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Creature Catalogue Overhaul Project Revisited
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<blockquote data-quote="Cleon" data-source="post: 6241838" data-attributes="member: 57383"><p>Actually, 1d10/1d10 Con is pretty not lethal to many non-Epic high level characters. Once you get high enough CL for <em>heroes' feast</em> they get an easy means for immunity to poison.</p><p></p><p>For Epic Characters, a Fort DC 24 poison is pretty easy to save against, and the Perfect Health epic feat provides immunity to it.</p><p></p><p></p><p></p><p>So which poison damage do you prefer?</p><p></p><p></p><p></p><p>I'd keep the <em>keen wounding returning</em> bit. I'd also be OK giving some of those qualities to the dagger when wielded by "anyone else".</p><p></p><p>Keen wounding returning is worth a +4 bonus. The "venom" quality of a normal <em>dagger of venom</em> appears to be worth +1 or +6000 gp (since it's a +1 dagger with the price of a +2 magical weapon), but the extra uses and potency ought to increase that. Hmm, a <em>nine lives stealer</em> sword has a DC 20 save or die effect and is worth +15000 gp more than its base weapon (a +2 longsword), which might give some guidance.</p><p></p><p>Hmm, we should also decide what magical plus to give the dagger. The other Animal Lords have weapons with total boni of +8 (one weapon) or +7 (two weapons), suggesting it should be a <em>+3 dagger</em>. Or we could make it a +1 weapon like a normal <em>dagger of venom</em> and add another +2 in qualities - I'd fancy <em>ghost touch</em> and <em>seeking</em>, to the wolf's fang can easily bite incorporeal or concealed opponents.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6241838, member: 57383"] Actually, 1d10/1d10 Con is pretty not lethal to many non-Epic high level characters. Once you get high enough CL for [I]heroes' feast[/I] they get an easy means for immunity to poison. For Epic Characters, a Fort DC 24 poison is pretty easy to save against, and the Perfect Health epic feat provides immunity to it. So which poison damage do you prefer? I'd keep the [I]keen wounding returning[/I] bit. I'd also be OK giving some of those qualities to the dagger when wielded by "anyone else". Keen wounding returning is worth a +4 bonus. The "venom" quality of a normal [I]dagger of venom[/I] appears to be worth +1 or +6000 gp (since it's a +1 dagger with the price of a +2 magical weapon), but the extra uses and potency ought to increase that. Hmm, a [I]nine lives stealer[/I] sword has a DC 20 save or die effect and is worth +15000 gp more than its base weapon (a +2 longsword), which might give some guidance. Hmm, we should also decide what magical plus to give the dagger. The other Animal Lords have weapons with total boni of +8 (one weapon) or +7 (two weapons), suggesting it should be a [I]+3 dagger[/I]. Or we could make it a +1 weapon like a normal [I]dagger of venom[/I] and add another +2 in qualities - I'd fancy [I]ghost touch[/I] and [I]seeking[/I], to the wolf's fang can easily bite incorporeal or concealed opponents. [/QUOTE]
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