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Creature Catalogue Overhaul Project Revisited
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<blockquote data-quote="Shade" data-source="post: 5360325" data-attributes="member: 287"><p>Iceland corrected. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>My shame is exceeded only by my lack of self-control. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p></p><p></p><p>Let's go with 3.</p><p></p><p></p><p></p><p>Just borrow this?</p><p></p><p>Air Walk (Su): A hoary steed can ride through the air as well as on the ground, as though affected by a permanent air walk spell. </p><p></p><p></p><p></p><p>I like this option. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <a href="http://www.enworld.org/forum/5358646-post69.html" target="_blank">Updated</a>.</p><p></p><p>For the wail, we've currently got...</p><p></p><p>Death Wail (Su): A shee that is hit by any successful attack will utter a horrifying scream, which functions as the wail of the banshee spell but affects all targets within a 60 foot radius. Shee do not use this power intentionally, and only wail when harmed. </p><p></p><p>The banshee has...</p><p></p><p>Wail (Su): During the night, a banshee can loose a deadly wail. This attack can slay up to eighteen living creatures within a 30-foot spread centered on the banshee, or within a 60-foot cone extending from the banshee, at the creature's option. A successful Fortitude save (DC 26) negates the effect. Once a banshee wails, it must wait 1d4 rounds before it can do so again, and it can wail no more than three times per day.</p><p></p><p></p><p>Also, for the vanishing, rather than the odd -7 penalty to AC, why don't we just state they are considered flat-footed while vanishing?</p></blockquote><p></p>
[QUOTE="Shade, post: 5360325, member: 287"] Iceland corrected. :p My shame is exceeded only by my lack of self-control. :blush: Let's go with 3. Just borrow this? Air Walk (Su): A hoary steed can ride through the air as well as on the ground, as though affected by a permanent air walk spell. I like this option. :) [URL="http://www.enworld.org/forum/5358646-post69.html"]Updated[/URL]. For the wail, we've currently got... Death Wail (Su): A shee that is hit by any successful attack will utter a horrifying scream, which functions as the wail of the banshee spell but affects all targets within a 60 foot radius. Shee do not use this power intentionally, and only wail when harmed. The banshee has... Wail (Su): During the night, a banshee can loose a deadly wail. This attack can slay up to eighteen living creatures within a 30-foot spread centered on the banshee, or within a 60-foot cone extending from the banshee, at the creature's option. A successful Fortitude save (DC 26) negates the effect. Once a banshee wails, it must wait 1d4 rounds before it can do so again, and it can wail no more than three times per day. Also, for the vanishing, rather than the odd -7 penalty to AC, why don't we just state they are considered flat-footed while vanishing? [/QUOTE]
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