I was thinking that I could have the wound level correspond to how high the attacker rolls on her damage dice for the critical hit. That way, anyone with any amount of hitpoints, could receive any kind of wound regardless of how much damage the critical hit actually does. Thus, if a low level creature somehow manages to crit a high level creature by rolling a 20, then another 20 on her critical threat roll, she would wound the high level creature according to how high she rolls on her damage dice for the critical. For example, a long sword does 2d8 damage dice on a crit. So, a roll of 2-4 is a minor wound, 5-7 a light wound, 8-10 a moderate wound, and 11-13 a severe wound, and 14-16 a critical wound. Thus, a 1st level character who manages to crit a 20 HD monster, and rolls a 13 on his damage dice (not including any bonuses for damage) for the critical would deal a severe wound to the monster. The monster, which probably has around 200 hitpoints, would suffer maybe 20 or so points of damage total from the 1st level character, but would also suffer a severe wound from the critical hit. Of course this means that everyone, no matter what level, are all equally subject to any kind of wound from any source, which takes care of the amplification of the unlinear relationship between hit points and damage problem that my critical hit rules creates. This might seem harsh, but Isildur did cut off Sauron's fingers in Lord of the Rings... What does everyone think?