I've emailed Krash the character, but for anyone else who's interested:
Character, male dwarf Ftr10/Dwarven Defender20: CR 30; ECL 30; Medium-size Humanoid (dwarf); HD 10d10+20d12+303; hp 493; Init +12; Spd 40 ft; AC 32 (+4 Dex, +9 mithral shirt, +4 class, +5 deflection); Melee +5 guisarme +41/+36/+31/+26 (2d4+23/crit 19-20/x3); SA defensive stance; SQ defensive awareness, DR 15/-, dwarven traits, evasion; AL LG; SV Fort +30, Ref +24, Will +16; Str 26*, Dex 19, Con 30, Int 18, Wis 10, Cha 10.
Skills and Feats: Balance +25, Climb +40, Hide +35, Jump +40, Listen +34, Move Silently +35, Sense Motive +20, Spot +34, Swim +20, Tumble +27; Bulwark of Defense, Cleave, Combat Reflexes, Damage Reduction, Dodge, Endurance, Epic Reflexes, Epic Weapon Focus (guisarme), Epic Weapon Specialization (guisarme), Great Cleave, Improved Critical (guisarme), Improved Initiative, Mobile Defense, Mobility, Power Attack, Quick Draw, Superior Initiative, Toughness, Weapon Focus (guisarme), Weapon Specialization (guisarme).
SA–Defensive Stance (Ex): 10/day, Character can become a stalwart bastion of defense for up to 15 rounds, gaining +4 Str, +6 Con, a +4 resistance bonus to all saves, and a +6 dodge bonus to AC.
SQ–Dwarven Traits (Ex): 60 foot darkvision, stonecunning, +2 save vs. poison, +2 save vs. spells or spell-like abilities, +1 attack vs. goblinoids or orcs, +4 dodge vs. giants, +2 craft with stone or metal.
SQ–Defensive Awareness: Dex bonus to AC, can't be flanked, +1 vs. traps.
Equipment: +5 flaming brilliant energy guisarme, +1 sure striking holy keen vorpal ghost touch guisarme, +5 mighty composite longbow [+4], +5 mithral shirt of heavy fortification, amulet of health +6, belt of epic strength +8, boots of swiftness, gloves of arrow snaring, headband of intellect +6, horn of blasting, incandescent blue ioun stone, lantern of revealing, mantle of great stealth, lavender and green ioun stone, luckstone, pink and green ioun stone, quiver of Ehlonna (60 arrows), +5 ring of protection, ring of universal energy immunity, sovereign glue, vibrant purple ioun stone (heal), pair of blue diamonds (10,000 gp x2), clear diamonds (8,000 gp, 6,000 gp x2), pink diamond (5,000 gp), brown diamond (4,000 gp), 1,279 gp.
* Includes +4 from a manual of gainful exercise.
Character, male dwarf Ftr10/Dwarven Defender30: CR 40; ECL 40; Medium-size Humanoid (dwarf); HD 10d10+30d12+603; hp 858; Init +15; Spd 40 ft; AC 52 (+7 Dex, +7 epic amulet of natural armor, +3 large steel shield, +12 armor of the celestial battalion, +4 class, +9 ring of epic protection); Melee +5 guisarme +51/+46/+41/+36 (2d4+29/crit 19-20/x3); SA defensive stance; SQ defensive awareness, DR 30/-, dwarven traits, evasion; AL LG; SV Fort +40, Ref +29, Will +19; Str 34*, Dex 24*, Con 41*, Int 23*, Wis 15*, Cha 15*.
Skills and Feats: Balance +28, Climb +42, Hide +38, Jump +42, Listen +46, Move Silently +38, Sense Motive +22, Spot +46, Swim +22, Tumble +50; Bulwark of Defense, Cleave, Combat Reflexes, Damage Reduction (4), Dire Charge, Dodge, Endurance, Epic Prowess, Epic Reflexes, Epic Weapon Focus (guisarme), Epic Weapon Specialization (guisarme), Great Cleave, Improved Critical (guisarme), Improved Initiative, Mobile Defense, Mobility, Penetrate Damage Reduction, Power Attack, Quick Draw, Spellcasting Harrier, Superior Initiative, Toughness, Weapon Focus (guisarme), Weapon Specialization (guisarme).
SA–Defensive Stance (Ex): 15/day, Character can become a stalwart bastion of defense for up to 17 rounds, gaining +4 Str, +6 Con, a +4 resistance bonus to all saves, and a +6 dodge bonus to AC.
SQ–Dwarven Traits (Ex): 60 foot darkvision, stonecunning, +2 save vs. poison, +2 save vs. spells or spell-like abilities, +1 attack vs. goblinoids or orcs, +4 dodge vs. giants, +2 craft with stone or metal.
SQ–Defensive Awareness: Dex bonus to AC, can't be flanked, +1 vs. traps.
Equipment: +5 flaming brilliant energy guisarme, +1 sure striking holy keen vorpal ghost touch guisarme, +5 mighty composite longbow [+4], +1 animated large steel shield of heavy fortification and great reflection, armor of the celestial battalion, +7 amulet of epic natural armor, belt of epic strength +12, boots of swiftness, bracers of epic health +12, cabinet of feasting, gloves of arrow snaring, headband of intellect +6, horn of blasting, incandescent blue ioun stone, lantern of revealing, mantle of great stealth, lavender and green ioun stone, luckstone, pink and green ioun stone, quiver of Ehlonna (60 arrows), +9 ring of epic protection, ring of universal energy immunity, sovereign glue, vibrant purple ioun stone (heal), pair of blue diamonds (9,000 gp x2), 809 gp.
* All stats include a +5 inherent bonus (included in the price).
Character, male dwarf Ftr10/Dwarven Defender30: CR 40; ECL 40; Medium-size Humanoid (dwarf); HD 10d10+30d12+603; hp 858; Init +15; Spd 40 ft; AC 51 (+7 Dex, +6 epic amulet of natural armor, +3 large steel shield, +12 fortified armor of the celestial battalion, +4 class, +9 ring of epic protection); Melee +5 guisarme +51/+46/+41/+36 (2d4+29/crit 19-20/x3); SA defensive stance; SQ defensive awareness, DR 30/-, dwarven traits, evasion; AL LG; SV Fort +47, Ref +35, Will +26; Str 34*, Dex 24*, Con 41*, Int 23*, Wis 15*, Cha 15*.
Skills and Feats: Balance +28, Climb +42, Hide +38, Jump +42, Listen +46, Move Silently +38, Sense Motive +22, Spot +46, Swim +22, Tumble +50; Bulwark of Defense, Cleave, Combat Reflexes, Damage Reduction (4), Dire Charge, Dodge, Endurance, Epic Prowess, Epic Reflexes, Epic Weapon Focus (guisarme), Epic Weapon Specialization (guisarme), Great Cleave, Improved Critical (guisarme), Improved Initiative, Mobile Defense, Mobility, Penetrate Damage Reduction, Power Attack, Quick Draw, Spellcasting Harrier, Superior Initiative, Toughness, Weapon Focus (guisarme), Weapon Specialization (guisarme).
SA–Defensive Stance (Ex): 15/day, Character can become a stalwart bastion of defense for up to 17 rounds, gaining +4 Str, +6 Con, a redundant +4 resistance bonus to all saves, and a +6 dodge bonus to AC.
SQ–Dwarven Traits (Ex): 60 foot darkvision, stonecunning, +2 save vs. poison, +2 save vs. spells or spell-like abilities, +1 attack vs. goblinoids or orcs, +4 dodge vs. giants, +2 craft with stone or metal.
SQ–Defensive Awareness: Dex bonus to AC, can't be flanked, +1 vs. traps.
Equipment: +5 flaming brilliant energy guisarme, +1 sure striking holy keen vorpal ghost touch guisarme, +5 mighty composite longbow [+4], +1 animated large steel shield of great reflection, armor of the celestial battalion, +6 amulet of epic natural armor, belt of epic strength +12, boots of swiftness, bracers of epic health +12, cabinet of feasting, clear ioun stone, eyes of true sight, gloves of arrow snaring, headband of intellect +6, horn of blasting, incandescent blue ioun stone, iridescent ioun stone, lantern of revealing, mantle of great stealth, lavender and green ioun stone, luckstone, pink and green ioun stone, quiver of Ehlonna (60 arrows), +9 ring of epic protection, ring of universal energy immunity, +7 robe of epic resistance, sovereign glue, vibrant purple ioun stones (heal; heal; teleport, comprehend languages), 185,809 gp.
* All stats include a +5 inherent bonus (included in the price).
Custom pricing:
Fortified armor of the celestial battalion: 1,650,300 gp
This assumes that the special qualities of the armor are priced as an effective bonus. If they are priced as an add-on (like in OA), it would only cost 1,566,300 gp.
+7 robe of epic resistance: 490,000 gp
This is priced as a +7 cloak of epic resistance.
Eyes of true sight: 75,000 gp
This is priced as a gem of seeing.