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<blockquote data-quote="Bupp" data-source="post: 6643375" data-attributes="member: 6784990"><p>At my table you get Disadvantage on your next roll if you roll a natural 1. </p><p></p><p>As an alternate, sometimes I just make up something bad that happens is it strikes me. As two examples from recent games both involved skill checks.</p><p></p><p>First one the half orc barbarian wanted to jump up on a railing to attack a sahuagin, the player rolled a 1 on his Athletics check. I ruled that he fell, had him roll a d8 and consulted the old 1e grenade like missile scatter chart. He fell straight forward onto the sahuagin and the two of them tumbled down the stairs.</p><p></p><p>Second was the group was fighting some cultists in a room with a table. One of the cultists jumped on top of the table to attack. First one character got up to join him, just rolling a d20 to test for table breakage. I didn't have an exact idea of if the table would break, but she rolled high. Another character got up with the same result. When the 3rd jumped on (4 counting the cultist), and the player rolled a 1...the table collapsed dumping everyone. I had them all roll either an Athletics or Acrobatics check or be knocked prone.</p></blockquote><p></p>
[QUOTE="Bupp, post: 6643375, member: 6784990"] At my table you get Disadvantage on your next roll if you roll a natural 1. As an alternate, sometimes I just make up something bad that happens is it strikes me. As two examples from recent games both involved skill checks. First one the half orc barbarian wanted to jump up on a railing to attack a sahuagin, the player rolled a 1 on his Athletics check. I ruled that he fell, had him roll a d8 and consulted the old 1e grenade like missile scatter chart. He fell straight forward onto the sahuagin and the two of them tumbled down the stairs. Second was the group was fighting some cultists in a room with a table. One of the cultists jumped on top of the table to attack. First one character got up to join him, just rolling a d20 to test for table breakage. I didn't have an exact idea of if the table would break, but she rolled high. Another character got up with the same result. When the 3rd jumped on (4 counting the cultist), and the player rolled a 1...the table collapsed dumping everyone. I had them all roll either an Athletics or Acrobatics check or be knocked prone. [/QUOTE]
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