Tommas of the Cogs
Father was a clockmaker. From him - from my childhood surrounded in gears and cog, swinging crystal pendulums, slowly uncoiling copper springs - from all that I learned to see- well pretty much everything like the sum of its working parts, machinery of flesh, bone, magic, iron and wood; things that can be learned, broken apart, *rebuilt*. From my friends I learned quite a few other things, thing father didn't always approve of. Adventuring was one of them.
Small things at first - dares to read faded inscriptions in the cathedral's graveyard at night, holy quests to steal the "treasures" of a rival group, to beat back the teenaged orc and halfling invasion from the block next door - but with those things came a trickle of copper and silver coins, money to call his own, small profits from scavenged "artefacts", even an actual paying sponsor or two when their reputation began to grow, and from *that*, eventually came access to the Great Library! The priests did not just give those away, but it was worth it: scrolls and books and knowledge and *curiosity*! Mysteries without number! And then - well - a future as a clockmaker seemed downright... tiny.
And so I was away from home when it happened.
I'd like to say that, I really would, but I was there, actually, fully there, and still couldn't do anything to make it even a tiny bit better. Anyway, father was a clockmaker. Still would be, probably, if my sister Rosalind hadn't killed him. As usual she didn't do a very good job of it, so I had to put him to rest a second time, him and my brother Jo. They were fast decaying zombie things at the time, of course, but that didn't make it any easier. I said "I" put them down, but thank the Gods I wasn't alone on that night. Some of my party was with me, a guy or two just off the street as well, just snatched up in the excitement, and even Mother helped out in the end, if in a very odd way. Did I mention that my younger sister is now a vampire? And she got clean away too, if you don't count the missing arm...
I tell you, that sort of thing shakes you a little inside. I've been looking at... darker mysteries these days, mysteries of death and not death. Been frequenting people - and things, I guess you'd have to call them - dealing in things I wouldn't have even thought about looking at before. Pulling in favors like mad and building up obligations. Got to do something about Rosalind though. Save her, I guess? Save her soul at least, like the priests say? Either that or put the b**** down for killing Pa and Jo -- and frekking smiling, endlessly *smiling* about it -- like she was doing us all a *favor*! Typical of her, really.
OOC:
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If it's convenient I'd like to say that his sister's forearm is presently encased in a philactery in the care of the Pharasma clergy.
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[Sblock=DESCRIPTION]A young man stood in the corridor, patiently awaiting entry with both hands hanging off the handle of a strong oak shovel balanced on his shoulders. He was a bit on the tall, thin side, with a mess of short-cut brown-blond hair atop his head and a copper earring on his right ear – some sort of warhammer. What stood out most about him though - besides the huge backpack overflowing with tools hanging from his back, besides the scale armor, the interlocked-gear tabard and the silvered chain belt around his waist – what stood out most was the red armband on his arm, featuring an armor-plated rearing bull. That and the flame of intense curiosity smoldering steadily in the depth of his chestnut eyes as they happily gathered all that surrounded him.[/SBLOCK][Sblock=COMPLETE STATS]Class: 1st level human cleric
Exp: 0
Alignment : NG
Religion: Torag, the forger
(20 point buy)
Strength 14 +2
Dexterity 10
Const 10
Int 14 +2
Wisdom 16 +3
Charisma 14 +2
FEATS:
Weapon proficiencies (Simple and Warhammer)
Armor proficiencies (Light, Medium and Shields)
CLERIC (Ex): Faint aura of Good
CLERIC (Su): Channel Energy (Standard, 7/Day, 1d6, 30' radius selective, Will save 13 for half)
ARTIFICE DOMAIN (Sp): Artificer's Touch (cast Mending at will 3+Wis/Day, 1d6 HP, -1 DR or Hardness)
KNOWLEDGE DOMAIN (Ex): All Knowledge Skills are Class skills.
KNOWLEDGE DOMAIN (Sp): Lore keeper (Touch attack = 16+Wis knowledge)
HUMAN: Selective Channeling (Can exclude 2 targets from channel burst)
1ST: Extra Channel (+2 Channel per day)
TRAITS:
Patient Optimist (+2 Diplomacy vs Hostile or Unfriendly and 1 free retry)
Dirty Fighter (+1 dam when flanking)
SKILLS: (2+2+1human+1FC points) Rank Bonus (-4 Scale mail, -2 shield)
Climb (Str, CC) 1 + 2 = 3 Armor Check
Diplomacy (Cha) 1 + 5 = 6 (+2 if Hostile or Unfriendly; Free retry)
Know Arcana (Int) 1 + 5 = 6
Know History (Int) 1 + 5 = 6
Know Engineering (Int) 1 + 5 = 6
Swim (Str, CC) 1 + 2 = 3 Armor Check
Languages: Common(Taldane), Dwarven(for tech manuals), Thassilonianl(for old inscriptions)
Code:
EQUIPMENT (140 gp)
Name enc note
WORN
Small copper earring - (Right ear, Torag’s holy symbol)
Scale mail 30 50gp
"Turning wheels" Tabard - (The names of all his companions, past and present, are traced on the gears)
Steel Defenders armband - (Left upper arm, red with rearing gorgon)
Undied woolen undershirt -
Loose brown pants -
Light chain belt 2 (10' of silvered light chain with small hooks at either end) 30 gp
Scuffed Leather boots -
Fingerless leather gloves -
Huge leather Backpack 2 (Covered in brass buckles and side pockets) 2 gp
Winter Blanket 3 (Embroidered with a flowery border) 5 sp
Cooking pot 2 5 sp
3 days of rations 3 (Packed in waxed paper) 15 sp
Fire weed sauce 1 (in a glass bottle, AKA as alchemichal acid) 10 gp
Brace of five candles - (Tied with a leather cord) 5 cp
Five pieces of chalk - (In small canvas bag) 5 cp
Fishing hooks gallore - (bundled with 20' of trollgut fishing line) 5 sp
Flint and steel - 1 gp
Brace of iron pitons 4 (each with a rope hook at one end) 8 sp
Fold out grappling hook 4 1 gp
3 pounds of Soap 3 15 sp
Oil can 1 1 sp
Dozen torches 12 12 cp
Whetstone 1 2 cp
Outside of Huge leather Backpack
Artisan's tools 5 (hammers, pliers, small saws and chisels) 5 gp
Crowbar 5 2 gp
50' of hemp rope 10 1 gp
5 sp - (In outside pocket)
Sling and 10 bullets 5 (In outside pocket)
IN HAND
Strong oak shovel 20 (Plays the role of warhammer and heavy shield) 32 gp
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Medium load 113 pounds (117 for Heavy)
COMBAT :
HP: 8 MV: 20'(6m)
AC: 17 (5 scale mail, 2 steel shield) INI: +0
Melee 0 + 2 = 2
Range 0 + 0 = 0
CMB 0 + 2 = 2
CMD: 12 (10 + 2 str)
Weapon stats:
Shovel (1d8Dam + 2Str, X3 Crit, Bludgeon)
Chisel daggers (1d4Dam + 2Str, 19-20/X2 Crit, Piercing, 10ft Range incr)
Sling bullets (1d4Dam + 2 Str, X2 Crit, Bludgeon, 50ft Range incr)
Saving Throws:
Fort 2 + 2 = 4
Reflex 0 + 0 = 0
Will 2 + 3 = 5
Spells (Save DC = 13+Spell Level):
ORISONS 3
- Detect Magic
- Guidance (+1 next roll)
- Stabilize
1ST LEVEL 2+1
- Bless
- Obscuring Mist
+ Animate Rope[/sblock]