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<blockquote data-quote="Olfactatron" data-source="post: 3788178" data-attributes="member: 18035"><p>I dislike the idea of saves being a static defense. It has the benefit of cutting down on die rolls which I appreciate as a GM, but it has significant potential to hose a wizard/artillery role or significantly reduce the threat of an encounter. Let me explain. </p><p>Imagine an homogeneous group of baddies. Pretty common occurrence, it could be a bunch of hobgoblins or drow or whatever, the point is they have the same stats. If they all have the same reflex defense, they either all "make the save" or all "fail it." Which leads to two undesirable outcomes. If they all fail, the encounter is blown through and no one else gets to go. If they all "make the save," then the wizard might feel like he wasted his action, or if they had evasion, <em>has</em> wasted his action. </p><p>This was a big problem I had with SESW.</p></blockquote><p></p>
[QUOTE="Olfactatron, post: 3788178, member: 18035"] I dislike the idea of saves being a static defense. It has the benefit of cutting down on die rolls which I appreciate as a GM, but it has significant potential to hose a wizard/artillery role or significantly reduce the threat of an encounter. Let me explain. Imagine an homogeneous group of baddies. Pretty common occurrence, it could be a bunch of hobgoblins or drow or whatever, the point is they have the same stats. If they all have the same reflex defense, they either all "make the save" or all "fail it." Which leads to two undesirable outcomes. If they all fail, the encounter is blown through and no one else gets to go. If they all "make the save," then the wizard might feel like he wasted his action, or if they had evasion, [I]has[/I] wasted his action. This was a big problem I had with SESW. [/QUOTE]
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