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<blockquote data-quote="Shade" data-source="post: 5358663" data-attributes="member: 287"><p>It turns out it was Dutch ado about nothing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Added to <a href="http://www.enworld.org/forum/5358646-post69.html" target="_blank">Homebrews</a>.</p><p></p><p>We'll need to give it one of the "martial training" abilities in order for it to qualify for the fighter-only Weapon Specialization feat.</p><p></p><p></p><p></p><p>For consistency's sake, I'd rather give it a separate Wail ability like the MM2 banshee, and note its limitations of use.</p><p></p><p></p><p></p><p>Yes and yes. In fact, we should probably eliminate the Strength drain ability and roll it into a "shadowlance" ability. Something like...</p><p></p><p>Shadowlance (Su): A shee carries a shadowy, insubstantial lance. Although the shee makes melee touch attacks with the lance, it may add its full Strength bonus to damage and may use any feat that can be used with a normal lance. In addition to normal damage, the shadowlance inflicts 1d3 points of Strength damage. If the shadowlance is separated from the shee in any manner, it immediately vanishes. A shee can create another shadowlance as a swift action.</p><p></p><p></p><p></p><p>True seeing sounds good. For the other, how about...</p><p></p><p>Free-Spirit (Su): A shee cannot be controlled by any magic that normally controls undead, such as a command undead spell.</p><p></p><p></p><p></p><p>Darkvision 90 ft. and low-light vision?</p><p></p><p></p><p></p><p>Fast healing 1?</p><p></p><p></p><p></p><p>Rather than actual flight, should we give it ghostwalking like the ghost mount?</p><p></p><p>Also, shouldn't it have plate armor rather than a high natural armor bonus?</p></blockquote><p></p>
[QUOTE="Shade, post: 5358663, member: 287"] It turns out it was Dutch ado about nothing. ;) Added to [URL="http://www.enworld.org/forum/5358646-post69.html"]Homebrews[/URL]. We'll need to give it one of the "martial training" abilities in order for it to qualify for the fighter-only Weapon Specialization feat. For consistency's sake, I'd rather give it a separate Wail ability like the MM2 banshee, and note its limitations of use. Yes and yes. In fact, we should probably eliminate the Strength drain ability and roll it into a "shadowlance" ability. Something like... Shadowlance (Su): A shee carries a shadowy, insubstantial lance. Although the shee makes melee touch attacks with the lance, it may add its full Strength bonus to damage and may use any feat that can be used with a normal lance. In addition to normal damage, the shadowlance inflicts 1d3 points of Strength damage. If the shadowlance is separated from the shee in any manner, it immediately vanishes. A shee can create another shadowlance as a swift action. True seeing sounds good. For the other, how about... Free-Spirit (Su): A shee cannot be controlled by any magic that normally controls undead, such as a command undead spell. Darkvision 90 ft. and low-light vision? Fast healing 1? Rather than actual flight, should we give it ghostwalking like the ghost mount? Also, shouldn't it have plate armor rather than a high natural armor bonus? [/QUOTE]
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