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<blockquote data-quote="Fanaelialae" data-source="post: 6643498" data-attributes="member: 53980"><p>I've been considering a house rule where fumbles occur if you have disadvantage and roll double 1s. And some kind of superior critical would occur if you rolled double 20s on a crit. Would be rare (1 in 400 chance IF you have adv/dis), and only occur when the conditions are befitting.</p><p></p><p>I've considered making it so that when you have adv/dis you have to roll a 20/1 and succeed/fail with the other roll to superior crit/fumble. It's more complicated but it also factors in skill. </p><p></p><p>The main issue I have with it is that it still doesn't address the fact that a Wizard with 1 attack could be less likely to fumble than a fighter with 9 attacks (action surge), under the same conditions. Maybe something like you can give up an attack to prevent your next attack from fumbling? It's still a work in progress.</p><p></p><p></p><p>We use a few house rules. 15 minute short rests (doesn't change a darn thing AFAIC, but the players prefer it). An initiative system where only the PCs roll; NPCs just take 10 (they often have NPCs with the party, and I found it was time consuming to constantly have to roll initiative for them AND the enemies). That sort of thing.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6643498, member: 53980"] I've been considering a house rule where fumbles occur if you have disadvantage and roll double 1s. And some kind of superior critical would occur if you rolled double 20s on a crit. Would be rare (1 in 400 chance IF you have adv/dis), and only occur when the conditions are befitting. I've considered making it so that when you have adv/dis you have to roll a 20/1 and succeed/fail with the other roll to superior crit/fumble. It's more complicated but it also factors in skill. The main issue I have with it is that it still doesn't address the fact that a Wizard with 1 attack could be less likely to fumble than a fighter with 9 attacks (action surge), under the same conditions. Maybe something like you can give up an attack to prevent your next attack from fumbling? It's still a work in progress. We use a few house rules. 15 minute short rests (doesn't change a darn thing AFAIC, but the players prefer it). An initiative system where only the PCs roll; NPCs just take 10 (they often have NPCs with the party, and I found it was time consuming to constantly have to roll initiative for them AND the enemies). That sort of thing. [/QUOTE]
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