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<blockquote data-quote="Cleon" data-source="post: 6116284" data-attributes="member: 57383"><p>It gets another +2 synergy to Balance from Tumble and to Diplomacy from Sense Motive.</p><p></p><p>The corrected skills are now:</p><p></p><p><strong>Skills Ranks:</strong> Climb 24, Concentration 20, Intimidate 40, Knowledge (nature) 20, Knowledge (the planes) 20, Hide 40, Listen 40, Move Silently 40, Sense Motive 36, Search 40, Spot 40, Swim 24, Survival 24, Tumble 32, Use Magic Device 40</p><p></p><p><strong>Human:</strong> Str 23, Dex 26, Con 17, Int 18, Wis 18, Cha 25</p><p>Balance +20, Climb +32, Concentration +23, Diplomacy +11, Hide +52, Intimidate +47, Jump +10, Knowledge (nature) +26, Knowledge (the planes) +24, Listen +44, Move Silently +52, Sense Motive +40, Search +44, Spot +44, Swim +32, Survival +28 (+30 above ground, +30 on other planes, +32 following tracks), Tumble +40, Use Magic Device +47</p><p></p><p><strong>Lizard:</strong> Str 23, Dex 38, Con 17, Int 18, Wis 18, Cha 25</p><p>Balance +26, Climb +46, Concentration +23, Diplomacy +11, Hide +66*, Intimidate +47, Jump +10, Knowledge (nature) +26, Knowledge (the planes) +24, Listen +44, Move Silently +58, Sense Motive +40, Search +44, Spot +44, Swim +38, Survival +28 (+30 above ground, +30 on other planes, +32 following tracks), Tumble +40, Use Magic Device +47</p><p></p><p><strong>Giant Lizard:</strong> Str 39, Dex 26, Con 21, Int 18, Wis 18, Cha 25</p><p>Balance +20, Climb +46, Concentration +25, Diplomacy +11, Hide +44*, Intimidate +47, Jump +22, Knowledge (nature) +26, Knowledge (the planes) +24, Listen +44, Move Silently +52, Sense Motive +40, Search +44, Spot +44, Swim +38, Survival +28 (+30 above ground, +30 on other planes, +30 following tracks), Tumble +40, Use Magic Device +47</p><p></p><p><strong>Hybrid:</strong> Str 31, Dex 32, Con 21, Int 18, Wis 18, Cha 25</p><p>Balance +23, Climb +43, Concentration +25, Diplomacy +11, Hide +55*, Intimidate +47, Jump +14, Knowledge (nature) +26, Knowledge (the planes) +24, Listen +44, Move Silently +51, Sense Motive +40, Search +44, Spot +44, Swim +35, Survival +28 (+30 above ground, +30 on other planes, +30 following tracks), Tumble +40, Use Magic Device +47</p><p></p><p><strong>Skills:</strong> The lizard lord has a +4 racial bonus to Hide and Move Silently checks and a +8 racial bonus on Balance checks. </p><p></p><p>When in lizard or hybrid form, the lizard lord has a +8 racial bonus on Climb checks and Swim checks. He can always choose to take 10 on a Climb or Swim check, even if distracted or endangered. He can use the run action while swimming, provided he swims in a straight line. The lizard lord can use his Dexterity modifier instead of his Strength modifier for Climb checks and Swim checks if this is advantageous.</p><p></p><p>*In forested or overgrown areas, the Hide bonus improves to +8 when the lizard lord is in lizard or hybrid form.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6116284, member: 57383"] It gets another +2 synergy to Balance from Tumble and to Diplomacy from Sense Motive. The corrected skills are now: [B]Skills Ranks:[/B] Climb 24, Concentration 20, Intimidate 40, Knowledge (nature) 20, Knowledge (the planes) 20, Hide 40, Listen 40, Move Silently 40, Sense Motive 36, Search 40, Spot 40, Swim 24, Survival 24, Tumble 32, Use Magic Device 40 [B]Human:[/B] Str 23, Dex 26, Con 17, Int 18, Wis 18, Cha 25 Balance +20, Climb +32, Concentration +23, Diplomacy +11, Hide +52, Intimidate +47, Jump +10, Knowledge (nature) +26, Knowledge (the planes) +24, Listen +44, Move Silently +52, Sense Motive +40, Search +44, Spot +44, Swim +32, Survival +28 (+30 above ground, +30 on other planes, +32 following tracks), Tumble +40, Use Magic Device +47 [B]Lizard:[/B] Str 23, Dex 38, Con 17, Int 18, Wis 18, Cha 25 Balance +26, Climb +46, Concentration +23, Diplomacy +11, Hide +66*, Intimidate +47, Jump +10, Knowledge (nature) +26, Knowledge (the planes) +24, Listen +44, Move Silently +58, Sense Motive +40, Search +44, Spot +44, Swim +38, Survival +28 (+30 above ground, +30 on other planes, +32 following tracks), Tumble +40, Use Magic Device +47 [B]Giant Lizard:[/B] Str 39, Dex 26, Con 21, Int 18, Wis 18, Cha 25 Balance +20, Climb +46, Concentration +25, Diplomacy +11, Hide +44*, Intimidate +47, Jump +22, Knowledge (nature) +26, Knowledge (the planes) +24, Listen +44, Move Silently +52, Sense Motive +40, Search +44, Spot +44, Swim +38, Survival +28 (+30 above ground, +30 on other planes, +30 following tracks), Tumble +40, Use Magic Device +47 [B]Hybrid:[/B] Str 31, Dex 32, Con 21, Int 18, Wis 18, Cha 25 Balance +23, Climb +43, Concentration +25, Diplomacy +11, Hide +55*, Intimidate +47, Jump +14, Knowledge (nature) +26, Knowledge (the planes) +24, Listen +44, Move Silently +51, Sense Motive +40, Search +44, Spot +44, Swim +35, Survival +28 (+30 above ground, +30 on other planes, +30 following tracks), Tumble +40, Use Magic Device +47 [B]Skills:[/B] The lizard lord has a +4 racial bonus to Hide and Move Silently checks and a +8 racial bonus on Balance checks. When in lizard or hybrid form, the lizard lord has a +8 racial bonus on Climb checks and Swim checks. He can always choose to take 10 on a Climb or Swim check, even if distracted or endangered. He can use the run action while swimming, provided he swims in a straight line. The lizard lord can use his Dexterity modifier instead of his Strength modifier for Climb checks and Swim checks if this is advantageous. *In forested or overgrown areas, the Hide bonus improves to +8 when the lizard lord is in lizard or hybrid form. [/QUOTE]
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