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Critical Hits and Fumbles
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<blockquote data-quote="Bupp" data-source="post: 6497226" data-attributes="member: 6784990"><p>In our session this past weekend when we played through part of The Three Faces of Evil, the second part of the Age of Worms I tried out using a new critical/fumble system. Two sessions, one being combat heavy, and I think the system held up well, and the kids liked it, too.</p><p></p><p></p><p>I had been using <a href="http://www.d20pfsrd.com/gamemastering/tools/critical-generator" target="_blank">this critical generator</a> from the d20PFSRD, but it relies heavily on ability modifications, which aren't supported in 5e. I found myself re-rolling (or clicking) sometimes several times until I got a result that seemed to fit. </p><p></p><p></p><p>I wanted to keep it simple, and since I'm a fan of Advantage/Disadvantage, I based it on that mechanic. Also, since I like dice (honestly, who doesn't), I bought some new dice to help illustrate this in game.</p><p></p><p></p><p>On a critical hit, roll all damage dice a second time then add any modifiers, as per RAW. In addition, you gain Advantage on your next attack roll. To keep track, I give a steel/silver colored die to the player/monster that got the crit and place it on the table under their miniature. </p><p></p><p></p><p>On a fumble, you automatically miss. You gain Disadvantage on your next turn, OR you get the choice of something cinematic (drop weapon, fall prone, ect.). The black/yellowish green die would represent the fumble.</p><p></p><p></p><p><a href="http://5egrognard.blogspot.com/2015/01/critical-hits-and-fumbles.html" target="_blank">http://5egrognard.blogspot.com/2015/01/critical-hits-and-fumbles.html</a></p></blockquote><p></p>
[QUOTE="Bupp, post: 6497226, member: 6784990"] In our session this past weekend when we played through part of The Three Faces of Evil, the second part of the Age of Worms I tried out using a new critical/fumble system. Two sessions, one being combat heavy, and I think the system held up well, and the kids liked it, too. I had been using [URL="http://www.d20pfsrd.com/gamemastering/tools/critical-generator"]this critical generator[/URL] from the d20PFSRD, but it relies heavily on ability modifications, which aren't supported in 5e. I found myself re-rolling (or clicking) sometimes several times until I got a result that seemed to fit. I wanted to keep it simple, and since I'm a fan of Advantage/Disadvantage, I based it on that mechanic. Also, since I like dice (honestly, who doesn't), I bought some new dice to help illustrate this in game. On a critical hit, roll all damage dice a second time then add any modifiers, as per RAW. In addition, you gain Advantage on your next attack roll. To keep track, I give a steel/silver colored die to the player/monster that got the crit and place it on the table under their miniature. On a fumble, you automatically miss. You gain Disadvantage on your next turn, OR you get the choice of something cinematic (drop weapon, fall prone, ect.). The black/yellowish green die would represent the fumble. [URL]http://5egrognard.blogspot.com/2015/01/critical-hits-and-fumbles.html[/URL] [/QUOTE]
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