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Creature Catalogue Overhaul Project Revisited
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<blockquote data-quote="Cleon" data-source="post: 5691191" data-attributes="member: 57383"><p>On second thoughts, it could work better as a combined ability. That certainly seems closer to the original stats. It depends on how much we want to follow the 3E version.</p><p></p><p></p><p></p><p>Yes, the silence/deaf bits out to be cut out, e.g.:</p><p><strong></strong></p><p><strong> Whisper (Su):</strong> As a standard/free/swift action, a soul beckoner can whisper eerily. Creatures within 240 feet who can hear the whispers must succeed on a DC 14 Will save or be drawn toward the soul beckoner. Creatures drawn to a soul beckoner are attacked by the monster and are considered flat-footed (even if they are normally immune to being caught flat-footed), but a successful hit breaks the effect. Otherwise, victims are allowed a Will save every round to escape the whisper's effect with a cumulative +2 bonus per round. This is a sonic mind-affecting enchantment (compulsion) effect. The save DC is Charisma-based.</p><p> </p><p><strong> Eerie Wail (Su):</strong> If a soul beckoner’s whisper attack fails, the victim hears an eerie wailing sound. The character must then make another DC 14 Will save or become panicked for 1d4+1 rounds. This is a sonic, mind-affecting fear effect. The save DC is Charisma-based.</p><p></p><p>If we go for a "combined effect", it might look something like:</p><p><strong></strong></p><p><strong> Eerie Whispers (Su):</strong> As a standard/free/swift action, a soul beckoner can whisper eerily. Creatures within 240 feet who hear the whispers must succeed on a DC 14 Will save or be drawn toward the soul beckoner. Creatures drawn to a soul beckoner are attacked by the monster and are considered flat-footed (even if they are normally immune to being caught flat-footed), but a successful hit breaks the effect. Otherwise, victims are allowed a Will save every round to escape the whispers' call, with a cumulative +2 bonus per round. When a victim successfully saves versus the draw of the whispers, they must make an additional DC 14 Will save or flee in panic for 1d4+1 rounds.</p><p></p><p>This is a sonic mind-affecting enchantment (compulsion) effect. The save DCs is Charisma-based.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5691191, member: 57383"] On second thoughts, it could work better as a combined ability. That certainly seems closer to the original stats. It depends on how much we want to follow the 3E version. Yes, the silence/deaf bits out to be cut out, e.g.: [B] Whisper (Su):[/B] As a standard/free/swift action, a soul beckoner can whisper eerily. Creatures within 240 feet who can hear the whispers must succeed on a DC 14 Will save or be drawn toward the soul beckoner. Creatures drawn to a soul beckoner are attacked by the monster and are considered flat-footed (even if they are normally immune to being caught flat-footed), but a successful hit breaks the effect. Otherwise, victims are allowed a Will save every round to escape the whisper's effect with a cumulative +2 bonus per round. This is a sonic mind-affecting enchantment (compulsion) effect. The save DC is Charisma-based. [B] Eerie Wail (Su):[/B] If a soul beckoner’s whisper attack fails, the victim hears an eerie wailing sound. The character must then make another DC 14 Will save or become panicked for 1d4+1 rounds. This is a sonic, mind-affecting fear effect. The save DC is Charisma-based. If we go for a "combined effect", it might look something like: [B] Eerie Whispers (Su):[/B] As a standard/free/swift action, a soul beckoner can whisper eerily. Creatures within 240 feet who hear the whispers must succeed on a DC 14 Will save or be drawn toward the soul beckoner. Creatures drawn to a soul beckoner are attacked by the monster and are considered flat-footed (even if they are normally immune to being caught flat-footed), but a successful hit breaks the effect. Otherwise, victims are allowed a Will save every round to escape the whispers' call, with a cumulative +2 bonus per round. When a victim successfully saves versus the draw of the whispers, they must make an additional DC 14 Will save or flee in panic for 1d4+1 rounds. This is a sonic mind-affecting enchantment (compulsion) effect. The save DCs is Charisma-based. [/QUOTE]
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