack: Bite +16 melee (1d8+12 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, trample 2d8+12
Special Qualities: Scent
Saves: Fort +13, Ref +10, Will +5
Abilities: Str 26, Dex 15, Con 21, Int 1, Wis 12, Cha 2
Skills: Balance +10, Climb +21, Hide +13, Listen +8, Move Silently +7, Spot +8, Swim +16
Feats: Improved Initiative, Skill Focus (Hide), Run, Stealthy, Weapon Focus (bite)
Environment: Temperate marshes
Organization: Solitary
Challenge Rating: 7
Advancement: —
Level Adjustment: —
Poison (Ex): A Mystaran gargantua viper snake has a poisonous bite that deals initial and secondary damage of 2d6 Con with a DC21 Fortitude save. The save DC is Constitution-based.
Trample (Ex): Reflex half DC 24. The save DC is Strength-based.
Note: Based on a Small viper.
Mystaran Gargantua Giant Carp
Colossal Animal (Aquatic)
Hit Dice: 64d8+832 (1120 hp)
Initiative: +0
Speed: Swim 100 ft. (20 squares)
Armor Class: 26 (-8 size, +24 natural), touch 2, flat-footed 26
Base Attack/Grapple: +48/+87
Attack: Bite +13 melee (12d6+34/19-20)
Full Attack: Bite +13 melee (12d6+34/19-20)
Space/Reach: 40 ft./30 ft.
Special Attacks: Improved grab, swallow whole, waterblast
Special Qualities: Damage reduction 12/—, fast healing 12, low-light vision
Saves: Fort +47, Ref +34, Will +21
Abilities: Str 56, Dex 10, Con 36, Int 1, Wis 10, Cha 1
Skills: Listen +34, Spot +33, Swim +31
Feats: Cleave, Damage Reduction (×4), Diehard, Endurance, Epic Endurance, Fast Healing (×4), Great Constitution (×3), Great Cleave, Great Strength×3, Improved Critical (bite), Improved Natural Attack (bite), Power Attack
Environment: Temperate and warm aquatic
Organization: Solitary
Challenge Rating: 19
Treasure: None
Alignment: Always neutral
Advancement: 65-216 HD (Colossal)
Level Adjustment: —
Improved Grab (Ex): To use this ability, a giant carp must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.
Swallow Whole (Ex): A Mystaran gargantua giant carp can try to swallow a grabbed opponent up to Gargantuan size by making a successful grapple check. Once inside, the opponent takes 12d6+34 points of crushing damage plus 12 points of acid damage per round from the carp's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 22). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge carp's interior can hold 2 Gargantuan, 8 Huge, 32 Large, or 128 Medium or smaller opponents.
Waterblast (Ex): A Mystaran gargantua giant carp can create a powerful blast of water as a standard action. The gargantua must be in water at least 20 feet deep to use this special attack. A waterblast can affect an 800 ft. line or a 400 ft. cone (1000 ft line or 500 ft. cone for a carp with 128+ HD). All flames in the area of the waterblast are extinguished. Creatures within the area of the waterblast are affected as follows:
Any creature smaller than Huge sized must succeed on a DC 65 Fort save or be knocked prone and washed 1d10×10 feet away from the gargantua, if this forced movement causes them to strike something solid, they take 1d6 points of damage per 10 feet traveled (nonlethal for landing in mud or earth, lethal damage for rocks). Huge-sized creatures must succeed on the same saving throw or be knocked prone and swept back 1d6×10 feet, taking damage as above. Creatures larger than Huge sized are affected as by a bull rush maneuver (the gargantua uses its Strength modifier plus 4 points per size larger than Huge, or +31 for a typical Mystaran gargantua giant carp), these larger water-blasted victims take damage as above but are not knocked prone.
Skills: A giant carp has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Mystaran Gargantua Treant
Colossal Plant
Hit Dice: 56d8+896 (1148 hp)
Initiative: –1
Speed: 60 ft. (12 squares)
Armor Class: 30 (–8 size, –1 Dex, +29 natural), touch 1, flat-footed 30
Base Attack/Grapple: +42/+79
Attack: Slam +12 melee (12d6+21/19-20 25d6+42 plus DC 59 Fort save or instant death)
Full Attack: 2 slams +12 melee (12d6+21/19-20 25d6+42 plus DC 59 Fort save or instant death)
Space/Reach: 40 ft./40 ft.
Special Attacks: Animate trees, double damage against objects, trample 6d8+31
Special Qualities: Damage reduction 10/slashing, low-light vision, plant traits, vulnerability to fire
Saves: Fort +46, Ref +23, Will +27
Abilities: Str 53, Dex 8, Con 43, Int 12, Wis 16, Cha 12
Skills: Diplomacy +26, Hide +23*, Intimidate +38, Knowledge (nature) +26, Listen +40, Sense Motive +30, Spot +40, Survival +22 (+24 aboveground)
Feats: Cleave, Devastating Critical (slam), Dire Charge, Epic Reflexes, Epic Skill Focus (Hide), Epic Skill Focus (Intimidate), Epic Skill Focus (Listen), Epic Skill Focus (Spot), Epic Will, Great Cleave, Improved Critical (slam), Improved Natural Attack (slam), Improved Sunder, Iron Will, Lightning Reflexes, Overwhelming Critical (slam), Power Attack, Track, Weapon Focus (slam)
Environment: Temperate forests
Organization: Solitary
Challenge Rating: 27
Treasure: Standard
Alignment: Usually neutral good
Advancement: 57–168 HD (Colossal)
Level Adjustment: +5
Animate Trees (Sp): A mystaran gargantua treant can animate trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a gargantua treant in all respects. Animated trees lose their ability to move if the treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 12th). Animated trees have the same vulnerability to fire that a treant has.
Double Damage against Objects (Ex): A treant or animated tree that makes a full attack against an object or structure deals double damage.
Trample (Ex): Reflex DC 59 half. The save DC is Strength-based.
Skills: *Treants have a +16 racial bonus on Hide checks made in forested areas.
Mystaran Gargantua Spectre
Gargantuan Undead (Incorporeal)
Hit Dice: 56d12+180 (544 hp)
Initiative: +20
Speed: 80 ft. (16 squares), fly 160 ft. (perfect)
Armor Class: 26 (+12 Dex, +8 Deflection, -4 size), touch 26, flat-footed 14
Base Attack/Grapple: +28/--
Attack: Incorporeal touch +41 melee (4d8 plus energy drain/19-20)
Full Attack: Incorporeal touch +41 melee (4d8 plus energy drain/19-20)
Space/Reach: 20 ft./20 ft.
Special Attacks: Energy drain, create spawn
Special Qualities: Darkvision 60 ft., incorporeal traits, +4 turn resistance, sunlight powerlessness, undead traits, unnatural aura
Saves: Fort +18, Ref +30, Will +30
Abilities: Str —, Dex 34, Con —, Int 14, Wis 14, Cha 27
Skills: Hide +59, Intimidate +67, Knowledge (religion) +61, Listen +71, Search +61, Spot +71, Survival +2 (+4 following tracks)
Feats: Blind-Fight, Combat Expertise, Combat Reflexes, Dodge, Epic Skill Focus (Listen), Epic Skill Focus (Spot), Epic Toughness (x6), Flyby Attack, Improved Critical (touch), Improved Flyby Attack, Improved Initiative, Mobility, Superior Initiative
Weapon Focus (touch)
Environment: Any land or underground
Organisation: Solitary or gang (1 plus 1-10 spectres)
Challenge Rating: 24
Treasure: None
Alignment: Always lawful evil
Advancement: 57-84 HD (Gargantuan), 85-112 HD (Colossal)
Level Adjustment: —
Create Spawn (Su): Any humanoid slain by a gargantuan spectre becomes a (normal) spectre in 1d4 rounds. Spawn are under the command of the gargantuan spectre that created them and remain enslaved until its death. They do not possess any of the abilities thay had in life.
Energy Drain (Su): Living creatures hit by a gargantuan spectre's incorporeal touch attack gain 2 negative levels. The DC is 46 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the gargantuan spectre gains 5 temporary hit points.
Sunlight Powerlessness (Ex): Spectres are powerless in natural sunlight (not merely a daylight spell) and flee from it. A spectre caught in sunlight cannot attack and can only take a single move or attack action in a round.
Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a gargantuan spectre at a distance of 120 feet. They do not willingly approach nearer than that and panic if forced to do so; they remain paniced as long as they are within that range.
Mystaran Gargantua Wight
Gargantuan Undead
Hit Dice: 32d12+30 (238 hp)
Initiative: +4
Speed: 60 ft. (12 squares)
Armor Class: 19 (-4 size, +13 natural), touch 6, flat-footed 19
Base Attack/Grapple: +16/+41
Attack: Slam +26 melee (4d6+19 plus energy drain)
Full Attack: Slam +26 melee (4d6+19 plus energy drain)
Space/Reach: 20 ft./20 ft.
Special Attacks: Create spawn, energy drain, trample 3d8+19
Special Qualities: Darkvision 60 ft., undead traits
Saves: Fort +10, Ref +10, Will +19
Abilities: Str 36, Dex 10, Con –, Int 11, Wis 13, Cha 15
Skills: Hide +35, Listen +46, Move Silently +45, Spot +46
Feats: Blind-Fight, Epic Skill Focus (Hide), Epic Skill Focus (Listen), Epic Skill Focus (Spot), Epic Toughness, Improved Natural Attack (slam), Improved Critical (slam), Improved Initiative, Lightning Reflexes, Stealthy, Weapon Focus (Slam)
Environment: Any
Organization: Solitary
Challenge Rating: 15
Treasure: None
Alignment: Always lawful evil
Advancement: 33-64 HD (Gargantuan)
Level Adjustment: —
Create Spawn (Su): Any humanoid slain by a Mystaran gargantua wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.
Energy Drain (Su): Living creatures hit by a Mystaran gargantua wight’s slam attack gain one negative level. The DC is 28 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 5 temporary hit points.
Trample (Ex): Reflex DC 39 half. The save DC is Strength-based.
Skills: Wights have a +8 racial bonus on Move Silently checks.
Originally appeared in D&D Companion Rules (1984).
http://www.enworld.org/forum/genera...verting-original-d-d-mystara-monsters-62.html
Mystaran gargantuas are living creatures that have been increased to enormous size by magical experimentation.
Creating a Mystaran Gargantua
"Mystaran gargantua" is a template that can be added to any corporeal, living creature of less than Colossal size with at least one racial Hit Die (referred to hereafter as the base creature). A Mystaran gargantua has all the base creature’s statistics and special abilities except as noted here.
Size and Type: The creature’s size increases per the following table. Type is unchanged.
Mystaran Gargantua Size Table
Base Size. . . New Size . Space/Reach (tall) . Space/Reach (long)
Fine to Small . Huge . . . 15 ft./15 ft . . 15 ft./10 ft.
Medium . . . Gargantuan .. 20 ft./20 ft . . 20 ft./15 ft.
Large . . . . Colossal . . 30 ft./30 ft . . 30 ft./20 ft.
Huge . .. . . Colossal . . 40 ft./40 ft . . 40 ft./30 ft.
Gargantuan .. Colossal . . 50 ft./50 ft . . 50 ft./40 ft.
Colossal . .. Colossal .. +30 ft./+30 ft . +30 ft./+20 ft.*
*If the base creature is Colossal, increase its Space by 30 ft. and increase its Reach by 30 ft. (for tall) or 20 ft. (for long).
Hit Dice: If the base creature has 2 or more HD, multiply the base creature's Hit Dice by 8. For Mystaran gargantua with fewer than 2 HD, the gargantua will have 12 HD if the base creature has 1 HD and 8 HD if the base creature has less than 1 HD. This template only applies to a creature's racial Hit Dice.
Speed: Double the base creature's speed in all its movement modes. If the base creature can fly, its maneuverability rating drops to clumsy. Maneuverability remains unchanged for creatures that fly through supernatural or spell-like abilities, including incorporeal creatures.
Armor Class: Increase the base creature's natural armor according to the Mystaran Gargantua Modifiers Table (below). This includes the improvement for the creature's size increase.
Base Attack/Grapple: A Mystaran gargantua's Base Attack Bonus and Grapple checks are recalculated according to its increased hit dice, size and ability scores.
Attack: As base creature.
Full Attack: As base creature.
Damage: A Mystaran gargantua retains all the natural weapons, manufactured weapons and weapon proficiencies of the base creature. The damage values of these attacks increase according to the following table (this includes improvement for increased size).
Mystaran Gargantua Damage Table
Old Damage . . New Damage by Base Creature's Size
(Each) . . . . Fine . . Diminutive . . Tiny or larger
. 0 . . .. . . 1d8* . . . 1d6* . . . .. . . 1d4*
. 1 . . . . . 1d10 . .. . 1d8 . . . . . . . 1d6
.1d2. . . . . 1d12 . . . 1d10 . . . . . . . 1d8
.1d3 . . . . . 3d6. . . . 2d8 . . . . . . . 2d6
.1d4 . . . . . 3d8. . . . 3d6 . . . . . . . 3d6
.1d6 . . . . . 4d8. . . . 4d6 . . . . . . . 4d6
.1d8 . . . . . 4d8. . . . 4d8 . . . . . . . 4d8
.1d10 . . . . 4d10 . . . 4d10 . . . .. . . 4d10
.1d12 . . . . 4d12 . . . 4d12 . . . .. . . 4d12
.2d6 . . . . . 8d6. . . . 8d6 . . . . . . . 8d6
.2d8 . . . . . 8d8. . . . 8d8 . . . . . . . 8d8
*If the base creature has an attack that deals no damage (such as a roper's strands), the attack does damage according to the "0" old damage row plus half the Mystaran gargantua's damage Str bonus.
If the base creature has no attacks listed (such as a bat), it gains a single attack with the damage given in the "0" old damage row plus 1½ the Mystaran gargantua's damage Str bonus. Use whichever type of natural attack seems most appropriate; it is usually a bite, slam or kick.
Special Attacks: A Mystaran gargantua retains all of the base creature's special attacks, and may gain additional special attacks as follows. The DCs of its special attacks are recalculated according to its new Hit Dice and ability scores.
Area Attacks (Ex): A Mystaran gargantua creature's area attacks (such as a spider's ability to generate webs) increase in size to gigantic proportions. Multiply the height, width, and length of the base creature's area attack by the area modifier given on the Mystaran Gargantua Modifiers table.
Increased Damage (Ex): If the base creature has a special attack that deals hit point damage, increase this damage according to the Mystaran Gargantua Damage table, or multiply by 4 if the attack does a set amount of damage (e.g. if the base creature has a special attack dealing 4 points of acid damage, the Mystaran gargantua's version would deal 16 points of acid damage.)
If the base creature has a special attack that causes ability damage or ability drain, such as a poison bite, increase this ability damage by the amount given in the Mystaran Gargantua Modifiers table.
Swallow Whole (Ex): A Mystaran gargantua gains a swallow whole attack if it has a bite attack and is Gargantuan size or larger. The creature can swallow opponents up to three size smaller than itself by making a successful grapple check. Once inside, an opponent takes crushing damage equal to the creature's bite attack plus 8 points of acid damage from the creature's gizzard. A Colossal Mystaran gargantua inflicts 12 points of acid damage. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 10 plus half the creature's natural armour). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Mystaran gargantua's interior can hold 2 opponents of the base creature's size, 8 opponents 1 size smaller than the base creature, and 32 opponents 2 or more sizes smaller.
If the base creature already has a swallow whole attack, use that attack's damage values or sizes (adjusted by the gargantua's greater size and Increased Damage special ability), if the result would be better than those given above.
Trample (Ex): A Mystaran gargantua gains a trample attack. It can trample opponents smaller than itself, dealing the damage given in the Mystaran Gargantua Modifiers table plus 1½ times the gargantua's Strength bonus. A trampled opponent can attempt either an attack of opportunity at a –4 penalty or a Reflex save (DC 10 + ½ Mystaran gargantua's Hit Dice + the Mystaran gargantua's Str bonus) for half damage.
If the base creature already has a trample attack, use that attack's damage value adjusted by the Increased Damage special ability if the result is better than the damage of the Mystaran Gargantua Modifiers table.
Special Qualities: A Mystaran gargantua retains all the base creature's special qualities. Any fast healing or regeneration it possesses is doubled in value.
Abilities: A Mystaran gargantua's ability scores are increased according to the Mystaran Gargantua Modifiers Table. This includes the improvement for the creature's size increase.
Skills: A Mystaran gargantua retains the class skills of the base creature. Recalculate its skills according to its increased hit dice.
Feats: A Mystaran gargantua retains the feats of the base creature and gains additional feats according to its increased hit dice. If it gains epic feats, it can substitute epic equivalents of the base creature's feats instead of retaining the base creature's feats, provided it meets the prerequisites. For example, the Mystaran gargantua constrictor snake below may replace its Toughness feat with Epic Toughness, but cannot replace Alertness with Epic Skill Focus (Listen) and Epic Skill Focus (Spot), because it lacks the 20 rank prerequisite in those skills.
In addition, it gains Snatch as a bonus feat. If the Mystaran gargantua has a fly speed it also gains Hover as a bonus feat.
Mystaran Gargantua Modifiers Table
Size of. . . . Natural . . . . . . . . . . . . . Ability. Trample
Base Creature . Armour . Str . Dex . Con . Area . Damage . Damage
Fine . . . . . . Same .. +30 .. -2 . +12 .. ×6 .. +1d10 . . . 2d8
Diminutive . . . Same .. +28 .. -2 . +12 .. ×5 . . +2d4 . . . 2d8
Tiny . . . . . . +2NA .. +24 .. -2 . +10 .. ×5 . . +1d8 . . . 2d8
Small. . . . . . +5NA .. +20 .. -2 . +10 .. ×4 . . +1d6 . . . 2d8
Medium . . . . . +9NA .. +24 .. -2 . +12 .. ×4 . . +1d8 . . . 3d8
Large . . . . . +12NA .. +24 .. -- . +12 .. ×3 .. +1d10 . . . 4d8
Huge. . . . . . +16NA .. +24 .. -- . +12 .. ×3 .. +1d12 . . . 6d8
Gargantuan. . . +20NA .. +24 .. -- . +12 .. ×2 . . +2d6 . . . 8d8
Colossal. . . . +25NA .. +24 .. -- . +12 .. ×2 . . +2d6 . .. 12d8
Organization: Solitary.
Challenge Rating: Update the base creature's challenge rating according to the following table:
Mystaran Gargantua Challenge Rating Table
Old CR . . . New CR
up to 1/4 . . CR 5
1/3 or 1/2 .. CR 7
. . 1 . . . . CR 10
. . 2 . . . . CR 12
. . 3 . . . . CR 15
. . 4 . . . . CR 18
. . 5 . . . . CR 20
. . 6 . . . . CR 22
. . 7 . . . . CR 24
each +1 . . . CR +3
Treasure: Same as the base creature.
Alignment: Same as the base creature.
Advancement: As base creature, but multiply the Hit Dice by eight and increase the sizes by three size categories for Hit Dice advancement ranges.
Level Adjustment: Same as the base creature.
Incorporeal Mystaran Gargantua
Incorporeal creatures can also gain this template, with the following modifications:
Incorporeal Mystaran Gargantua Modifiers Table
Size of . . . . . . . . . . . . . . Ability
Base Creature .. Dex . Cha . Area .. Damage
Fine . . . . . . +12 .. +10 .. ×6 .. +1d10
Diminutive . . . +14 .. +10 .. ×5 . . +2d4
Tiny . . . . . . +16 .. +10 .. ×5 . . +1d8
Small. . . . . . +16 .. +10 .. ×4 . . +1d6
Medium . . . . . +18 .. +12 .. ×4 . . +1d8
Large . . .. . . +18 .. +12 .. ×3 .. +1d10
Huge . . . . . . +18 .. +12 .. ×3 .. +1d12
Gargantuan . . . +18 .. +12 .. ×2 . . +2d6
Colossal . . . . +18 .. +12 .. ×2 . . +2d6
Additional Mystaran Gargantua Abilities
The following variant abilities may be added for increased variety of gargantuas. Each variant ability includes a CR adjustment.
Waterblast (Ex): A Mystaran gargantua with a swim speed can create a powerful blast of water as a standard action. The gargantua must be in water at least 20 feet deep to use this special attack. A waterblast can affect a line 20 times longer than the gargantua's space or a cone 10 times larger than the gargantua's space (e.g. a gargantua with a 20 ft. space could create a 400 ft. line or a 200 ft. cylinder). All flames in the area of the waterblast are extinguished. Creatures within the area of the waterblast are affected as follows:
Any creature smaller than the gargantua's base creature (max Large) must succeed on a Fort save (DC 10 + 1/2 HD + Str modifier) or be knocked prone and washed 1d10×10 feet away from the gargantua, if this forced movement causes them to strike something solid, they take 1d6 points of damage per 10 feet traveled (nonlethal for landing in mud or earth, lethal damage for rocks). Creatures the same size as the gargantua's base creature (max Huge) must succeed on the same saving throw or be knocked prone and swept back 1d6×10 feet, taking damage as above. Creatures larger than the gargantua's base creature are affected as by a bull rush maneuver (the gargantua uses its Strength modifier plus 4 points per size larger than Huge), these larger water-blasted victims take damage as above but are not knocked prone.
CR Adjustment: +1
Windstorm (Ex): A Gargantuan or larger Mystaran gargantua that has a fly speed can create tornado-force windstorms. A flying gargantua can create a storm by hovering in place and taking a full-round action. Once started, it can maintain the windstorm with a move action each round. The windstorm can affect a cone 12 times longer than the gargantua's space or a cylinder with a radius and height 4 times larger than the gargantua's space (e.g. a gargantua with a 30 ft. space could create a 360 ft. cone or a 120 ft. cylinder). It can choose a different area each round.
All flames in the region are extinguished. Ranged attacks are impossible to make while the windstorm is in effect (except for siege weapons or kaiju ranged attacks, which suffer a -8 penalty to attack). Listen checks are impossible.
Creatures on the ground that are smaller than the gargantua's base creature (max Large) must succeed on a Fort save (DC 10 + 1/2 HD + Str modifier) or be knocked prone and roll 1d10×10 feet, sustaining 1d6 points of nonlethal damage per 10 feet. Creatures on the ground that are the same size as the gargantua's base creature (max Huge) must succeed on the same saving throw or be knocked prone, while creatures on the ground a size larger than the gargantua's base creature (max Gargantuan) are checked if they fail this save. Bigger creatures are not damaged or impaired by the windstorm. The save DC is Strength-based.
Flying creatures smaller than the gargantua's base creature (max Large) are blown back 2d10×10 feet and sustain 3d6 points of nonlethal damage if they fail the same saving throw. Flying creatures the same size as the gargantua's base creature (max Huge) are blown back 1d6×10 feet and flying creatures a size larger than the gargantua's base creature (max Gargantuan) are blown back 1d6×5 feet, but neither take any damage.
CR Adjustment: +1
Sample Mystaran Gargantuas
The following creatures have been modified with this template.
Mystaran Gargantua Carrion Crawler
Colossal Aberration
Hit Dice: 24d8+192 (300 hp)
Initiative: +6
Speed: 60 ft. (12 squares), climb 30 ft.
Armor Class: 22 (-8 size, +2 Dex, +18 natural), touch 4, flat-footed 20
Base Attack/Grapple: +18/+48
Attack: Tentacle +41 melee (1d4+14 plus paralysis)
Full Attack: 8 tentacles +41 melee (1d4+14 plus paralysis) and bite +41 melee (3d6+7)
Space/Reach: 30 ft./20 ft.
Special Attacks: Paralysis, swallow whole, trample 4d8+21
Special Qualities: Darkvision 60 ft., scent
Saves: Fort +16, Ref +14, Will +16
Abilities: Str 38, Dex 15, Con 26, Int 1, Wis 15, Cha 6
Skills: Climb +46, Listen +28, Spot +28
Feats: Alertness (B), Combat Reflexes, Epic Prowess, Epic Reflexes, Improved Initiative, Improved Multiattack, Knock Down, Multiattack, Snatch (B), Stand Still, Track
Environment: Underground
Organization: Solitary
Challenge Rating: 15
Treasure: None
Alignment: Always neutral
Advancement: 25-48 HD (Gargantuan); 49-72 HD (Colossal)
Level Adjustment: —
Paralysis (Ex): Those hit by a carrion crawler's tentacle attack must succeed on a DC 30 Fortitude save or be paralyzed for 2d4 rounds. The save DC is Constitution-based.
Swallow Whole (Ex): A Mystaran gargantua carrion crawler can swallow opponents up to three size smaller than itself by making a successful grapple check. Once inside, an opponent takes takes crushing damage equal to the creature's bite attack plus 8 points of acid damage from the creature's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 19). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Mystaran gargantua carrion crawler's interior can hold 2 Large opponents, 8 Medium opponents, and 32 Small or smaller opponents.
Trample (Ex): Reflex half DC 46. The save DC is Strength-based.
Skills: Carrion crawlers have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks even if rushed or threatened.
Mystaran Gargantua Gargoyle
Gargantuan Monstrous Humanoid (Earth)
Hit Dice: 32d8+350 (496 hp)
Initiative: +5
Speed: 80 ft. (16 squares), fly 120 ft. (clumsy)
Armor Class: 20 (-4 size, +1 Dex, +13 natural), touch 7, flat-footed 19
Base Attack/Grapple: +32/+58
Attack: Claw +42 melee (4d6+14)
Full Attack: 2 claws +42 melee (4d6+14) and bite +40 melee (6d6+7) and gore +40 melee (6d6+7)
Space/Reach: 20 ft./20 ft.
Special Attacks: Swallow whole, trample 3d8+21
Special Qualities: Damage reduction 10/magic, darkvision 60 ft., freeze
Saves: Fort +28, Ref +19, Will +14
Abilities: Str 39, Dex 12, Con 30, Int 6, Wis 11, Cha 7
Skills: Hide +22* [+28 against stone], Listen +11, Spot +11
Feats: Alertness, Dire Charge, Epic Skill Focus (Hide), Epic Toughness, Epic Will, Hover (B), Improved Initiative, Improved Natural Attack (bite), Improved Natural Attack (claw), Improved Natural Attack (gore), Multiattack, Power Attack, Snatch (B)
Environment: Any
Organization: Solitary
Challenge Rating: 18
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: 33-48 HD (Gargantuan); 49-96 HD (Colossal)
Level Adjustment: +5
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
Swallow Whole (Ex): A Mystaran gargantua gargoyle can swallow opponents up to three size smaller than itself by making a successful grapple check. Once inside, an opponent takes takes crushing damage equal to the creature's bite attack plus 8 points of acid damage from the creature's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 16). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Mystaran gargantua gargoyle's interior can hold 2 Medium opponents, 8 Small opponents, and 32 Tiny or smaller opponents.
Trample (Ex): Reflex half DC 40. The save DC is Strength-based.
Skills: Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks.
*The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.
Mystaran Gargantua Troll
Colossal Giant
Hit Dice: 48d8+576 (792 hp)
Initiative: +2
Speed: 60 ft. (12 squares)
Armor Class: 21 (-8 size, +2 Dex, +17 natural), touch 4, flat-footed 19
Base Attack/Grapple: +36/+66
Attack: Claw +47 melee (6d6+18/19-20 13d8+36 plus DC 52 Fort save or die)
Full Attack: 2 claws +47 melee (6d6+18/19-20 13d8+36 plus DC 52 Fort save or die) and bite +45 melee (6d6+18/19-20 13d8+36 plus DC 52 Fort save or die)
Space/Reach: 30 ft./30 ft.
Special Attacks: Rend 8d6+27, swallow whole, trample 4d8+27
Special Qualities: Darkvision 90 ft., low-light vision, regeneration 10, scent
Saves: Fort +39, Ref +18, Will +19
Abilities: Str 47, Dex 14, Con 35, Int 6, Wis 9, Cha 6
Skills: Listen +34, Spot +35
Feats: Cleave, Devastating Critical (bite), Devastating Critical (claw), Dire Charge, Epic Skill Focus (Listen), Epic Skill Focus (Spot), Epic Will, Great Cleave, Improved Critical (bite), Improved Critical (claw), Multiattack, Overwhelming Critical (bite), Overwhelming Critical (claw), Power Attack, Track, Weapon Focus (bite), Weapon Focus (claw)
Environment: Cold mountains
Organization: Solitary
Challenge Rating: 20
Treasure: Standard
Alignment: Usually chaotic evil
Advancement: By character class
Level Adjustment: +5
Swallow Whole (Ex): A Mystaran gargantua troll can swallow opponents up to three size smaller than itself by making a successful grapple check. Once inside, an opponent takes takes crushing damage equal to the creature's bite attack plus 12 points of acid damage from the creature's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 18). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Mystaran gargantua troll's interior can hold 2 Large opponents, 8 Medium opponents, and 32 Small or smaller opponents.
Rend (Ex): If a Mystaran gargantua troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 8d6+27 points of damage.
Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
Trample (Ex): Reflex half DC 52. The save DC is Strength-based.
Mystaran Gargantua Monitor Lizard
Gargantua Animal
Hit Dice: 24d8+216 (324 hp)
Initiative: +1
Speed: 60 ft. (12 squares), swim 60 ft.
Armor Class: 21 (-4 size, +1 Dex, +12 natural), touch 7, flat-footed 20
Base Attack/Grapple: +18/+45
Attack: Bite +30 melee (4d8+22/19-20)
Full Attack: Bite +30 melee (4d8+22/19-20)
Space/Reach: 20 ft./15 ft.
Special Attacks: Trample 3d8+22, swallow whole
Special Qualities: Fast healing 3, low-light vision
Saves: Fort +27, Ref +16, Will +9
Abilities: Str 41, Dex 13, Con 29, Int 1, Wis 12, Cha 2
Skills: Climb +19, Hide +6*, Listen +9, Move Silently +10, Spot +9, Swim +23
Feats: Alertness, Cleave, Epic Fortitude, Fast Healing, Improved Critical (bite), Power Attack, Skill Focus (Hide), Stealthy, Weapon Focus (bite)
Environment: Warm forests
Organization: Solitary
Challenge Rating: 12
Advancement: 25-40 HD (Gargantuan)
Level Adjustment: —
Swallow Whole (Ex): A Mystaran gargantua monitor lizard can swallow opponents up to three size smaller than itself by making a successful grapple check. Once inside, an opponent takes takes crushing damage equal to the creature's bite attack plus 8 points of acid damage from the creature's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 16). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Mystaran gargantua monitor lizard's interior can hold 2 Medium opponents, 8 Small opponents, and 32 Tiny or smaller opponents.
Trample (Ex): Reflex half DC 37. The save DC is Strength-based.
Skills: A monitor lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Monitor lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.
Mystaran Gargantua Constrictor Snake
Gargantuan Animal
Hit Dice: 24d8+228 (336 hp)
Initiative: +6
Speed: 40 ft. (8 squares), climb 40 ft., swim 40 ft.
Armor Class: 19 (-4 size, +2 Dex, +11 natural), touch 8, flat-footed 17
Base Attack/Grapple: +18/+45
Attack: Bite +5 melee (3d6+22)
Full Attack: Bite +5 melee (3d6+22)
Space/Reach: 20 ft./15 ft.
Special Attacks: Constrict 2d6+22, improved grab, trample 3d8+22, swallow whole
Special Qualities: Scent
Saves: Fort +21, Ref +16, Will +11
Abilities: Str 41, Dex 15, Con 25, Int 1, Wis 12, Cha 2
Skills: Balance +10, Climb +26, Hide +18, Listen +10, Move Silently +4, Spot +10, Swim +23
Feats: Alertness, Endurance, Improved Initiative, Improved Natural Attack (bite), Epic Toughness (×2), Skill Focus (Hide), Stealthy, Weapon Focus (bite)
Environment: Warm forests
Organization: Solitary
Challenge Rating: 12
Advancement: 4-5 HD (Medium); 6-10 HD (Large)
Level Adjustment: —
Constrict (Ex): On a successful grapple check, a Mystaran gargantua constrictor snake deals 2d6+22 points of damage.
Improved Grab (Ex): To use this ability, a Mystaran gargantua constrictor snake must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Swallow Whole (Ex): A Mystaran gargantua constrictor snake can swallow opponents up to three size smaller than itself by making a successful grapple check. Once inside, an opponent takes takes crushing damage equal to the creature's bite attack plus 8 points of acid damage from the creature's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Mystaran gargantua constrictor snake's interior can hold 2 Medium opponents, 8 Small opponents, and 32 Tiny or smaller opponents.
Trample (Ex): Reflex half DC 37. The save DC is Strength-based.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Mystaran Gargantua Viper Snake
Huge Animal
Hit Dice: 12d8+60 (114 hp)
Initiative: +6
Speed: 40 ft. (8 squares), climb 40 ft., swim 40 ft.
Armor Class: 18 (-2 size, +2 Dex, +8 natural), touch 10, flat-footed 16
Base Attack/Grapple: +9/+25
Attack: Bite +16 melee (1d8+12 plus poison)
Full Attack: Bite +16 melee (1d8+12 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, trample 2d8+12
Special Qualities: Scent
Saves: Fort +13, Ref +10, Will +5
Abilities: Str 26, Dex 15, Con 21, Int 1, Wis 12, Cha 2
Skills: Balance +10, Climb +21, Hide +13, Listen +8, Move Silently +7, Spot +8, Swim +16
Feats: Improved Initiative, Skill Focus (Hide), Run, Stealthy, Weapon Focus (bite)
Environment: Temperate marshes
Organization: Solitary
Challenge Rating: 7
Advancement: —
Level Adjustment: —
Poison (Ex): A Mystaran gargantua viper snake has a poisonous bite that deals initial and secondary damage of 2d6 Con with a DC21 Fortitude save. The save DC is Constitution-based.
Trample (Ex): Reflex half DC 24. The save DC is Strength-based.
Note: Based on a Small viper.
Mystaran Gargantua Giant Carp
Colossal Animal (Aquatic)
Hit Dice: 64d8+832 (1120 hp)
Initiative: +0
Speed: Swim 100 ft. (20 squares)
Armor Class: 26 (-8 size, +24 natural), touch 2, flat-footed 26
Base Attack/Grapple: +48/+87
Attack: Bite +13 melee (12d6+34/19-20)
Full Attack: Bite +13 melee (12d6+34/19-20)
Space/Reach: 40 ft./30 ft.
Special Attacks: Improved grab, swallow whole, waterblast
Special Qualities: Damage reduction 12/—, fast healing 12, low-light vision
Saves: Fort +47, Ref +34, Will +21
Abilities: Str 56, Dex 10, Con 36, Int 1, Wis 10, Cha 1
Skills: Listen +34, Spot +33, Swim +31
Feats: Cleave, Damage Reduction (×4), Diehard, Endurance, Epic Endurance, Fast Healing (×4), Great Constitution (×3), Great Cleave, Great Strength×3, Improved Critical (bite), Improved Natural Attack (bite), Power Attack
Environment: Temperate and warm aquatic
Organization: Solitary
Challenge Rating: 19
Treasure: None
Alignment: Always neutral
Advancement: 65-216 HD (Colossal)
Level Adjustment: —
Improved Grab (Ex): To use this ability, a giant carp must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.
Swallow Whole (Ex): A Mystaran gargantua giant carp can try to swallow a grabbed opponent up to Gargantuan size by making a successful grapple check. Once inside, the opponent takes 12d6+34 points of crushing damage plus 12 points of acid damage per round from the carp's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 22). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge carp's interior can hold 2 Gargantuan, 8 Huge, 32 Large, or 128 Medium or smaller opponents.
Waterblast (Ex): A Mystaran gargantua giant carp can create a powerful blast of water as a standard action. The gargantua must be in water at least 20 feet deep to use this special attack. A waterblast can affect an 800 ft. line or a 400 ft. cone (1000 ft line or 500 ft. cone for a carp with 128+ HD). All flames in the area of the waterblast are extinguished. Creatures within the area of the waterblast are affected as follows:
Any creature smaller than Huge sized must succeed on a DC 65 Fort save or be knocked prone and washed 1d10×10 feet away from the gargantua, if this forced movement causes them to strike something solid, they take 1d6 points of damage per 10 feet traveled (nonlethal for landing in mud or earth, lethal damage for rocks). Huge-sized creatures must succeed on the same saving throw or be knocked prone and swept back 1d6×10 feet, taking damage as above. Creatures larger than Huge sized are affected as by a bull rush maneuver (the gargantua uses its Strength modifier plus 4 points per size larger than Huge, or +31 for a typical Mystaran gargantua giant carp), these larger water-blasted victims take damage as above but are not knocked prone.
Skills: A giant carp has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Mystaran Gargantua Treant
Colossal Plant
Hit Dice: 56d8+896 (1148 hp)
Initiative: –1
Speed: 60 ft. (12 squares)
Armor Class: 30 (–8 size, –1 Dex, +29 natural), touch 1, flat-footed 30
Base Attack/Grapple: +42/+79
Attack: Slam +12 melee (12d6+21/19-20 25d6+42 plus DC 59 Fort save or instant death)
Full Attack: 2 slams +12 melee (12d6+21/19-20 25d6+42 plus DC 59 Fort save or instant death)
Space/Reach: 40 ft./40 ft.
Special Attacks: Animate trees, double damage against objects, trample 6d8+31
Special Qualities: Damage reduction 10/slashing, low-light vision, plant traits, vulnerability to fire
Saves: Fort +46, Ref +23, Will +27
Abilities: Str 53, Dex 8, Con 43, Int 12, Wis 16, Cha 12
Skills: Diplomacy +26, Hide +23*, Intimidate +38, Knowledge (nature) +26, Listen +40, Sense Motive +30, Spot +40, Survival +22 (+24 aboveground)
Feats: Cleave, Devastating Critical (slam), Dire Charge, Epic Reflexes, Epic Skill Focus (Hide), Epic Skill Focus (Intimidate), Epic Skill Focus (Listen), Epic Skill Focus (Spot), Epic Will, Great Cleave, Improved Critical (slam), Improved Natural Attack (slam), Improved Sunder, Iron Will, Lightning Reflexes, Overwhelming Critical (slam), Power Attack, Track, Weapon Focus (slam)
Environment: Temperate forests
Organization: Solitary
Challenge Rating: 27
Treasure: Standard
Alignment: Usually neutral good
Advancement: 57–168 HD (Colossal)
Level Adjustment: +5
Animate Trees (Sp): A mystaran gargantua treant can animate trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a gargantua treant in all respects. Animated trees lose their ability to move if the treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 12th). Animated trees have the same vulnerability to fire that a treant has.
Double Damage against Objects (Ex): A treant or animated tree that makes a full attack against an object or structure deals double damage.
Trample (Ex): Reflex DC 59 half. The save DC is Strength-based.
Skills: *Treants have a +16 racial bonus on Hide checks made in forested areas.
Mystaran Gargantua Spectre
Gargantuan Undead (Incorporeal)
Hit Dice: 56d12+180 (544 hp)
Initiative: +20
Speed: 80 ft. (16 squares), fly 160 ft. (perfect)
Armor Class: 26 (+12 Dex, +8 Deflection, -4 size), touch 26, flat-footed 14
Base Attack/Grapple: +28/--
Attack: Incorporeal touch +41 melee (4d8 plus energy drain/19-20)
Full Attack: Incorporeal touch +41 melee (4d8 plus energy drain/19-20)
Space/Reach: 20 ft./20 ft.
Special Attacks: Energy drain, create spawn
Special Qualities: Darkvision 60 ft., incorporeal traits, +4 turn resistance, sunlight powerlessness, undead traits, unnatural aura
Saves: Fort +18, Ref +30, Will +30
Abilities: Str —, Dex 34, Con —, Int 14, Wis 14, Cha 27
Skills: Hide +59, Intimidate +67, Knowledge (religion) +61, Listen +71, Search +61, Spot +71, Survival +2 (+4 following tracks)
Feats: Blind-Fight, Combat Expertise, Combat Reflexes, Dodge, Epic Skill Focus (Listen), Epic Skill Focus (Spot), Epic Toughness (x6), Flyby Attack, Improved Critical (touch), Improved Flyby Attack, Improved Initiative, Mobility, Superior Initiative
Weapon Focus (touch)
Environment: Any land or underground
Organisation: Solitary or gang (1 plus 1-10 spectres)
Challenge Rating: 24
Treasure: None
Alignment: Always lawful evil
Advancement: 57-84 HD (Gargantuan), 85-112 HD (Colossal)
Level Adjustment: —
Create Spawn (Su): Any humanoid slain by a gargantuan spectre becomes a (normal) spectre in 1d4 rounds. Spawn are under the command of the gargantuan spectre that created them and remain enslaved until its death. They do not possess any of the abilities thay had in life.
Energy Drain (Su): Living creatures hit by a gargantuan spectre's incorporeal touch attack gain 2 negative levels. The DC is 46 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the gargantuan spectre gains 5 temporary hit points.
Sunlight Powerlessness (Ex): Spectres are powerless in natural sunlight (not merely a daylight spell) and flee from it. A spectre caught in sunlight cannot attack and can only take a single move or attack action in a round.
Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a gargantuan spectre at a distance of 120 feet. They do not willingly approach nearer than that and panic if forced to do so; they remain paniced as long as they are within that range.
Mystaran Gargantua Wight
Gargantuan Undead
Hit Dice: 32d12+30 (238 hp)
Initiative: +4
Speed: 60 ft. (12 squares)
Armor Class: 19 (-4 size, +13 natural), touch 6, flat-footed 19
Base Attack/Grapple: +16/+41
Attack: Slam +26 melee (4d6+19 plus energy drain)
Full Attack: Slam +26 melee (4d6+19 plus energy drain)
Space/Reach: 20 ft./20 ft.
Special Attacks: Create spawn, energy drain, trample 3d8+19
Special Qualities: Darkvision 60 ft., undead traits
Saves: Fort +10, Ref +10, Will +19
Abilities: Str 36, Dex 10, Con –, Int 11, Wis 13, Cha 15
Skills: Hide +35, Listen +46, Move Silently +45, Spot +46
Feats: Blind-Fight, Epic Skill Focus (Hide), Epic Skill Focus (Listen), Epic Skill Focus (Spot), Epic Toughness, Improved Natural Attack (slam), Improved Critical (slam), Improved Initiative, Lightning Reflexes, Stealthy, Weapon Focus (Slam)
Environment: Any
Organization: Solitary
Challenge Rating: 15
Treasure: None
Alignment: Always lawful evil
Advancement: 33-64 HD (Gargantuan)
Level Adjustment: —
Create Spawn (Su): Any humanoid slain by a Mystaran gargantua wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.
Energy Drain (Su): Living creatures hit by a Mystaran gargantua wight’s slam attack gain one negative level. The DC is 28 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 5 temporary hit points.
Trample (Ex): Reflex DC 39 half. The save DC is Strength-based.
Skills: Wights have a +8 racial bonus on Move Silently checks.
Originally appeared in D&D Companion Rules (1984).
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