Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Hits and Fumbles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 6498673" data-attributes="member: 29398"><p>And that's just the way we do it. </p><p></p><p>Anything requiring aim (and that includes a whole bunch of spells) needs an aiming roll or to-hit roll, and on any such roll fumbles are possible.</p><p></p><p>However, it's not a 5% chance of a full fumble but is in fact somewhat less. Roll a natural '1' and you automatically miss; roll something low enough that negative modifiers bring down to 1 or below and you threaten a fumble but if you don't fumble then it's checked as usual to see if you hit. Then, to confirm a fumble roll a d6; if it comes up '1' then you've fumbled. A melee fumble can lead to any number of things via rolling on a chart held by the DM:</p><p> - common - minor (d4) damage to self or an ally; or drop weapon nearby; or damage weapon (save applies if magic); etc.</p><p> - uncommon - trip or slip and give your foe a free attack; or throw weapon; or full damage to self or ally; or drop shield</p><p> - rare - critical damage to self or ally; or some cascading combination of some or all of these</p><p>Missile fumbles usually involve either breaking the weapon, breaking the ammo, or hitting a friend</p><p>Spell or device or spell-like ability fumbles can involve all kinds of things most of which are not much fun for the caster.</p><p></p><p>Lan-"of all our thousands of 1e house rules this one might be the longest-surviving without alteration"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6498673, member: 29398"] And that's just the way we do it. Anything requiring aim (and that includes a whole bunch of spells) needs an aiming roll or to-hit roll, and on any such roll fumbles are possible. However, it's not a 5% chance of a full fumble but is in fact somewhat less. Roll a natural '1' and you automatically miss; roll something low enough that negative modifiers bring down to 1 or below and you threaten a fumble but if you don't fumble then it's checked as usual to see if you hit. Then, to confirm a fumble roll a d6; if it comes up '1' then you've fumbled. A melee fumble can lead to any number of things via rolling on a chart held by the DM: - common - minor (d4) damage to self or an ally; or drop weapon nearby; or damage weapon (save applies if magic); etc. - uncommon - trip or slip and give your foe a free attack; or throw weapon; or full damage to self or ally; or drop shield - rare - critical damage to self or ally; or some cascading combination of some or all of these Missile fumbles usually involve either breaking the weapon, breaking the ammo, or hitting a friend Spell or device or spell-like ability fumbles can involve all kinds of things most of which are not much fun for the caster. Lan-"of all our thousands of 1e house rules this one might be the longest-surviving without alteration"-efan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Critical Hits and Fumbles
Top