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Creature Catalogue Overhaul Project Revisited
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<blockquote data-quote="freyar" data-source="post: 8373524" data-attributes="member: 40227"><p>"Youthful Whirlpool" is good.</p><p></p><p>The Capsizing Collision looks a lot like the Capsizing Ram. What if we simplify it by removing the jostling around and just give it the damage and chance to capsize the boat?</p><p></p><p><strong>Capsizing Collision (Ex):</strong> As a full-round action, a submerged afanc can swim up to double speed (80 feet) and crash into a waterborn target. The afanc must move at least 30 ft. and end in the target's space. This attack deals 2d6+10 points of damage. If the target is a creature it can attempt either an attack of opportunity or a DC 24 Reflex save for half damage. The save DC is Strength-based.</p><p></p><p>If it crashes into a vessel, the young afanc makes a Strength check with a +8 size bonus (total modifier +18 for a typical Huge afanc) against a DC based on the vessel: rowboat DC 18, launch* DC 26, keelboat DC 30, sailing ship or longship DC 38, warship DC 42, or galley DC 45. If the Strength check succeeds, the vessel takes <span style="color: rgb(209, 72, 65)">another 2d6+10 damage</span>, and the afanc then make another Strength check with a –4 penalty (typical modifier +14, same target DCs). If the second Strength check succeeds, the vessel capsizes and sinks in <span style="color: rgb(209, 72, 65)">1d10 minutes</span>.</p><p></p><p>I'm not worried about the precise values in the red text so much, just want to make it somewhat less effective than the adult's ram.</p></blockquote><p></p>
[QUOTE="freyar, post: 8373524, member: 40227"] "Youthful Whirlpool" is good. The Capsizing Collision looks a lot like the Capsizing Ram. What if we simplify it by removing the jostling around and just give it the damage and chance to capsize the boat? [B]Capsizing Collision (Ex):[/B] As a full-round action, a submerged afanc can swim up to double speed (80 feet) and crash into a waterborn target. The afanc must move at least 30 ft. and end in the target's space. This attack deals 2d6+10 points of damage. If the target is a creature it can attempt either an attack of opportunity or a DC 24 Reflex save for half damage. The save DC is Strength-based. If it crashes into a vessel, the young afanc makes a Strength check with a +8 size bonus (total modifier +18 for a typical Huge afanc) against a DC based on the vessel: rowboat DC 18, launch* DC 26, keelboat DC 30, sailing ship or longship DC 38, warship DC 42, or galley DC 45. If the Strength check succeeds, the vessel takes [COLOR=rgb(209, 72, 65)]another 2d6+10 damage[/COLOR], and the afanc then make another Strength check with a –4 penalty (typical modifier +14, same target DCs). If the second Strength check succeeds, the vessel capsizes and sinks in [COLOR=rgb(209, 72, 65)]1d10 minutes[/COLOR]. I'm not worried about the precise values in the red text so much, just want to make it somewhat less effective than the adult's ram. [/QUOTE]
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