Erechel
Explorer
Hello, people, long time non reading you. Quick question: how much have you houseruled 5ed yet?
I know that the core material is awesome enough to play a full campaign, but this campaign will be better adjusted to a game in the Forgotten Realms world. Maybe you have been playin in Dark Suns, and you want some Psionics rules, not announced yet.
I've added several spells in my world (some of them posted in the Spells Database), and forbidden several others (like Flying), or at least restricted their availability. Also, I've added some backgrounds (I'm specially proud of the Shaman background in the Database)
I have tinkered two rules:
1) the rogue's Sneak Attack (which I have restricted to those enemies that the rogue actually knows how to attack; I give him an Arcana or Nature Skill Check to those enemies not humanoid)
2) In the line of the old & awful critical failure's lists, I've houseruled that every critical failure expose the attacker, giving their near foes an Opportunity Attack.
For ranged Critical Failures, I've houseruled that the weapon stucks in the equipment in some form. Maybe the bow or crossbow cord is cut, or the javelin cuts the quiver's cord and entangles with the clothes. Instead of giving an OA, the character lose their initiative, and goes last. If he was already last (an uncommon occurence, since RA usually depends on high Dex), the character loses a round.
Do you like these rules? Have you applied some minor (or major) ones?
I know that the core material is awesome enough to play a full campaign, but this campaign will be better adjusted to a game in the Forgotten Realms world. Maybe you have been playin in Dark Suns, and you want some Psionics rules, not announced yet.
I've added several spells in my world (some of them posted in the Spells Database), and forbidden several others (like Flying), or at least restricted their availability. Also, I've added some backgrounds (I'm specially proud of the Shaman background in the Database)
I have tinkered two rules:
1) the rogue's Sneak Attack (which I have restricted to those enemies that the rogue actually knows how to attack; I give him an Arcana or Nature Skill Check to those enemies not humanoid)
2) In the line of the old & awful critical failure's lists, I've houseruled that every critical failure expose the attacker, giving their near foes an Opportunity Attack.
For ranged Critical Failures, I've houseruled that the weapon stucks in the equipment in some form. Maybe the bow or crossbow cord is cut, or the javelin cuts the quiver's cord and entangles with the clothes. Instead of giving an OA, the character lose their initiative, and goes last. If he was already last (an uncommon occurence, since RA usually depends on high Dex), the character loses a round.
Do you like these rules? Have you applied some minor (or major) ones?