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<blockquote data-quote="Shade" data-source="post: 5689678" data-attributes="member: 287"><p>Whisper (Su): As a standard/free/swift action, a soul beckoner can whisper eerily. Creatures within 240 feet whoo can hear the whispers must succeed on a DC 14 Will save or be drawn toward the soul beckoner. Creatures drawn to a soul beckoner are attacked by the monster and are considered flat-footed (even if they are normally immune to being caught flat-footed), but a successful hit breaks the effect. Otherwise, victims are allowed a Will save every round to escape the whisper's effect with a cumulative +2 bonus per round. A silence spell or a character incapable of hearing prevents the effects of the whisper. This is a sonic mind-affecting enchantment (compulsion) effect. The save DC is Charisma-based.</p><p></p><p>Eerie Wail (Su): If a soul beckoner’s whisper attack fails, the victim hears an eerie wailing sound. The character must then make another DC 14 Will save or become panicked for 1d4+1 rounds. A silence spell or a character incapable of hearing prevents the effects of the wail. This is a sonic, mind-affecting fear effect. The save DC is Charisma-based.</p><p></p><p></p><p>I"m wondering if the silence/deaf sentences are redundant, since we already noted these are sonic effects...</p></blockquote><p></p>
[QUOTE="Shade, post: 5689678, member: 287"] Whisper (Su): As a standard/free/swift action, a soul beckoner can whisper eerily. Creatures within 240 feet whoo can hear the whispers must succeed on a DC 14 Will save or be drawn toward the soul beckoner. Creatures drawn to a soul beckoner are attacked by the monster and are considered flat-footed (even if they are normally immune to being caught flat-footed), but a successful hit breaks the effect. Otherwise, victims are allowed a Will save every round to escape the whisper's effect with a cumulative +2 bonus per round. A silence spell or a character incapable of hearing prevents the effects of the whisper. This is a sonic mind-affecting enchantment (compulsion) effect. The save DC is Charisma-based. Eerie Wail (Su): If a soul beckoner’s whisper attack fails, the victim hears an eerie wailing sound. The character must then make another DC 14 Will save or become panicked for 1d4+1 rounds. A silence spell or a character incapable of hearing prevents the effects of the wail. This is a sonic, mind-affecting fear effect. The save DC is Charisma-based. I"m wondering if the silence/deaf sentences are redundant, since we already noted these are sonic effects... [/QUOTE]
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