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<blockquote data-quote="Cleon" data-source="post: 7224550" data-attributes="member: 57383"><p>Yup!</p><p></p><p>First question, are we cleaving to the 1E or 2E versions for the update?</p><p></p><p>The 1E ones are faster and has variable to-hit bonuses with their spines. In 1E they have 9" land speed and 15" to 21" swim speeds while in 2E they move at 6" on both land and water.</p><p></p><p>Also, the Black Urchin has a single ranged spine attack in 1E but shoots twice per round in 2E.</p><p></p><p>Speaking of those accuracy bonuses (+2 in 2E, from +1 to +5 in 1E) whichever we go for I'm inclined to credit it to their <em>clairvoyance</em> ability and say they don't get the bonus if they're unable to "clairvoy" the target.</p><p></p><p>We also need to give them Water Dependent so they can venture onto beaches for a decent stretch of time without suffocating!</p><p></p><p>Oh, and do you fancy giving their spines the 19-20 critical threat range of light crossbows?</p></blockquote><p></p>
[QUOTE="Cleon, post: 7224550, member: 57383"] Yup! First question, are we cleaving to the 1E or 2E versions for the update? The 1E ones are faster and has variable to-hit bonuses with their spines. In 1E they have 9" land speed and 15" to 21" swim speeds while in 2E they move at 6" on both land and water. Also, the Black Urchin has a single ranged spine attack in 1E but shoots twice per round in 2E. Speaking of those accuracy bonuses (+2 in 2E, from +1 to +5 in 1E) whichever we go for I'm inclined to credit it to their [I]clairvoyance[/I] ability and say they don't get the bonus if they're unable to "clairvoy" the target. We also need to give them Water Dependent so they can venture onto beaches for a decent stretch of time without suffocating! Oh, and do you fancy giving their spines the 19-20 critical threat range of light crossbows? [/QUOTE]
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