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Creature Catalogue Overhaul Project Revisited
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<blockquote data-quote="Cleon" data-source="post: 8131180" data-attributes="member: 57383"><p>Updated the <a href="https://enworld.org/index.php?posts/7989149" target="_blank"><strong>Afanc Working Draft</strong></a>.</p><p></p><p>Updating the <a href="https://enworld.org/index.php?posts/8086692" target="_blank"><strong>Whirlpool Working Draft</strong></a>.</p><p></p><p></p><p></p><p>Yes, it is a bit odd. Logically one would think it'd depend on the ship's draft and seaworthiness. A long shallow-hulled "island hopping" war canoe should be easier to sink than a short, deep-hulled sea-going cog.</p><p></p><p>That's hard to do using just the SRD, since it doesn't include <em>Stormwrack's</em> ship rules.</p><p></p><p>That said, one would like a certain amount of randomness in the sinking times too. Maybe just list some random dice rolls for different classes of ship?</p><p></p><p>I would have no objection to the captain & crew being able to make round-by-round Profession (sailor) checks to keep the ship above water. Preferably cumulative "DC increases by 1 per round" ones so the ship would <em>eventually</em> sink even if those aboard have epic level sailing skills.</p><p></p><p>Here's a Rough Proposal:</p><p></p><p>The whirlpool is 80 feet wide at the top, 5 feet wide at the base, and 10 to 20 feet deep. The ship at the center of the whirlpool will be dragged underwater after being in the vortex for the duration listed in the Afanc Whirlpool Ship-Sinking Table below. The captain of a properly crewed ship can make Profession (sailor) checks to delay the sinking of their vessel (DC 15 for the first round, +1 per additional round).</p><p></p><p><strong>Afanc Whirlpool Ship-Sinking Table</strong></p><table style='width: 100%'><tr><th><p style="text-align: left"><strong>Ship Size* (typical length)</strong></p> </th><th><p style="text-align: left">Example Ship Type</p> </th><th><p style="text-align: left">Sinking Time</p> </th></tr><tr><td>Colossal (80 ft. or longer)</td><td>Galley, Sailing Ship, Warship</td><td>None (Too large to sink.)</td></tr><tr><td>Gargantuan (40 ft. to 80 ft. long)</td><td>Longship*</td><td>1d4+4 rounds</td></tr><tr><td>Huge (20 ft. to 40 ft. long)</td><td>Keelboat*</td><td>1d3+2 rounds</td></tr><tr><td>Large (10 ft. to 20 ft. long)</td><td>Yacht**</td><td>1d2+1 rounds</td></tr><tr><td>Medium or smaller (10 ft. or less)</td><td>Rowboat</td><td>1 round</td></tr></table><p><span style="font-size: 12px">*If your campaign employs the Ship rules in <em>Stormwrack</em> use the vehicle sizes in that book. The above table assumes the vessel is seaworthy and has a deep enough draft to resist being easily swamped (typically 15 ft. for a Colossal ship, 10 ft. for Gargantuan, 5 ft. for Huge, 2½ ft. for Large and 1 ft. for Medium). If the ship's draft is less than this (such as a Keelboat or Longship) the Whirlpool Ship-Sinking table treats it as one size category smaller than its actual size. The ship may also be treated as one size category smaller even if its draft is deep enough if it is unseaworthy (Seaworthiness –2 or lower in <em>Stormwrack</em>) or badly damaged. Contrariwise, a very seaworthy vessel (Seaworthiness +2 or higher in <em>Stormwrack</em>) will not have a size category penalty if its draft is too shallow and may even be treated as a size category larger than it actually is (although this cannot move it into the "Unsinkable" Colossal Ship category). If a ship is extraordinarily badly built or so rotten/damaged/wormholed it can barely float give it a two size category penalty on the Ship-Sinking table.</span></p><p></p><p>I think that looks OK.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8131180, member: 57383"] Updated the [URL='https://enworld.org/index.php?posts/7989149'][B]Afanc Working Draft[/B][/URL]. Updating the [URL='https://enworld.org/index.php?posts/8086692'][B]Whirlpool Working Draft[/B][/URL]. Yes, it is a bit odd. Logically one would think it'd depend on the ship's draft and seaworthiness. A long shallow-hulled "island hopping" war canoe should be easier to sink than a short, deep-hulled sea-going cog. That's hard to do using just the SRD, since it doesn't include [I]Stormwrack's[/I] ship rules. That said, one would like a certain amount of randomness in the sinking times too. Maybe just list some random dice rolls for different classes of ship? I would have no objection to the captain & crew being able to make round-by-round Profession (sailor) checks to keep the ship above water. Preferably cumulative "DC increases by 1 per round" ones so the ship would [I]eventually[/I] sink even if those aboard have epic level sailing skills. Here's a Rough Proposal: The whirlpool is 80 feet wide at the top, 5 feet wide at the base, and 10 to 20 feet deep. The ship at the center of the whirlpool will be dragged underwater after being in the vortex for the duration listed in the Afanc Whirlpool Ship-Sinking Table below. The captain of a properly crewed ship can make Profession (sailor) checks to delay the sinking of their vessel (DC 15 for the first round, +1 per additional round). [B]Afanc Whirlpool Ship-Sinking Table[/B] [TABLE] [TR] [TH][LEFT][B]Ship Size* (typical length)[/B][/LEFT][/TH] [TH][LEFT]Example Ship Type[/LEFT][/TH] [TH][LEFT]Sinking Time[/LEFT][/TH] [/TR] [TR] [TD]Colossal (80 ft. or longer)[/TD] [TD]Galley, Sailing Ship, Warship[/TD] [TD]None (Too large to sink.)[/TD] [/TR] [TR] [TD]Gargantuan (40 ft. to 80 ft. long)[/TD] [TD]Longship*[/TD] [TD]1d4+4 rounds[/TD] [/TR] [TR] [TD]Huge (20 ft. to 40 ft. long)[/TD] [TD]Keelboat*[/TD] [TD]1d3+2 rounds[/TD] [/TR] [TR] [TD]Large (10 ft. to 20 ft. long)[/TD] [TD]Yacht**[/TD] [TD]1d2+1 rounds[/TD] [/TR] [TR] [TD]Medium or smaller (10 ft. or less)[/TD] [TD]Rowboat[/TD] [TD]1 round[/TD] [/TR] [/TABLE] [SIZE=3]*If your campaign employs the Ship rules in [I]Stormwrack[/I] use the vehicle sizes in that book. The above table assumes the vessel is seaworthy and has a deep enough draft to resist being easily swamped (typically 15 ft. for a Colossal ship, 10 ft. for Gargantuan, 5 ft. for Huge, 2½ ft. for Large and 1 ft. for Medium). If the ship's draft is less than this (such as a Keelboat or Longship) the Whirlpool Ship-Sinking table treats it as one size category smaller than its actual size. The ship may also be treated as one size category smaller even if its draft is deep enough if it is unseaworthy (Seaworthiness –2 or lower in [I]Stormwrack[/I]) or badly damaged. Contrariwise, a very seaworthy vessel (Seaworthiness +2 or higher in [I]Stormwrack[/I]) will not have a size category penalty if its draft is too shallow and may even be treated as a size category larger than it actually is (although this cannot move it into the "Unsinkable" Colossal Ship category). If a ship is extraordinarily badly built or so rotten/damaged/wormholed it can barely float give it a two size category penalty on the Ship-Sinking table.[/SIZE] I think that looks OK. [/QUOTE]
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