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Creature Catalogue Overhaul Project Revisited
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<blockquote data-quote="Cleon" data-source="post: 5308681" data-attributes="member: 57383"><p>I don't like the full-round action for reattachment, since it's a lot more penalizing than the original version.</p><p></p><p>Also, I gave it normal +10 extra reach with its neck-stretch in my rough draft, since I thought 5 ft. more wasn't worth the effort.</p><p></p><p>How about...</p><p></p><p><strong> Elongate Neck (Ex):</strong> Using special elastic tendons in its neck, a tirichik can temporarily detach its skull from its spinal column, allowing it to make a quick strike like a serpent. Treat this as a charge attack, with the usual bonus and penalties. If the tirichik hits its target, it deals double damage with the bite attack. Elongate neck doubles the reach of the tirichik's bite. The tirichik can not make a bite attack the round after it uses its elongate neck special attack, since it must reattach its skull before it can bite again.</p><p></p><p>Also, I would add a "two tentacles alone" option to its Full Attack, for when it's just used its Elongate Neck or its opponents are just out of its normal bite range.</p><p></p><p>e.g.:</p><p></p><p>Full Attack: Bite +19 melee (3d8+8) and 2 tentacles +14 melee (1d8+4); or 2 tentacles +19 melee (1d8+8)</p></blockquote><p></p>
[QUOTE="Cleon, post: 5308681, member: 57383"] I don't like the full-round action for reattachment, since it's a lot more penalizing than the original version. Also, I gave it normal +10 extra reach with its neck-stretch in my rough draft, since I thought 5 ft. more wasn't worth the effort. How about... [B] Elongate Neck (Ex):[/B] Using special elastic tendons in its neck, a tirichik can temporarily detach its skull from its spinal column, allowing it to make a quick strike like a serpent. Treat this as a charge attack, with the usual bonus and penalties. If the tirichik hits its target, it deals double damage with the bite attack. Elongate neck doubles the reach of the tirichik's bite. The tirichik can not make a bite attack the round after it uses its elongate neck special attack, since it must reattach its skull before it can bite again. Also, I would add a "two tentacles alone" option to its Full Attack, for when it's just used its Elongate Neck or its opponents are just out of its normal bite range. e.g.: Full Attack: Bite +19 melee (3d8+8) and 2 tentacles +14 melee (1d8+4); or 2 tentacles +19 melee (1d8+8) [/QUOTE]
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